* Fix mismatched delete in create_image.cpp
* Add shebangs to create_ms2_data.***.sh
* Reduce scopes of some variables
* Substitute bitwise and for logical and in
GamaManager2::passageConstruction
Add constant for inverting sections (number 128)
Move some initialization in initState from derived classes to
base class.
Simpilfy AxacussCorridor4::onEntrance
Street animation was changing memory that it shouldn't, so
going into the kiosk resulted in a segfault.
Also remove 2 debug lines from supernova2/state.cpp