Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Filippos Karapetis
5bead291d6
STARTREK: Initial work on the texts of the German and French versions
...
This is still a proof of concept, and only some of the first room texts
have been added
2021-08-30 22:05:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Filippos Karapetis
a465274c0e
STARTREK: Update spockScan and mccoyScan calls
2021-02-20 21:32:52 +02:00
Filippos Karapetis
e9300f33d5
STARTREK: Fix the text scanner and convert 3 rooms to the new format
2021-02-08 03:11:46 +02:00
Filippos Karapetis
748aec5783
STARTREK: Refactor room text handling to use offsets (first part)
...
This is a major change, which allows us to read room texts directly
from RDF files in a deterministic way. The previous attempt to read
texts on the fly failed with some texts at runtime, which made it
unreliable. Additionally, the scope of all room text IDs has been
reduced to each room.
With this change, it's now possible to support text in CD and floppy
versions and support multiple game languages, without hardcoding all
of the game texts in the engine source.
This is 50% done (29 out of 55 rooms), with the following left to be
done:
- MUDD mission rooms (need to improve the text reader for these)
- TRIAL mission rooms (need to improve the text reader for these)
- SINS mission rooms (need to improve the text reader for these)
- The rest of VENG mission rooms
The DEMON, TUG, LOVE, FEATHER and part of the VENG mission rooms have
been converted.
2021-02-08 03:11:46 +02:00
Filippos Karapetis
49395f2a8a
STARTREK: Rename sound IDs and remove calls to blank sounds
2020-12-29 16:14:02 +02:00
Filippos Karapetis
5e7b556310
STARTREK: Move room action arrays to their respective room
...
All action arrays now end with a terminator entry. The array count has been removed.
Also, fixed a regression when changing missions in endMission().
2020-12-19 01:50:38 +02:00
Filippos Karapetis
71346d15eb
STARTREK: Read the text of the MUDD mission rooms from RDF files
...
Also, add a central mechanism to fix text typos
2019-10-20 15:23:44 +03:00
Filippos Karapetis
95f8cfff16
STARTREK: Handle shared messages
...
Also, start moving message patches inside patchRoomMessage(), and
remove some redundant state variables
2019-10-07 01:08:51 +03:00
Filippos Karapetis
e8f0e9e998
STARTREK: Rename the different showText() functions for disambiguation
...
Hopefully, this will fix the AmigaOS and DS builds
2019-06-11 01:28:12 +03:00
Matthew Stewart
8970909318
STARTREK: Reorganize includes in room.h
...
This should avoid the costly rebuild of everything in the 'rooms/'
folder, at least sometimes...
2018-08-09 08:37:30 +02:00
Matthew Stewart
fe98dbb69d
STARTREK: Reformat with artistic style
2018-08-09 08:37:30 +02:00
Matthew Stewart
f583e307df
STARTREK: Minor fixes to MUDD mission
...
Also make better names for variables.
2018-08-09 08:37:30 +02:00
Matthew Stewart
bfb312a319
STARTREK: Done with atmosphere loss event
2018-08-09 08:37:30 +02:00
Matthew Stewart
f85c296dc3
STARTREK: Move common MUDD functions to mudda.cpp
2018-08-09 08:37:30 +02:00
Matthew Stewart
b3c3174102
STARTREK: MUDD5
2018-08-09 08:37:30 +02:00
Matthew Stewart
a636aacf51
STARTREK: MUDD4
2018-08-09 08:37:30 +02:00
Matthew Stewart
0879985ddd
STARTREK: MUDD3
2018-08-09 08:37:30 +02:00
Matthew Stewart
c471503581
STARTREK: MUDD2
2018-08-09 08:37:30 +02:00
Matthew Stewart
4c0eb3aa67
STARTREK: MUDD0
2018-08-09 08:37:30 +02:00