Le Philousophe
1a5ef8794a
STARTREK: Don't use unsafe strcat and strcpy
2022-10-23 22:46:19 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Filippos Karapetis
5bead291d6
STARTREK: Initial work on the texts of the German and French versions
...
This is still a proof of concept, and only some of the first room texts
have been added
2021-08-30 22:05:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Filippos Karapetis
a465274c0e
STARTREK: Update spockScan and mccoyScan calls
2021-02-20 21:32:52 +02:00
Filippos Karapetis
748aec5783
STARTREK: Refactor room text handling to use offsets (first part)
...
This is a major change, which allows us to read room texts directly
from RDF files in a deterministic way. The previous attempt to read
texts on the fly failed with some texts at runtime, which made it
unreliable. Additionally, the scope of all room text IDs has been
reduced to each room.
With this change, it's now possible to support text in CD and floppy
versions and support multiple game languages, without hardcoding all
of the game texts in the engine source.
This is 50% done (29 out of 55 rooms), with the following left to be
done:
- MUDD mission rooms (need to improve the text reader for these)
- TRIAL mission rooms (need to improve the text reader for these)
- SINS mission rooms (need to improve the text reader for these)
- The rest of VENG mission rooms
The DEMON, TUG, LOVE, FEATHER and part of the VENG mission rooms have
been converted.
2021-02-08 03:11:46 +02:00
Filippos Karapetis
49395f2a8a
STARTREK: Rename sound IDs and remove calls to blank sounds
2020-12-29 16:14:02 +02:00
Filippos Karapetis
5e7b556310
STARTREK: Move room action arrays to their respective room
...
All action arrays now end with a terminator entry. The array count has been removed.
Also, fixed a regression when changing missions in endMission().
2020-12-19 01:50:38 +02:00
Filippos Karapetis
61bf089cb6
STARTREK: Remove the remaining goto's
2020-11-17 23:55:58 +02:00
D G Turner
bffb4418bd
STARTREK: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 00:59:20 +00:00
Filippos Karapetis
cb3030508e
STARTREK: Read most strings for the LOV mission from its RDF files
2019-08-26 02:45:33 +03:00
Filippos Karapetis
e8f0e9e998
STARTREK: Rename the different showText() functions for disambiguation
...
Hopefully, this will fix the AmigaOS and DS builds
2019-06-11 01:28:12 +03:00
Matthew Stewart
8970909318
STARTREK: Reorganize includes in room.h
...
This should avoid the costly rebuild of everything in the 'rooms/'
folder, at least sometimes...
2018-08-09 08:37:30 +02:00
Matthew Stewart
fe98dbb69d
STARTREK: Reformat with artistic style
2018-08-09 08:37:30 +02:00
Matthew Stewart
c3bd0347ad
STARTREK: More minor fixes to LOVE mission
2018-08-09 08:37:30 +02:00
Matthew Stewart
aca1987056
STARTREK: Implement common code for LOVE mission
2018-08-09 08:37:30 +02:00
Matthew Stewart
d8e255e9e7
STARTREK: Implement synthesizer + bugfixes (LOVE)
2018-08-09 08:37:30 +02:00
Matthew Stewart
08ead492d8
STARTREK: LOVE3 finished.
...
Added "callback" variants of the "walkCrewman" and "loadActorAnim"
functions to simplify chains of calls in room-specific code.
2018-08-09 08:37:30 +02:00
Matthew Stewart
16042faa65
STARTREK: Start on LOVE3
2018-08-09 08:37:30 +02:00
Matthew Stewart
933d21429f
STARTREK: LOVE1
2018-08-09 08:37:30 +02:00