Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Filippos Karapetis
db4756c628
STARTREK: Convert MUDD4 room text offsets to the new format
2021-08-17 02:22:26 +03:00
Filippos Karapetis
9d6f12d98b
STARTREK: Covert VENG3 and VENG5-8 room text offsets to the new format
2021-08-17 00:49:49 +03:00
Filippos Karapetis
00ad57c613
STARTREK: Convert VENG4 room text offsets to the new format
2021-08-01 14:58:10 +03:00
Filippos Karapetis
ff6ed65844
STARTREK: Convert more room texts to the new format
2021-02-21 14:34:57 +02:00
Filippos Karapetis
7401a55dcf
STARTREK: Convert more room texts to the new format
2021-02-20 21:32:51 +02:00
Filippos Karapetis
bc45372332
STARTREK: Rewrite more room texts with the new format
2021-02-19 23:19:00 +02:00
Filippos Karapetis
31f2fc675c
STARTREK: Convert more rooms to the new text resource format
2021-02-15 03:26:59 +02:00
Filippos Karapetis
e9300f33d5
STARTREK: Fix the text scanner and convert 3 rooms to the new format
2021-02-08 03:11:46 +02:00
Filippos Karapetis
748aec5783
STARTREK: Refactor room text handling to use offsets (first part)
...
This is a major change, which allows us to read room texts directly
from RDF files in a deterministic way. The previous attempt to read
texts on the fly failed with some texts at runtime, which made it
unreliable. Additionally, the scope of all room text IDs has been
reduced to each room.
With this change, it's now possible to support text in CD and floppy
versions and support multiple game languages, without hardcoding all
of the game texts in the engine source.
This is 50% done (29 out of 55 rooms), with the following left to be
done:
- MUDD mission rooms (need to improve the text reader for these)
- TRIAL mission rooms (need to improve the text reader for these)
- SINS mission rooms (need to improve the text reader for these)
- The rest of VENG mission rooms
The DEMON, TUG, LOVE, FEATHER and part of the VENG mission rooms have
been converted.
2021-02-08 03:11:46 +02:00
Filippos Karapetis
5e7b556310
STARTREK: Move room action arrays to their respective room
...
All action arrays now end with a terminator entry. The array count has been removed.
Also, fixed a regression when changing missions in endMission().
2020-12-19 01:50:38 +02:00
Matthew Stewart
08ef636a98
STARTREK: VENG0
2018-08-09 08:37:30 +02:00
Matthew Stewart
23b3782b52
STARTREK: SINS0
2018-08-09 08:37:30 +02:00
Matthew Stewart
0f3efc0e55
STARTREK: TRIAL0
2018-08-09 08:37:30 +02:00
Matthew Stewart
092cf422ca
STARTREK: FEATHER7
2018-08-09 08:37:30 +02:00
Matthew Stewart
b02124b5ee
STARTREK: FEATHER6
2018-08-09 08:37:30 +02:00
Matthew Stewart
5863f515f7
STARTREK: FEATHER5
2018-08-09 08:37:30 +02:00
Matthew Stewart
8aef8c4539
STARTREK: FEATHER4
2018-08-09 08:37:30 +02:00
Matthew Stewart
1e60b6f96b
STARTREK: FEATHER3
2018-08-09 08:37:30 +02:00
Matthew Stewart
ae3be7b407
STARTREK: FEATHER2
2018-08-09 08:37:30 +02:00
Matthew Stewart
007960e85e
STARTREK: Remove MUDD code from LOVE mission
2018-08-09 08:37:30 +02:00
Matthew Stewart
d486051a6c
STARTREK: Fix initializer list warnings
2018-08-09 08:37:30 +02:00
Matthew Stewart
8c71f2db84
STARTREK: Make Action struct POD again
2018-08-09 08:37:30 +02:00
Matthew Stewart
051ea8c238
STARTREK: FEATHER1
2018-08-09 08:37:30 +02:00
Matthew Stewart
51e2c85a25
STARTREK: FEATHER0
2018-08-09 08:37:30 +02:00
Matthew Stewart
f583e307df
STARTREK: Minor fixes to MUDD mission
...
Also make better names for variables.
2018-08-09 08:37:30 +02:00
Matthew Stewart
bfb312a319
STARTREK: Done with atmosphere loss event
2018-08-09 08:37:30 +02:00
Matthew Stewart
933ab32b0e
STARTREK: Start on MUDD's life-support-loss code
2018-08-09 08:37:30 +02:00
Matthew Stewart
f85c296dc3
STARTREK: Move common MUDD functions to mudda.cpp
2018-08-09 08:37:30 +02:00
Matthew Stewart
b3c3174102
STARTREK: MUDD5
2018-08-09 08:37:30 +02:00
Matthew Stewart
a636aacf51
STARTREK: MUDD4
2018-08-09 08:37:30 +02:00
Matthew Stewart
0879985ddd
STARTREK: MUDD3
2018-08-09 08:37:30 +02:00
Matthew Stewart
c471503581
STARTREK: MUDD2
2018-08-09 08:37:30 +02:00
Matthew Stewart
7cff724864
STARTREK: MUDD1
2018-08-09 08:37:30 +02:00
Matthew Stewart
4c0eb3aa67
STARTREK: MUDD0
2018-08-09 08:37:30 +02:00
Matthew Stewart
d4c5966151
STARTREK: Add missing "look at grate" action.
...
Also fix missing subscript for some text relating to N2 gas.
2018-08-09 08:37:30 +02:00
Matthew Stewart
aca1987056
STARTREK: Implement common code for LOVE mission
2018-08-09 08:37:30 +02:00
Matthew Stewart
a5c7d6ae11
STARTREK: Revamp of action callbacks.
...
Old system of putting a callback in an action wouldn't work since it
wasn't serializable. Now it seaches for an index corresponding to the
function pointer before constructing an action.
2018-08-09 08:37:30 +02:00
Matthew Stewart
d8e255e9e7
STARTREK: Implement synthesizer + bugfixes (LOVE)
2018-08-09 08:37:30 +02:00
Matthew Stewart
958a9065aa
STARTREK: LOVE5
2018-08-09 08:37:30 +02:00
Matthew Stewart
43a0a574ff
STARTREK: LOVE4
2018-08-09 08:37:30 +02:00
Matthew Stewart
08ead492d8
STARTREK: LOVE3 finished.
...
Added "callback" variants of the "walkCrewman" and "loadActorAnim"
functions to simplify chains of calls in room-specific code.
2018-08-09 08:37:30 +02:00
Matthew Stewart
16042faa65
STARTREK: Start on LOVE3
2018-08-09 08:37:30 +02:00
Matthew Stewart
dc1e44efb9
STARTREK: Most of LOVE2 done
2018-08-09 08:37:30 +02:00
Matthew Stewart
933d21429f
STARTREK: LOVE1
2018-08-09 08:37:30 +02:00
Matthew Stewart
efda57c114
STARTREK: LOVE0 (start of 3rd mission)
2018-08-09 08:37:30 +02:00
Matthew Stewart
6e322ebfc5
STARTREK: TUG3 (mission 2 finished)
2018-08-09 08:37:30 +02:00
Matthew Stewart
487c3fda32
STARTREK: TUG2
2018-08-09 08:37:30 +02:00
Matthew Stewart
0c28fd964e
STARTREK: TUG1
2018-08-09 08:37:30 +02:00
Matthew Stewart
ad76c744af
STARTREK: TUG0 (first room of mission 2)
2018-08-09 08:37:30 +02:00