Commit Graph
21 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Filippos Karapetis 5bead291d6 STARTREK: Initial work on the texts of the German and French versions
This is still a proof of concept, and only some of the first room texts
have been added
2021-08-30 22:05:30 +03:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Filippos Karapetis 748aec5783 STARTREK: Refactor room text handling to use offsets (first part)
This is a major change, which allows us to read room texts directly
from RDF files in a deterministic way. The previous attempt to read
texts on the fly failed with some texts at runtime, which made it
unreliable. Additionally, the scope of all room text IDs has been
reduced to each room.

With this change, it's now possible to support text in CD and floppy
versions and support multiple game languages, without hardcoding all
of the game texts in the engine source.

This is 50% done (29 out of 55 rooms), with the following left to be
done:
- MUDD mission rooms (need to improve the text reader for these)
- TRIAL mission rooms (need to improve the text reader for these)
- SINS mission rooms (need to improve the text reader for these)
- The rest of VENG mission rooms

The DEMON, TUG, LOVE, FEATHER and part of the VENG mission rooms have
been converted.
2021-02-08 03:11:46 +02:00
Filippos Karapetis 5e7b556310 STARTREK: Move room action arrays to their respective room
All action arrays now end with a terminator entry. The array count has been removed.
Also, fixed a regression when changing missions in endMission().
2020-12-19 01:50:38 +02:00
D G Turner bffb4418bd STARTREK: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 00:59:20 +00:00
Filippos Karapetis e8f0e9e998 STARTREK: Rename the different showText() functions for disambiguation
Hopefully, this will fix the AmigaOS and DS builds
2019-06-11 01:28:12 +03:00
Filippos Karapetis 05301c240b STARTREK: Load more messages from RDF files
The whole Demon chapter has been converted to the new logic.
The offsets for the extra room messages have been hardcoded, for now,
inside loadOtherRoomMessages(), until we figure out how they are
referenced.
2019-06-11 00:48:16 +03:00
Filippos Karapetis 42ac19e804 STARTREK: Start reading text from RDF files, instead of hardcoding it
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic.

This isn't yet fully functional, for the following reasons:
- We only read the main text block. There are also some others which
are not handled yet. The unhandled blocks have been kept in text.cpp
- We load text in dictionaries, splitting the strings in look and talk.
However, there's a third category (look with a talker), which isn't
handled yet
- Text is loaded per-room, but there are enhancements where text and
samples are loaded from other rooms. These need to be refactored
2019-05-28 21:41:58 +03:00
D G Turner 52372dea70 STARTREK: Further Compilation Fixes.
Mismatch in types caused compilation failure for ports where int was
not identical to int32 which is the typedef for TextRef.
2018-08-09 13:24:00 +01:00
Matthew Stewart 8970909318 STARTREK: Reorganize includes in room.h
This should avoid the costly rebuild of everything in the 'rooms/'
folder, at least sometimes...
2018-08-09 08:37:30 +02:00
Matthew Stewart b8c244da87 STARTREK: Clean up room-specific vars in mission 1 2018-08-09 08:37:30 +02:00
Matthew Stewart fe98dbb69d STARTREK: Reformat with artistic style 2018-08-09 08:37:30 +02:00
Matthew Stewart ed7d22cd0f STARTREK: Make "missionScore" mission-specific 2018-08-09 08:37:30 +02:00
Matthew Stewart 1290b7ea02 STARTREK: Demon6, including the special case menu 2018-08-09 08:37:30 +02:00
Matthew Stewart e5a97d9137 STARTREK: Demon5 2018-08-09 08:37:30 +02:00
Matthew Stewart 30c41ae634 STARTREK: Refactor text using integer constants 2018-08-09 08:37:30 +02:00
Matthew Stewart 9e314e19d9 STARTREK: Demon2, half of Demon3 done 2018-08-09 08:37:30 +02:00
Matthew Stewart 45ae72b763 STARTREK: DEMON1 done (klingon attack) 2018-08-09 08:37:30 +02:00
Matthew Stewart ca3a9dcc87 STARTREK: Finish implementing first room
Doors now work, and the system of "walking, then performing an action
afterward" is implemented.
2018-08-09 08:37:30 +02:00
Matthew Stewart bd79e4d653 STARTREK: Begin on room-specific code for room 1 2018-08-09 08:37:30 +02:00