Commit Graph
51 Commits
Author SHA1 Message Date
Orgad Shaneh a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
Filippos Karapetis fe542f2dd7 STARTREK: Started implementing bridge functions. Some cleanup 2020-11-16 23:14:59 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 65f13a0b26 STARTREK: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Filippos Karapetis ed24377900 STARTREK: Move resource-related functions into a separate class 2020-09-09 22:36:11 +03:00
Filippos Karapetis e219042fb8 STARTREK: More work on the intro and credits. Remove custom math functions. 2020-07-27 00:54:49 +03:00
Filippos Karapetis 384715da84 STARTREK: Add a console
This also fixes an uninitialized pointer crash (_mapFile)
2019-08-15 11:58:15 +03:00
Filippos Karapetis 3f7f1a2410 STARTREK: Remove the FileStream wrapper class 2019-06-11 00:48:15 +03:00
Thierry Crozat 66a335eb18 Revert "STARTREK: Start adding a console"
This reverts commit 33fb9809c3.
The engine/startrek/console.h and engine/startrek/console.cpp
files were missing from that commit, which break compilation.
2019-05-28 23:55:35 +01:00
Filippos Karapetis 33fb9809c3 STARTREK: Start adding a console
We need to properly inject it to all inner screen update loops
2019-05-28 21:44:07 +03:00
Matthew Stewart 5fae11b871 STARTREK: Move VENG function into common code 2018-08-09 08:37:30 +02:00
Matthew Stewart 08ef636a98 STARTREK: VENG0 2018-08-09 08:37:30 +02:00
Matthew Stewart e5e54b8a1f STARTREK: Split up startrek.cpp into more files 2018-08-09 08:37:30 +02:00
Matthew Stewart ba05b5539b STARTREK: Various code cleanup 2018-08-09 08:37:30 +02:00
Matthew Stewart bf1e125fa3 STARTREK: Remove trailing backslash in module.mk 2018-08-09 08:37:30 +02:00
Matthew Stewart dfb3bc586e STARTREK: Move text out of header file
For some reason this was inflating the executable size.
2018-08-09 08:37:30 +02:00
Matthew Stewart abf711a4d3 STARTREK: text.cpp -> textbox.cpp 2018-08-09 08:37:30 +02:00
Matthew Stewart 23b3782b52 STARTREK: SINS0 2018-08-09 08:37:30 +02:00
Matthew Stewart 2b09f698ed STARTREK: sine & cosine 2018-08-09 08:37:30 +02:00
Matthew Stewart a024a3fd45 STARTREK: Move space functions into separate file 2018-08-09 08:37:30 +02:00
Matthew Stewart 0f3efc0e55 STARTREK: TRIAL0 2018-08-09 08:37:30 +02:00
Matthew Stewart 51e2c85a25 STARTREK: FEATHER0 2018-08-09 08:37:30 +02:00
Matthew Stewart f85c296dc3 STARTREK: Move common MUDD functions to mudda.cpp 2018-08-09 08:37:30 +02:00
Matthew Stewart 4c0eb3aa67 STARTREK: MUDD0 2018-08-09 08:37:30 +02:00
Matthew Stewart aca1987056 STARTREK: Implement common code for LOVE mission 2018-08-09 08:37:30 +02:00
Matthew Stewart 933d21429f STARTREK: LOVE1 2018-08-09 08:37:30 +02:00
Matthew Stewart efda57c114 STARTREK: LOVE0 (start of 3rd mission) 2018-08-09 08:37:30 +02:00
Matthew Stewart 6e322ebfc5 STARTREK: TUG3 (mission 2 finished) 2018-08-09 08:37:30 +02:00
Matthew Stewart 487c3fda32 STARTREK: TUG2 2018-08-09 08:37:30 +02:00
Matthew Stewart 0c28fd964e STARTREK: TUG1 2018-08-09 08:37:30 +02:00
Matthew Stewart ad76c744af STARTREK: TUG0 (first room of mission 2) 2018-08-09 08:37:30 +02:00
Matthew Stewart 84a30e4dce STARTREK: Preliminary saving/loading 2018-08-09 08:37:30 +02:00
Matthew Stewart 1290b7ea02 STARTREK: Demon6, including the special case menu 2018-08-09 08:37:30 +02:00
Matthew Stewart e5a97d9137 STARTREK: Demon5 2018-08-09 08:37:30 +02:00
Matthew Stewart 5b28ece2b5 STARTREK: Begin with Demon4 2018-08-09 08:37:30 +02:00
Matthew Stewart 9e314e19d9 STARTREK: Demon2, half of Demon3 done 2018-08-09 08:37:30 +02:00
Matthew Stewart 45ae72b763 STARTREK: DEMON1 done (klingon attack) 2018-08-09 08:37:30 +02:00
Matthew Stewart bd79e4d653 STARTREK: Begin on room-specific code for room 1 2018-08-09 08:37:30 +02:00
Matthew Stewart 2731ae2287 STARTREK: Refactor text and menus
Moved them out of the Graphics class and into their own files.
2018-08-09 08:37:30 +02:00
Matthew Stewart 2a588200ed STARTREK: Pathfinding 2018-08-09 08:37:30 +02:00
Matthew Stewart 0187c795d5 STARTREK: Initialization of away mission.
Crew successfully beams in and does their idle animation.
2018-08-09 08:37:30 +02:00
Matthew Stewart d375429abe STARTREK: Objects and animations.
Testing them with the transporter room.
2018-08-09 08:37:30 +02:00
Matthew Stewart e206d8e198 STARTREK: Remove executable bit on source files 2018-08-09 08:37:30 +02:00
Matthew Stewart fd26d0a790 STARTREK: Begin implementing event system.
Textbox now responds to mouse input.
2018-08-09 08:37:30 +02:00
Matthew Stewart 295c55c510 STARTREK: Implement more text routines 2018-08-09 08:37:30 +02:00
Matthew Stewart a69f025818 STARTREK: Implement drawAllSprites properly.
Still need to do the part which calculates sprite priorities.
2018-08-09 08:37:30 +02:00
Matthew Stewart 2dd96e044f STARTREK: Begin implementation of showText.
Also started using SharedPtrs.
2018-08-09 08:37:30 +02:00
Matthew Stewart cd45502501 STARTREK: Implement draw modes 2 and 3 for sprites 2018-08-09 08:37:30 +02:00
Matthew Stewart b84a3bb4f2 STARTREK: Make Bitmap, Sprite, FileStream classes 2018-08-09 08:37:30 +02:00