Commit Graph
73 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Filippos Karapetis 71e5241b50 STARTREK: The demo does not contain bridge computer topics
This allows the demo to proceed a bit further, but it still crashes,
as it has differences from the full version which haven't been
implemented yet
2021-08-16 20:32:49 +03:00
Filippos Karapetis 49395f2a8a STARTREK: Rename sound IDs and remove calls to blank sounds 2020-12-29 16:14:02 +02:00
Eugene Sandulenko c4111c9e32 STARTREK: Fix checking for the modifier keys 2020-12-20 16:50:38 +01:00
Filippos Karapetis e46e7e022b STARTREK: Fix action type 2020-12-20 16:53:53 +02:00
Filippos Karapetis 4a6828f305 STARTREK: Change type in addAction to be signed
One more change due to the usage of negative action terminators
2020-12-19 01:50:40 +02:00
Filippos Karapetis 9c25f9ee64 STARTREK: Add support for loading actors into dynamically assigned slots 2020-12-14 03:48:51 +02:00
Filippos Karapetis f9ebef6e1a STARTREK: Implement the computer, some kb input and bridge functions 2020-11-21 14:40:56 +02:00
Filippos Karapetis bc1d661cf8 STARTREK: Further work on the ST 25th demo 2020-11-17 21:24:12 +02:00
Filippos Karapetis fe542f2dd7 STARTREK: Started implementing bridge functions. Some cleanup 2020-11-16 23:14:59 +02:00
Filippos Karapetis ed24377900 STARTREK: Move resource-related functions into a separate class 2020-09-09 22:36:11 +03:00
Filippos Karapetis da9bd9a102 STARTREK: Simplify setBackgroundImage() 2019-12-27 16:54:58 +02:00
Filippos Karapetis f7a5c21d4d STARTREK: Move isPointInPolygon() inside the Room class
This accesses the room data, so it's better to move it inside the Room
class, to reduce direct visibility of the room vertex data
2019-12-27 01:33:28 +02:00
D G Turner bffb4418bd STARTREK: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 00:59:20 +00:00
Filippos Karapetis 0c1a04a23c STARTREK: Remove sound function wrappers out of StarTrekEngine 2019-11-03 13:21:41 +02:00
Filippos Karapetis b2d1cfa126 STARTREK: Refactored mouse cursor and bitmap handling
- Reduced usage of SharedPtr
- Simplified the mouse cursor code (normal, locked, stack handling)
- Simplified the background handling code
- Initialize the mouse cursor after the graphics are initialized
2019-10-29 02:58:36 +02:00
D G Turner d68ab5e4af STARTREK: Fix MSVC Signed vs. Unsigned Byte Warning 2019-09-30 03:03:11 +01:00
Filippos Karapetis 878675cbd0 STARTREK: Simplify screen name code and add the "actions" debug command
- The screen name and map name code have been merged and simplified
- Some usage of SharedPtr has been adapted
- Duplicate code for loading the room map has been merged
- The "actions" command has been imported from the tools code
- Cleanup
2019-08-16 14:16:43 +03:00
Filippos Karapetis 709d606e01 STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers 2019-06-11 00:48:16 +03:00
Filippos Karapetis f6af273fca STARTREK: Fix MSVC warnings
- Disable duplicate if block
- Fix potentially uninitialized variables
- Change _activeMenu to be a regular pointer, instead of a SharedPtr - it was not
initialized correctly
- Fix struct packing in structs with pointers to complex objects
- Fix sound initialization
- Fix memory leaks (handles to files which were never deleted)
2019-05-27 14:53:44 +03:00
Strangerke 0355ebdacf STARTREK: Reduce a couple of variable scope, add a CHECKME 2018-08-10 07:31:07 +02:00
Eugene Sandulenko 85cd347503 STARTREK: Fix compilation on macOS
nullptr is an object on macOS.
2018-08-09 09:20:51 +02:00
Strangerke be4174dc3d STARTREK: Janitorial: Add end of namespace comments 2018-08-09 08:37:30 +02:00
Matthew Stewart 42b228144a STARTREK: Allow engine to run without voc files 2018-08-09 08:37:30 +02:00
Matthew Stewart 919db23841 STARTREK: Implement "BAN" files.
These are background animations in various rooms, purely visual.
2018-08-09 08:37:30 +02:00
Matthew Stewart b1fa6126cc STARTREK: Link away missions together, temporarily 2018-08-09 08:37:30 +02:00
Matthew Stewart fe98dbb69d STARTREK: Reformat with artistic style 2018-08-09 08:37:30 +02:00
Matthew Stewart 0e85e19ee7 STARTREK: Move function descriptions to headers 2018-08-09 08:37:30 +02:00
Matthew Stewart c2dd39a6c2 STARTREK: Remove some gotos 2018-08-09 08:37:30 +02:00
Matthew Stewart 710b9db0fd STARTREK: Rename fixed-point types 2018-08-09 08:37:30 +02:00
Matthew Stewart ac9cd1f00a STARTREK: Implement fixed-point decimal class 2018-08-09 08:37:30 +02:00
Matthew Stewart 2771797eb0 STARTREK: "Use" action was bypassing "disableWalk"
When objects could be walked to by "using" them, this bypassed the
"disableWalk" variable.
2018-08-09 08:37:30 +02:00
Matthew Stewart 5863f515f7 STARTREK: FEATHER5 2018-08-09 08:37:30 +02:00
Matthew Stewart 8c71f2db84 STARTREK: Make Action struct POD again 2018-08-09 08:37:30 +02:00
Matthew Stewart 051ea8c238 STARTREK: FEATHER1 2018-08-09 08:37:30 +02:00
Matthew Stewart bfb312a319 STARTREK: Done with atmosphere loss event 2018-08-09 08:37:30 +02:00
Matthew Stewart 933ab32b0e STARTREK: Start on MUDD's life-support-loss code 2018-08-09 08:37:30 +02:00
Matthew Stewart b3c3174102 STARTREK: MUDD5 2018-08-09 08:37:30 +02:00
Matthew Stewart a636aacf51 STARTREK: MUDD4 2018-08-09 08:37:30 +02:00
Matthew Stewart 0879985ddd STARTREK: MUDD3 2018-08-09 08:37:30 +02:00
Matthew Stewart c471503581 STARTREK: MUDD2 2018-08-09 08:37:30 +02:00
Matthew Stewart 7cff724864 STARTREK: MUDD1 2018-08-09 08:37:30 +02:00
Matthew Stewart 4c0eb3aa67 STARTREK: MUDD0 2018-08-09 08:37:30 +02:00
Matthew Stewart aa41f89395 STARTREK: Fix memory leak in drawAllSprites 2018-08-09 08:37:30 +02:00
Matthew Stewart c3bd0347ad STARTREK: More minor fixes to LOVE mission 2018-08-09 08:37:30 +02:00
Matthew Stewart 62cd8e4730 STARTREK: Implement keybindings on away missions 2018-08-09 08:37:30 +02:00
Matthew Stewart e367f9d25e STARTREK: Fix swapped McCoy & Spock speaker names 2018-08-09 08:37:30 +02:00
Matthew Stewart a5c7d6ae11 STARTREK: Revamp of action callbacks.
Old system of putting a callback in an action wouldn't work since it
wasn't serializable. Now it seaches for an index corresponding to the
function pointer before constructing an action.
2018-08-09 08:37:30 +02:00
Matthew Stewart 958a9065aa STARTREK: LOVE5 2018-08-09 08:37:30 +02:00
Matthew Stewart 43a0a574ff STARTREK: LOVE4 2018-08-09 08:37:30 +02:00