Commit Graph
10 Commits
Author SHA1 Message Date
Cameron Cawley 5bd0ec43a6 STARK: Fully separate bitmaps and textures 2023-01-15 11:54:11 +02:00
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski 51888c13ba STARK: Remove global constructors 2021-12-08 00:09:03 +01:00
Dmitry Gladkov d937daceb4 STARK: Play sound when hovering active cursor (#2566)
STARK: Play sound when hovering over action items
2020-10-26 20:57:25 +01:00
Bastien Bouclet afb8f4e2f3 STARK: Fix incorrect title for inventory items in the action menu
Fixes #1567.
2019-08-10 11:32:15 +02:00
Bastien Bouclet 13a5006dec STARK: Fix the none mouse cursor being visible sometimes
When scripts want to clear the selected inventory item, they ask to
select the 0 special value. We now properly recognize that value.
2019-06-02 09:39:03 +02:00
Bastien Bouclet 0dc8726136 STARK: Game view user interface refinements
* Implement the mouse item description delay
* Implement inventory auto close
* Implement action menu auto close
* Implement the action menu item description
2019-01-25 21:02:02 +01:00
Bastien Bouclet cf02210729 STARK: Inventory window fixes
* Show an active cursor when hovering the scroll buttons
* Clicking on a inactive scroll button no longer closes the inventory
* Changing the visibility of the inventory window now closes the action
   menu.
* The inventory management hotkeys only work when the game is
   interactive.
* Hide the inventory window when loading a save.
* Hide the action menu when loading a save.
2018-11-25 13:39:57 +01:00
Bastien Bouclet 29a330e839 STARK: Move UI elements to the world subfolder 2017-11-05 16:23:52 +01:00