Commit Graph
26 Commits
Author SHA1 Message Date
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Bastien Bouclet 722f662247 STARK: Shadows can be disabled at the scene level
Fixes #1552.
2019-06-03 20:27:32 +02:00
Bastien Bouclet 24eda9e18d STARK: Adjust a few TODOs 2018-11-22 13:35:47 +01:00
Douglas Liu 801fc74713 STARK: Move maxShadowLength from RenderEntry to Scene 2018-08-04 16:11:14 +08:00
Douglas Liu 2d613b6ef0 STARK: Pass the Layer3D::_maxShadowLength to the RenderEntry 2018-07-25 22:07:23 +08:00
Bastien Bouclet 6659c88498 STARK: Use the new stream float read/write methods 2018-04-14 11:19:19 +02:00
Bastien Bouclet 2e8766fbbf STARK: Add state serializers for a number of entities 2017-06-05 09:44:48 +02:00
Awad Mackie c4a37c2d31 STARK: Add support for opRumble 2016-11-19 15:20:51 +01:00
Bastien Bouclet d471401da9 STARK: Add lighting for actor models 2016-01-01 07:30:05 +01:00
Bastien Bouclet a9c5ccd6ea STARK: Allow scripts to enable or disable layers 2016-01-01 07:30:04 +01:00
Bastien Bouclet 4c5c6014c2 STARK: Rename the Item resource hierarchy 2016-01-01 07:29:52 +01:00
Bastien Bouclet a120d1c8ea STARK: Move Gfx classes to the Gfx namespace 2015-02-13 20:33:47 +01:00
Bastien Bouclet 413ee2a75d STARK: Move the format readers to their own namespace 2015-02-13 12:52:32 +01:00
Bastien Bouclet 0f978e54dd STARK: Rename Resource to Object to reflect the namespace change 2015-02-13 11:18:37 +01:00
Bastien Bouclet 254021c602 STARK: Move the resources to a separate namespace 2015-02-13 11:10:44 +01:00
Bastien Bouclet 00f63c0ce0 STARK: Add incomplete support for scrolling the scene 2015-02-08 13:34:44 +01:00
Bastien Bouclet d9217d1fe9 STARK: Add a scroll resource 2015-02-07 16:29:59 +01:00
Bastien Bouclet 3d937f59dd STARK: Draw 2D Layer items 2015-02-07 13:05:33 +01:00
Bastien Bouclet ff7b9f1297 STARK: Draw the items in the correct order 2015-01-16 17:50:46 +01:00
Bastien Bouclet 4433ed200f STARK: Start moving file formats to a dedicated folder 2015-01-14 18:10:09 +01:00
Bastien Bouclet f4ebba0d88 STARK: Setup the camera using the game coordinate system 2015-01-03 19:22:54 +01:00
Bastien Bouclet e479cccbd6 STARK: Draw the background items 2015-01-03 07:23:10 +01:00
Bastien Bouclet 495e8e2611 STARK: Collect the render entries from the location and render them 2015-01-02 17:56:11 +01:00
Bastien Bouclet cae49074ea STARK: Add some Item resource types 2015-01-01 14:28:18 +01:00
Bastien Bouclet 46bec3da84 STARK: Add a Layer resource type 2015-01-01 11:24:39 +01:00