Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Bastien Bouclet
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c5185ee753
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STARK: Prevent string pulling from making April walk on disabled faces
Fixes #1494.
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2018-11-21 14:22:22 +01:00 |
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Bastien Bouclet
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6659c88498
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STARK: Use the new stream float read/write methods
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2018-04-14 11:19:19 +02:00 |
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Bastien Bouclet
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a2982b98fa
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STARK: Use an easier to understand variant of the triangle contains point code
This new version is slightly less optimized. Also don't accidentally use
double precision math.
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2017-06-10 14:35:53 +02:00 |
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Bastien Bouclet
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16938a6aff
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MATH: Fix a member shadowing warning in the Ray class
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2016-09-15 08:19:15 +02:00 |
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Pawel Kolodziejski
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82bc17b63a
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ALL: Fixed compiler warnings
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2016-07-23 19:08:22 +02:00 |
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Bastien Bouclet
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3150543c9a
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STARK: Fix walking to faces with disabled edges
Prefer enabled edges in the same face when possible
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2016-04-16 08:58:08 +02:00 |
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Bastien Bouclet
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c43e76184d
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STARK: Forbid characters from walking on script selected floor faces
Not working entirely as expected. It is still possible to pass through
Roper Klacks. Probably the path finding code needs to be made more
accurate.
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2016-01-17 16:32:08 +01:00 |
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Bastien Bouclet
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1c6165c067
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STARK: Also set the walk target when clicking outside of the nav mesh
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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59b7f260c7
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STARK: Fix getting the height of a floor point
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2016-01-01 07:29:58 +01:00 |
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Bastien Bouclet
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9f90a97206
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STARK: Place April on a default location when none is provided
Useful when changing locations using the console
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2016-01-01 07:29:58 +01:00 |
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Bastien Bouclet
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efd9f14936
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STARK: Compute the shortest path to the destination when moving April
There's no actual model movement for now
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2016-01-01 07:29:57 +01:00 |
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Bastien Bouclet
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7823385a84
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STARK: Construct an edge graph from the floor faces
To be used by the path finding code
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2016-01-01 07:29:57 +01:00 |
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Bastien Bouclet
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efc23795a1
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STARK: Change the existing code to make use of the new Ray class
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2016-01-01 07:29:55 +01:00 |
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Bastien Bouclet
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4f52010182
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STARK: Teleport April to clicked location
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2016-01-01 07:29:47 +01:00 |
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Bastien Bouclet
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413ee2a75d
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STARK: Move the format readers to their own namespace
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2015-02-13 12:52:32 +01:00 |
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Bastien Bouclet
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0f978e54dd
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STARK: Rename Resource to Object to reflect the namespace change
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2015-02-13 11:18:37 +01:00 |
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Bastien Bouclet
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254021c602
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STARK: Move the resources to a separate namespace
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2015-02-13 11:10:44 +01:00 |
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Bastien Bouclet
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ff7b9f1297
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STARK: Draw the items in the correct order
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2015-01-16 17:50:46 +01:00 |
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Bastien Bouclet
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af8c09e06b
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STARK: Use the height of the floor when placing actors
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2015-01-16 16:42:58 +01:00 |
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Bastien Bouclet
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4433ed200f
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STARK: Start moving file formats to a dedicated folder
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2015-01-14 18:10:09 +01:00 |
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Bastien Bouclet
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e75ef310d4
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STARK: Store a reference to the current Camera and Floor
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2015-01-04 15:03:09 +01:00 |
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Bastien Bouclet
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7497eb8ed2
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STARK: Move the resource classes to separate files
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2014-12-27 11:21:30 +01:00 |
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