Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Eugene Sandulenko
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5e7fe2dc57
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JANITORIAL: Replace spaces in indentation with tabs
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2021-04-15 21:20:36 +02:00 |
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Paweł Kołodziejski
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e2cd2e6ed7
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COMMON: Rename Common::Debug to Common::StreamDebug
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2020-10-16 21:47:16 +02:00 |
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Bastien Bouclet
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832d7dffca
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STARK: Ignore face index 0 when looking up the closest face to a ray
Fixes April being able to go behind the newspaper man in the subway
train.
This seems like a bug in the original engine we are now copying.
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2019-02-24 11:23:51 +01:00 |
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Bastien Bouclet
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5807e4ce46
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STARK: Disabled floor faces block casted rays
Fixes being able to go behind the Roma gallery facade.
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2019-02-12 20:32:30 +01:00 |
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Bastien Bouclet
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c5185ee753
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STARK: Prevent string pulling from making April walk on disabled faces
Fixes #1494.
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2018-11-21 14:22:22 +01:00 |
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Bastien Bouclet
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4ead07f669
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STARK: Skip degenerate faces when searching for faces containing a point
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2017-06-10 14:35:53 +02:00 |
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Bastien Bouclet
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511f7198ba
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STARK: Use a non inclusive 2D segment intersection test
Paths ending on the walkmesh bounds should not be treated as leading outside
of the walkmesh.
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2017-06-10 14:35:53 +02:00 |
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Pawel Kolodziejski
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82bc17b63a
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ALL: Fixed compiler warnings
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2016-07-23 19:08:22 +02:00 |
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Bastien Bouclet
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c43e76184d
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STARK: Forbid characters from walking on script selected floor faces
Not working entirely as expected. It is still possible to pass through
Roper Klacks. Probably the path finding code needs to be made more
accurate.
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2016-01-17 16:32:08 +01:00 |
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Bastien Bouclet
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1c6165c067
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STARK: Also set the walk target when clicking outside of the nav mesh
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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75e0c4803d
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STARK: Use Vecort3d::getDistanceTo to simplify some code
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2016-01-01 07:29:59 +01:00 |
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Bastien Bouclet
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ac4e0e8072
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STARK: Follow a string pulled path when walking
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2016-01-01 07:29:58 +01:00 |
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Bastien Bouclet
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efd9f14936
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STARK: Compute the shortest path to the destination when moving April
There's no actual model movement for now
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2016-01-01 07:29:57 +01:00 |
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Bastien Bouclet
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7823385a84
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STARK: Construct an edge graph from the floor faces
To be used by the path finding code
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2016-01-01 07:29:57 +01:00 |
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Bastien Bouclet
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efc23795a1
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STARK: Change the existing code to make use of the new Ray class
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2016-01-01 07:29:55 +01:00 |
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Bastien Bouclet
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4f52010182
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STARK: Teleport April to clicked location
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2016-01-01 07:29:47 +01:00 |
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Bastien Bouclet
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413ee2a75d
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STARK: Move the format readers to their own namespace
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2015-02-13 12:52:32 +01:00 |
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Bastien Bouclet
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0f978e54dd
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STARK: Rename Resource to Object to reflect the namespace change
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2015-02-13 11:18:37 +01:00 |
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Bastien Bouclet
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254021c602
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STARK: Move the resources to a separate namespace
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2015-02-13 11:10:44 +01:00 |
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Bastien Bouclet
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ff7b9f1297
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STARK: Draw the items in the correct order
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2015-01-16 17:50:46 +01:00 |
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Bastien Bouclet
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af8c09e06b
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STARK: Use the height of the floor when placing actors
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2015-01-16 16:42:58 +01:00 |
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Bastien Bouclet
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4433ed200f
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STARK: Start moving file formats to a dedicated folder
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2015-01-14 18:10:09 +01:00 |
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Bastien Bouclet
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e75ef310d4
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STARK: Store a reference to the current Camera and Floor
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2015-01-04 15:03:09 +01:00 |
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Bastien Bouclet
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7497eb8ed2
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STARK: Move the resource classes to separate files
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2014-12-27 11:21:30 +01:00 |
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