Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Orgad Shaneh
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a05e54f00c
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JANITORIAL: Remove trailing whitespaces
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2021-05-04 11:46:30 +03:00 |
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Bastien Bouclet
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8b5e7433f5
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STARK: Change anim hierarchies to override parent animations
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2018-05-03 21:04:49 +02:00 |
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Bastien Bouclet
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bfcdaf970c
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STARK: Start keeping track of the diary state
Only diary entries and FMVs are implemented for now.
Conversations are still not recorded.
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2017-05-30 14:24:22 +02:00 |
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Bastien Bouclet
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4dac8fb024
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STARK: Implement an opcode allowing a light to follow a path
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2017-05-26 21:44:00 +02:00 |
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Bastien Bouclet
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e08ea6a961
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STARK: Implement the opcode for an animated item to follow a path
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2017-05-26 17:35:38 +02:00 |
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Bastien Bouclet
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5aaa7fb78a
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STARK: Add a stub for the opcode Book of Secrets Open
So that the opcode lists from the decompiler and the interpreter are in sync.
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2017-05-26 15:01:23 +02:00 |
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Bastien Bouclet
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aaa56f34ed
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STARK: Implement opcode Item Set Activity
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2017-05-26 14:46:09 +02:00 |
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Bastien Bouclet
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b51b49ebc0
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STARK: Implement opcode item rotate to direction
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2017-05-26 13:53:25 +02:00 |
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Bastien Bouclet
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888828f373
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STARK: Implement the skippable pause opcode
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2017-05-26 11:36:32 +02:00 |
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Bastien Bouclet
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23f1222eec
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STARK: Implement the floatScene opcode
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2017-05-25 21:31:17 +02:00 |
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Bastien Bouclet
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052be38c96
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STARK: Implement the swayScene opcode
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2017-05-25 13:00:44 +02:00 |
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Awad Mackie
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54cdb8053a
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STARK: Implement opFadeScene
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2017-04-08 14:30:13 +01:00 |
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Awad Mackie
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c4a37c2d31
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STARK: Add support for opRumble
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2016-11-19 15:20:51 +01:00 |
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Bastien Bouclet
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90ee6b02ff
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STARK: Implement the "do nothing" command
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2016-06-01 18:33:20 +02:00 |
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Bastien Bouclet
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f74502813b
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STARK: Add a simple disassembler
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2016-04-24 13:05:07 +02:00 |
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Bastien Bouclet
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3a6ab0bf05
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STARK: Allow retrieving a command's arguments
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2016-04-24 12:59:02 +02:00 |
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Bastien Bouclet
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05fb5318a5
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STARK: Add an enumeration entry for an unimplemented command
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2016-04-24 12:55:27 +02:00 |
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Bastien Bouclet
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6aa353866f
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STARK: Keep track of the inventory state when pushing/poping locations
The original does something much more complicated. Not sure why.
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2016-02-02 20:55:40 +01:00 |
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Bastien Bouclet
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c43e76184d
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STARK: Forbid characters from walking on script selected floor faces
Not working entirely as expected. It is still possible to pass through
Roper Klacks. Probably the path finding code needs to be made more
accurate.
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2016-01-17 16:32:08 +01:00 |
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Pawel Kolodziejski
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f9e78dc731
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STARK: formating code - whitespaces
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2016-01-01 07:30:11 +01:00 |
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Bastien Bouclet
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5c4703c962
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STARK: Implement the end game opcode
This marks the first complete run of the game in ResidualVM
(Yay!)
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2016-01-01 07:30:11 +01:00 |
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Bastien Bouclet
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6bcdff8b17
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STARK: Add an opcode to check if the inventory is open
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2016-01-01 07:30:10 +01:00 |
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Bastien Bouclet
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59d1320994
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STARK: Add commands to assign an integer and set an anim frame
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2016-01-01 07:30:10 +01:00 |
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Bastien Bouclet
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1f1a208676
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STARK: Add an opcode to change the walk target
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2016-01-01 07:30:09 +01:00 |
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Bastien Bouclet
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022e28bec7
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STARK: Add an opcode to know if an anim script has been reached
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2016-01-01 07:30:07 +01:00 |
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Bastien Bouclet
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b048c4ae86
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STARK: Add a movement type allowing an item to follow a path
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2016-01-01 07:30:07 +01:00 |
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Bastien Bouclet
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8678e56301
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STARK: Partially implement opcode SoundChange
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2016-01-01 07:30:06 +01:00 |
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Bastien Bouclet
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635bb687d8
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STARK: Add an opcode to change a light's color
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2016-01-01 07:30:06 +01:00 |
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Bastien Bouclet
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6771b93522
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STARK: Add opcode for changing location to another CD
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2016-01-01 07:30:05 +01:00 |
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Bastien Bouclet
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be41491d4e
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STARK: Implement three more opcodes
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2016-01-01 07:30:05 +01:00 |
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Bastien Bouclet
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68c84381a6
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STARK: Add script driven location scrolling
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2016-01-01 07:30:05 +01:00 |
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Bastien Bouclet
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a9c5ccd6ea
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STARK: Allow scripts to enable or disable layers
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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068ecbd192
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STARK: Implement the script abort opcode
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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9822c080d9
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STARK: Add an opcode to substract a value from another
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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6df69603f8
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STARK: Implement an opcode to run to a target
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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03181b1445
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STARK: Rename some opcodes to better reflect the object type they apply to
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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b7318d411b
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STARK: Add an opcode to increment an integer value
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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bce28dc32e
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STARK: Unstub an opcode allowing to jump to a specific animation script item
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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671dfe573c
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STARK: Implement an opcode allowing to pause a script for a number of gameloops
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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1d7cb0155f
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STARK: Implement the 'is anim playing' opcode
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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b9ff197076
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STARK: Remove two useless method parameters
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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7ae37f1591
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STARK: Add an opcode allowing to check an item's current activity
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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5791f4f9c9
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STARK: Add initial support for script triggered animations
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2016-01-01 07:30:00 +01:00 |
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Bastien Bouclet
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5305beb487
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STARK: Implement two opcodes to make items look at things
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2016-01-01 07:30:00 +01:00 |
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Bastien Bouclet
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77754dae99
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STARK: Allow overriding the items tooltips
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2016-01-01 07:29:59 +01:00 |
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Bastien Bouclet
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0378ea33c4
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STARK: Add a is script enabled opcode
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2016-01-01 07:29:59 +01:00 |
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Bastien Bouclet
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65c1003e39
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STARK: Implement two knowledge related opcodes
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2016-01-01 07:29:58 +01:00 |
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Bastien Bouclet
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70153cd0c3
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STARK: Implement two item position test opcodes
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2016-01-01 07:29:58 +01:00 |
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