Bastien Bouclet
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6771b93522
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STARK: Add opcode for changing location to another CD
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2016-01-01 07:30:05 +01:00 |
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Bastien Bouclet
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be41491d4e
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STARK: Implement three more opcodes
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2016-01-01 07:30:05 +01:00 |
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Bastien Bouclet
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68c84381a6
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STARK: Add script driven location scrolling
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2016-01-01 07:30:05 +01:00 |
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Bastien Bouclet
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a9c5ccd6ea
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STARK: Allow scripts to enable or disable layers
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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87b25fa26f
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STARK: Fix the logic for the is anim at time opcode
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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068ecbd192
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STARK: Implement the script abort opcode
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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9822c080d9
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STARK: Add an opcode to substract a value from another
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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6df69603f8
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STARK: Implement an opcode to run to a target
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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03181b1445
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STARK: Rename some opcodes to better reflect the object type they apply to
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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b7318d411b
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STARK: Add an opcode to increment an integer value
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2016-01-01 07:30:02 +01:00 |
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Bastien Bouclet
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c241ebf94b
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STARK: Fix the walk to command when already at the target location
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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bce28dc32e
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STARK: Unstub an opcode allowing to jump to a specific animation script item
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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671dfe573c
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STARK: Implement an opcode allowing to pause a script for a number of gameloops
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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1d7cb0155f
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STARK: Implement the 'is anim playing' opcode
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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b9ff197076
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STARK: Remove two useless method parameters
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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7ae37f1591
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STARK: Add an opcode allowing to check an item's current activity
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2016-01-01 07:30:01 +01:00 |
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Bastien Bouclet
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5791f4f9c9
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STARK: Add initial support for script triggered animations
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2016-01-01 07:30:00 +01:00 |
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Bastien Bouclet
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951a69b674
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STARK: Fix actor direction placement on some scenes
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2016-01-01 07:30:00 +01:00 |
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Bastien Bouclet
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1edf28faed
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STARK: Inital implementation for opUseAnimHierachy
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2016-01-01 07:30:00 +01:00 |
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Bastien Bouclet
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5305beb487
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STARK: Implement two opcodes to make items look at things
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2016-01-01 07:30:00 +01:00 |
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Bastien Bouclet
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77754dae99
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STARK: Allow overriding the items tooltips
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2016-01-01 07:29:59 +01:00 |
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Bastien Bouclet
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0378ea33c4
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STARK: Add a is script enabled opcode
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2016-01-01 07:29:59 +01:00 |
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Bastien Bouclet
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65c1003e39
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STARK: Implement two knowledge related opcodes
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2016-01-01 07:29:58 +01:00 |
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Bastien Bouclet
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70153cd0c3
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STARK: Implement two item position test opcodes
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2016-01-01 07:29:58 +01:00 |
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Bastien Bouclet
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918e4320a6
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STARK: Implement two walk opcodes
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2016-01-01 07:29:58 +01:00 |
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Bastien Bouclet
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993eadccc2
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STARK: Fix actor direction placement
Finally!
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2016-01-01 07:29:57 +01:00 |
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Bastien Bouclet
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38f417e0c6
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STARK: Some renaming for consistency
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2016-01-01 07:29:57 +01:00 |
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Bastien Bouclet
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d477249d04
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STARK: Implement opItemSelectInInventory
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2016-01-01 07:29:55 +01:00 |
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Bastien Bouclet
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8e3f9f7f23
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STARK: Fix a few UI-related todos
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2016-01-01 07:29:54 +01:00 |
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Bastien Bouclet
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b44354f554
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STARK: Generalize upon the FMV playback and introduce the concept of Screen
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2016-01-01 07:29:54 +01:00 |
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Bastien Bouclet
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d7413e53ec
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STARK: Implement opSetInteractiveMode
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2016-01-01 07:29:54 +01:00 |
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Bastien Bouclet
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00462b7414
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STARK: Add a workaround for a game data bug
The command argument type would be zero
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2016-01-01 07:29:54 +01:00 |
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Bastien Bouclet
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18d3344f87
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STARK: Add shortcuts to use the singleton services
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2016-01-01 07:29:53 +01:00 |
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Bastien Bouclet
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dcd5ae0710
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STARK: Rename the UI class and move it to the services subfolder
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2016-01-01 07:29:53 +01:00 |
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Bastien Bouclet
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9045159d7a
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STARK: Implement opStopPlayingSound
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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f79a123fe4
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STARK: Implement opSetBoolean
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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3f328c735a
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STARK: Implement opScriptEnable
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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96ef5c40f2
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STARK: Implement opPauseRandom
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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707c269138
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STARK: Implement the script call opcode
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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c4635a343f
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STARK: Implement opIsRandom
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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1c27860b6e
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STARK: Implement opIsScriptActive
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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e0a5f5a419
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STARK: Checked a few opcodes implementations
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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4c5c6014c2
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STARK: Rename the Item resource hierarchy
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2016-01-01 07:29:52 +01:00 |
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Bastien Bouclet
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473113a4ed
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STARK: Allow changing an item's mesh by script
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2016-01-01 07:29:49 +01:00 |
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Bastien Bouclet
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87828e4e54
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STARK: Allow changing an item's texture by script
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2016-01-01 07:29:49 +01:00 |
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Bastien Bouclet
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1cc5687cf3
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STARK: Add a floorfield resource type
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2016-01-01 07:29:49 +01:00 |
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Einar Johan Trøan Sømåen
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0f6790ea38
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STARK: Suspend script while FMVs is playing.
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2016-01-01 07:29:47 +01:00 |
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Einar Johan Trøan Sømåen
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1e5ab7c2e6
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STARK: Allow FMVs to be triggered.
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2016-01-01 07:29:46 +01:00 |
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Einar Johan Trøan Sømåen
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f97f568b94
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STARK: Implement opIsIntegerAbove.
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2016-01-01 07:29:45 +01:00 |
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Einar Johan Trøan Sømåen
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6f979b045b
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STARK: Implement opIsIntegerInRange.
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2016-01-01 07:29:45 +01:00 |
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