Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Cameron Cawley
f01c5321c4
STARK: Don't exit immediately if modded assets are enabled but not supported
2021-12-20 23:18:36 +01:00
Bastien Bouclet
6e0f5c1c3f
STARK: Fix the position of some items beoing incorrect in the game files
...
Based on a list provided by Faberman
2019-05-16 20:02:30 +02:00
Bastien Bouclet
479fc65e32
STARK: Remove superfluous warnings
2019-02-06 20:44:25 +01:00
Bastien Bouclet
ef87472cc8
STARK: Change animation scripts to use the script suspend system
...
Animation scripts now work the same way as video and skeleton animations
now.
Fixes #1517 .
2019-02-01 08:58:56 +01:00
Bastien Bouclet
0dc8726136
STARK: Game view user interface refinements
...
* Implement the mouse item description delay
* Implement inventory auto close
* Implement action menu auto close
* Implement the action menu item description
2019-01-25 21:02:02 +01:00
Bastien Bouclet
e3c6748a7f
STARK: Rework skeletal animation blending control
...
The previous animation blending system had some flows. The
AnimationHandler was owned by the model which was incorrect, since it's
possible to change models during an animation sequence. The
AnimationHandler is now owned by the item, ensuring there is only one
per character instance.
We now ignore animation change requests for one frame. This is because
the scripts often cause an animation change, and request another one the
very next frame. This used to cause issues because we were blending the
latest animation with the previous one which was only active for one
frame, causing a discontinuity. This new solution is kind of a hack.
Hopefully it is good enough and there is no need to implement animation
blending for more than two animations at once.
2019-01-25 09:48:31 +01:00
Bastien Bouclet
5885634c60
STARK: Rework how scripts wait for action animations to complete
...
Previously scripts were paused for the duration of the animation. This
could lead to issues where scripts would wake up one frame too late or
too early, resulting in animation glitches.
Now, scripts are suspended until the animation is done playing. This
makes sure scripts select the new animation in the same frame as the one
they were waiting for.
Fixes incorrect frames sometimes being visible before or after video
animation. Reduces a bit the animation blending issues for skeletal
animations. More work is still needed to improve skeletal animation
blending for the remaining glitches to be fixed.
2019-01-24 12:38:03 +01:00
Bastien Bouclet
c02152d006
STARK: Allow loading modded replacements for the Smacker animations
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The replacements can be encoded either in Smacker or Bink.
2019-01-24 12:37:42 +01:00
Bastien Bouclet
24eda9e18d
STARK: Adjust a few TODOs
2018-11-22 13:35:47 +01:00
Douglas Liu
f4cf5ca073
STARK: Remove a useless casting
2018-08-06 22:29:59 +08:00
Douglas Liu
02d7cefb09
STARK: use applyToItem() to set castsShadow
2018-08-05 12:09:30 +08:00
Douglas Liu
a16d469231
STARK: Render exit symbols on the screen
2018-07-09 23:49:51 +08:00
Bastien Bouclet
8b5e7433f5
STARK: Change anim hierarchies to override parent animations
2018-05-03 21:04:49 +02:00
Bastien Bouclet
6659c88498
STARK: Use the new stream float read/write methods
2018-04-14 11:19:19 +02:00
Bastien Bouclet
442008040e
STARK: Small formatting fix
2018-02-11 07:30:18 +01:00
Bastien Bouclet
a7a7b4468a
STARK: Add save state serializers to more entities
2017-06-05 09:44:49 +02:00
Bastien Bouclet
c8f3068380
STARK: Fix skeletal animations sometimes playing twice
...
If the game loop occurred exactly at the animation loop point,
the animation would start playing again from the beginning.
2017-05-28 09:30:46 +02:00
Bastien Bouclet
aaa56f34ed
STARK: Implement opcode Item Set Activity
2017-05-26 14:46:09 +02:00
Bastien Bouclet
5577b3eece
STARK: Pause the currently playing videos when ResidualVM pauses the engine
...
This way, the videos don't play too fast because they try to make up for the
pause time when resuming.
2017-05-25 21:31:21 +02:00
Bastien Bouclet
23f1222eec
STARK: Implement the floatScene opcode
2017-05-25 21:31:17 +02:00
Bastien Bouclet
1bd4b2ccf9
STARK: Implement random idle action animations
2017-05-25 21:30:03 +02:00
Bastien Bouclet
74704d522a
STARK: Implement lipsync
2017-01-02 19:48:24 +01:00
Bastien Bouclet
e72761a05e
STARK: Play an anim script when no specific animation handling is provided
2016-11-12 09:18:58 +01:00
Bastien Bouclet
368d71cfd5
STARK: Implement animation triggered sounds
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Mainly used for footstep sounds
2016-11-10 07:57:03 +01:00
Bastien Bouclet
5e55813165
STARK: Implement Smacker anim framerate override
2016-04-16 08:58:08 +02:00
Bastien Bouclet
f5e082d13a
STARK: Implement skeletal animation blending
2016-04-10 11:35:30 +02:00
Bastien Bouclet
7a090fd5e7
STARK: Move the skeletal animation code around
2016-04-09 17:23:07 +02:00
Bastien Bouclet
ac0e6b0668
STARK: Name two Smacker animation fields
2016-01-23 07:01:43 +01:00
Bastien Bouclet
400467ef8f
STARK: Make sure items dont keep a pointer to freed anims
2016-01-02 18:00:24 +01:00
Bastien Bouclet
8f3d8d7c6a
STARK: Rename AnimSub2 to AnimProp
2016-01-01 07:30:12 +01:00
Pawel Kolodziejski
f9e78dc731
STARK: formating code - whitespaces
2016-01-01 07:30:11 +01:00
Bastien Bouclet
0bb9d4ca42
STARK: Demote selecting an invalid anim frame to a warning
2016-01-01 07:30:10 +01:00
Pawel Kolodziejski
d0383013df
STARK: unsigned is always >= 0
2016-01-01 07:30:07 +01:00
Bastien Bouclet
6b2a527289
STARK: Add some rendering code for prop animations
...
Textures are rendering incorrectly
2016-01-01 07:30:04 +01:00
Bastien Bouclet
17bec93f72
STARK: Anim subtype 2 have a movement speed as well
2016-01-01 07:30:03 +01:00
Bastien Bouclet
1daf6788ab
STARK: Load data for animations with subtype 2
2016-01-01 07:30:03 +01:00
Bastien Bouclet
a94a119fb5
STARK: Fix animation briefly flashing wrong position before starting
2016-01-01 07:30:02 +01:00
Bastien Bouclet
da7cb98206
STARK: Save various animation data to the state
2016-01-01 07:30:01 +01:00
Bastien Bouclet
5791f4f9c9
STARK: Add initial support for script triggered animations
2016-01-01 07:30:00 +01:00
Bastien Bouclet
417fb64e87
STARK: Rename smacker anim loop flag
2016-01-01 07:30:00 +01:00
Bastien Bouclet
56c2b21eed
STARK: Name the 'loop' anim field
2016-01-01 07:30:00 +01:00
Bastien Bouclet
7653c5cbf5
STARK: First iteration of actually walking
2016-01-01 07:29:57 +01:00
Bastien Bouclet
38f417e0c6
STARK: Some renaming for consistency
2016-01-01 07:29:57 +01:00
Bastien Bouclet
c57b691b71
STARK: Name an animation field
2016-01-01 07:29:57 +01:00
Bastien Bouclet
c27c8d2d4e
STARK: Remove an unused method parameter
2016-01-01 07:29:57 +01:00
Bastien Bouclet
372c1cc7bc
STARK: Enable interaction with smacker anims
2016-01-01 07:29:56 +01:00
Einar Johan Trøan Sømåen
2daa2435a2
STARK: Position AnimVideos according to their position-array, and ignore the x-y coord used when rendering them.
2016-01-01 07:29:56 +01:00
Bastien Bouclet
7e621e13f6
STARK: Add mouse picking for 3D items
...
This works at the bone bounding box level, whereas the original does
pixel-perfect picking.
2016-01-01 07:29:56 +01:00