Commit Graph
13 Commits
Author SHA1 Message Date
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Alexandre Detiste 6044504762 JANITORIAL: typos
some in the variable names, some in the comments;
no change for the strings that interract with original games assets
2021-10-31 20:46:31 +01:00
Bastien Bouclet f7df0d3f12 STARK: Initial version of the collision avoidance movement 2019-02-06 20:44:25 +01:00
Bastien Bouclet a7a7b4468a STARK: Add save state serializers to more entities 2017-06-05 09:44:49 +02:00
Bastien Bouclet b5baf28155 STARK: Make the actor rotation speed framerate independent 2017-05-28 09:30:46 +02:00
Bastien Bouclet 75daf54503 STARK: Reaching the walk target should resume a script successfully
Previously the script would be resumed successfully even when
the item could not reach its walk destination.
2016-01-17 15:29:05 +01:00
Pawel Kolodziejski f9e78dc731 STARK: formating code - whitespaces 2016-01-01 07:30:11 +01:00
Pawel Kolodziejski 92f9863300 STARK: avoid use C++11 2016-01-01 07:30:07 +01:00
Pawel Kolodziejski 18d646b72d STAR: fixed newline warnings 2016-01-01 07:30:07 +01:00
Bastien Bouclet c733a5ab59 STARK: Change the Movement base class to only keep an ItemVisual pointer 2016-01-01 07:30:06 +01:00
Bastien Bouclet df63cf29a6 STARK: Make characters turn on themselves when walking in a too different direction 2016-01-01 07:29:59 +01:00
Bastien Bouclet e67c821646 STARK: Initialize the item movement infrastructure
Items now have a movement property that is updated
on game loop
2016-01-01 07:29:57 +01:00