Paweł Kołodziejski
|
20cb0ae228
|
ALL: Cleanup ResidualVM -> ScummVM
|
2021-12-26 21:19:38 +01:00 |
|
Eugene Sandulenko
|
abea37c9bb
|
ALL: Update ScummVM project license to GPLv3+
|
2021-12-26 18:48:43 +01:00 |
|
Alexandre Detiste
|
6044504762
|
JANITORIAL: typos
some in the variable names, some in the comments;
no change for the strings that interract with original games assets
|
2021-10-31 20:46:31 +01:00 |
|
Bastien Bouclet
|
f7df0d3f12
|
STARK: Initial version of the collision avoidance movement
|
2019-02-06 20:44:25 +01:00 |
|
Bastien Bouclet
|
a7a7b4468a
|
STARK: Add save state serializers to more entities
|
2017-06-05 09:44:49 +02:00 |
|
Bastien Bouclet
|
b5baf28155
|
STARK: Make the actor rotation speed framerate independent
|
2017-05-28 09:30:46 +02:00 |
|
Bastien Bouclet
|
75daf54503
|
STARK: Reaching the walk target should resume a script successfully
Previously the script would be resumed successfully even when
the item could not reach its walk destination.
|
2016-01-17 15:29:05 +01:00 |
|
Pawel Kolodziejski
|
f9e78dc731
|
STARK: formating code - whitespaces
|
2016-01-01 07:30:11 +01:00 |
|
Pawel Kolodziejski
|
92f9863300
|
STARK: avoid use C++11
|
2016-01-01 07:30:07 +01:00 |
|
Pawel Kolodziejski
|
18d646b72d
|
STAR: fixed newline warnings
|
2016-01-01 07:30:07 +01:00 |
|
Bastien Bouclet
|
c733a5ab59
|
STARK: Change the Movement base class to only keep an ItemVisual pointer
|
2016-01-01 07:30:06 +01:00 |
|
Bastien Bouclet
|
df63cf29a6
|
STARK: Make characters turn on themselves when walking in a too different direction
|
2016-01-01 07:29:59 +01:00 |
|
Bastien Bouclet
|
e67c821646
|
STARK: Initialize the item movement infrastructure
Items now have a movement property that is updated
on game loop
|
2016-01-01 07:29:57 +01:00 |
|