Commit Graph
14 Commits
Author SHA1 Message Date
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski b9115e9286 STARK: BigEndian fixes 2021-11-20 22:57:01 +01:00
Bastien Bouclet 3c80722658 STARK: Use the center of item's bounding rect as the scroll target 2018-12-02 19:51:35 +01:00
Bastien Bouclet 883755b5f8 STARK: Use the same data structures for props and actors
Faces and materials only
2017-06-10 14:35:53 +02:00
Bastien Bouclet ca32ebef74 STARK: Further simplify actor models in-memory representation 2017-03-19 08:30:25 +01:00
Bastien Bouclet 61edb671cb STARK: Load actor model into a format that's easier to render
As a result less OpenGL bindings need to be changed when rendering.
2017-01-29 10:44:09 +01:00
Bastien Bouclet 7a090fd5e7 STARK: Move the skeletal animation code around 2016-04-09 17:23:07 +02:00
Bastien Bouclet f7681fc6f7 STARK: Fix some coverity warnings
No actual bugs should be fixed
2016-01-07 21:50:53 +01:00
Pawel Kolodziejski f9e78dc731 STARK: formating code - whitespaces 2016-01-01 07:30:11 +01:00
Bastien Bouclet a1ccbab41b STARK: Handle models with format = 16 2016-01-01 07:30:03 +01:00
Bastien Bouclet 993eadccc2 STARK: Fix actor direction placement
Finally!
2016-01-01 07:29:57 +01:00
Bastien Bouclet 7e621e13f6 STARK: Add mouse picking for 3D items
This works at the bone bounding box level, whereas the original does
pixel-perfect picking.
2016-01-01 07:29:56 +01:00
Bastien Bouclet 3498e65818 STARK: Move the 3D model related classed to the model directory 2016-01-01 07:29:54 +01:00