Le Philousophe
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98c306376f
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OPENGL: Merge both OpenGL shaders objects
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2022-06-26 18:32:10 +02:00 |
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Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Cameron Cawley
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4d206e5286
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GRAPHICS: Clean up OpenGL defines (#3551)
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2021-11-18 00:56:21 +01:00 |
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Paweł Kołodziejski
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4bf044d361
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STARK: Cleanup comments
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2021-10-20 07:27:49 +02:00 |
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Paweł Kołodziejski
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9fb035b10a
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STARK: Added opengl ifdef gaurds
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2020-10-15 08:30:05 +02:00 |
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Paweł Kołodziejski
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35b9cccbde
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ALL: Merge ResidualVM
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2020-10-09 19:44:13 +02:00 |
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Pawel Kolodziejski
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a8b53f8f21
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |
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Bastien Bouclet
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036cca6b56
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STARK: Implement lighting for props 3d models
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2018-12-01 11:25:55 +01:00 |
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Bastien Bouclet
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10c1453240
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STARK: Use the OpenGL types for the resource names
Fixes the build on platforms where the name are not uint32s.
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2018-11-11 14:41:00 +01:00 |
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Bastien Bouclet
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d4a890a36e
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STARK: Fix biff mesh texture coordinates
For some reason, the doubleSided material flag seems to affect what
texture coordinates transform needs to be applied.
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2018-04-14 09:29:25 +02:00 |
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Bastien Bouclet
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883755b5f8
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STARK: Use the same data structures for props and actors
Faces and materials only
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2017-06-10 14:35:53 +02:00 |
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Bastien Bouclet
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61edb671cb
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STARK: Load actor model into a format that's easier to render
As a result less OpenGL bindings need to be changed when rendering.
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2017-01-29 10:44:09 +01:00 |
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Bastien Bouclet
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6c78bcebe4
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GRAPHICS: Move opengles2 files to the opengl folder
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2016-02-06 08:02:49 +01:00 |
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Bastien Bouclet
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5778902561
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STARK: Don't pass the GFX driver on render calls
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2016-01-01 07:30:05 +01:00 |
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Bastien Bouclet
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29494dbe1c
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STARK: Move the template for hashing pointers to a separate file
And make use of it in the model drawing classes
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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6b2a527289
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STARK: Add some rendering code for prop animations
Textures are rendering incorrectly
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2016-01-01 07:30:04 +01:00 |
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