Commit Graph
17 Commits
Author SHA1 Message Date
Le Philousophe 98c306376f OPENGL: Merge both OpenGL shaders objects 2022-06-26 18:32:10 +02:00
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Cameron Cawley 4d206e5286 GRAPHICS: Clean up OpenGL defines (#3551) 2021-11-18 00:56:21 +01:00
Paweł Kołodziejski 4bf044d361 STARK: Cleanup comments 2021-10-20 07:27:49 +02:00
Paweł Kołodziejski 9fb035b10a STARK: Added opengl ifdef gaurds 2020-10-15 08:30:05 +02:00
Paweł Kołodziejski 35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Pawel Kolodziejski a8b53f8f21 ALL: Avoid class names clashing with ScummVM classes 2020-09-28 18:47:10 +02:00
Bastien Bouclet 036cca6b56 STARK: Implement lighting for props 3d models 2018-12-01 11:25:55 +01:00
Bastien Bouclet 10c1453240 STARK: Use the OpenGL types for the resource names
Fixes the build on platforms where the name are not uint32s.
2018-11-11 14:41:00 +01:00
Bastien Bouclet d4a890a36e STARK: Fix biff mesh texture coordinates
For some reason, the doubleSided material flag seems to affect what
texture coordinates transform needs to be applied.
2018-04-14 09:29:25 +02:00
Bastien Bouclet 883755b5f8 STARK: Use the same data structures for props and actors
Faces and materials only
2017-06-10 14:35:53 +02:00
Bastien Bouclet 61edb671cb STARK: Load actor model into a format that's easier to render
As a result less OpenGL bindings need to be changed when rendering.
2017-01-29 10:44:09 +01:00
Bastien Bouclet 6c78bcebe4 GRAPHICS: Move opengles2 files to the opengl folder 2016-02-06 08:02:49 +01:00
Bastien Bouclet 5778902561 STARK: Don't pass the GFX driver on render calls 2016-01-01 07:30:05 +01:00
Bastien Bouclet 29494dbe1c STARK: Move the template for hashing pointers to a separate file
And make use of it in the model drawing classes
2016-01-01 07:30:04 +01:00
Bastien Bouclet 6b2a527289 STARK: Add some rendering code for prop animations
Textures are rendering incorrectly
2016-01-01 07:30:04 +01:00