Commit Graph
12 Commits
Author SHA1 Message Date
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski b9115e9286 STARK: BigEndian fixes 2021-11-20 22:57:01 +01:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Bastien Bouclet d4a890a36e STARK: Fix biff mesh texture coordinates
For some reason, the doubleSided material flag seems to affect what
texture coordinates transform needs to be applied.
2018-04-14 09:29:25 +02:00
Bastien Bouclet 883755b5f8 STARK: Use the same data structures for props and actors
Faces and materials only
2017-06-10 14:35:53 +02:00
Bastien Bouclet a0a9abd46f STARK: Improve prop meshes texture coordinates
Still not quite perfect
2017-05-27 13:30:46 +02:00
Bastien Bouclet 7e58809430 STARK: Fix prop meshes model transform matrices 2017-05-27 10:46:17 +02:00
Bastien Bouclet f7681fc6f7 STARK: Fix some coverity warnings
No actual bugs should be fixed
2016-01-07 21:50:53 +01:00
Pawel Kolodziejski f9e78dc731 STARK: formating code - whitespaces 2016-01-01 07:30:11 +01:00
Bastien Bouclet b4a6e6f530 STARK: Reindex the vertices in BIFF meshes
The previous multi-indexed format was not practical for drawing.
2016-01-01 07:30:03 +01:00
Bastien Bouclet a8d62f2cc0 STARK: Add an initial implementation for a BIFF mesh reader 2016-01-01 07:30:03 +01:00