Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Paweł Kołodziejski
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b9115e9286
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STARK: BigEndian fixes
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2021-11-20 22:57:01 +01:00 |
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Eugene Sandulenko
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5e7fe2dc57
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JANITORIAL: Replace spaces in indentation with tabs
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2021-04-15 21:20:36 +02:00 |
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Bastien Bouclet
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d4a890a36e
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STARK: Fix biff mesh texture coordinates
For some reason, the doubleSided material flag seems to affect what
texture coordinates transform needs to be applied.
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2018-04-14 09:29:25 +02:00 |
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Bastien Bouclet
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883755b5f8
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STARK: Use the same data structures for props and actors
Faces and materials only
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2017-06-10 14:35:53 +02:00 |
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Bastien Bouclet
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a0a9abd46f
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STARK: Improve prop meshes texture coordinates
Still not quite perfect
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2017-05-27 13:30:46 +02:00 |
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Bastien Bouclet
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7e58809430
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STARK: Fix prop meshes model transform matrices
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2017-05-27 10:46:17 +02:00 |
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Bastien Bouclet
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f7681fc6f7
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STARK: Fix some coverity warnings
No actual bugs should be fixed
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2016-01-07 21:50:53 +01:00 |
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Pawel Kolodziejski
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f9e78dc731
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STARK: formating code - whitespaces
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2016-01-01 07:30:11 +01:00 |
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Bastien Bouclet
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b4a6e6f530
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STARK: Reindex the vertices in BIFF meshes
The previous multi-indexed format was not practical for drawing.
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2016-01-01 07:30:03 +01:00 |
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Bastien Bouclet
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a8d62f2cc0
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STARK: Add an initial implementation for a BIFF mesh reader
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2016-01-01 07:30:03 +01:00 |
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