Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Eugene Sandulenko
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836825abcf
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SLUDGE: Merge Parallax stuff back into GraphicsManager
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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b93aa9b05d
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SLUDGE: Fix transparency handling
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2021-05-12 23:19:19 +02:00 |
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Eugene Sandulenko
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28e4e46707
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SLUDGE: Reduce header dependencies
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2021-05-07 01:29:53 +02:00 |
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Eugene Sandulenko
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e3da6f47b5
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SLUDGE: Remove unused files and redundant header
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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becfea5dbc
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SLUDGE: Changed naming format for dump files
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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2270799dac
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SLUDGE: Dump images
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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1ba5ecdde1
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SLUDGE: Fix out-of-bounds access when scaling sprites
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2021-05-03 15:57:35 +02:00 |
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Eugene Sandulenko
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52dfe31842
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SLUDGE: Initialize variable for corner case
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2020-04-28 11:56:36 +02:00 |
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D G Turner
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904e58c35b
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SLUDGE: Really Fix MSVC Warnings
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2019-10-03 04:57:18 +01:00 |
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D G Turner
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743d64bf53
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SLUDGE: Further Fixes for MSVC Warnings
This _should_ fix the remaining issues with signed vs. unsigned
warnings in the TransparentSurface blit method calls.
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2019-10-03 03:56:31 +01:00 |
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D G Turner
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75ee80cf1e
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SLUDGE: Fix Some MSVC Warnings
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2019-09-30 04:41:54 +01:00 |
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Filippos Karapetis
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f4e8eed13d
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SLUDGE: Fix MSVC warnings
- Fix invalid check with empty()
- Change float suffixes to uppercase
- Fix potentially uninitialized variables
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2019-05-27 14:53:43 +03:00 |
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Simei Yin
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fe9968a074
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SLUDGE: Arrange include order
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2017-12-19 22:16:21 +01:00 |
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Simei Yin
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867b8dbb92
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SLUDGE: Reset engine when launching a new game data file
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2017-08-22 16:20:15 +02:00 |
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Simei Yin
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9ee81ad127
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SLUDGE: Fix zBuffer problem when credit scrolling
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2017-08-18 05:17:03 +02:00 |
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Simei Yin
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302a14677d
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SLUDGE: Fix sprite darkness bug and refactor
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2017-08-15 07:47:56 +02:00 |
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Simei Yin
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1892d60c7a
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SLUDGE: Apply dark color to sprite using multipy mode
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2017-08-12 12:14:59 +02:00 |
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Simei Yin
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044ea6f8b0
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SLUDGE: Apply lightmap to sprites
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2017-08-12 11:20:48 +02:00 |
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Simei Yin
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c84720885a
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SLUDGE: Fix sprite depth error
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2017-08-12 07:25:29 +02:00 |
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Simei Yin
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949dcaa4e2
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SLUDGE: Prepare sprites for lightmap
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2017-08-11 06:35:14 +02:00 |
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Simei Yin
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cd00521552
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SLUDGE: Fix default sprite depth
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2017-08-08 14:08:29 +02:00 |
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Simei Yin
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44c5f5e474
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SLUDGE: Refine debug channels
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2017-08-02 17:46:42 +02:00 |
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Simei Yin
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a1be6d4209
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SLUDGE: Move sprite bank to graphics manager
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2017-07-21 14:00:24 +02:00 |
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Simei Yin
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28982aa9a5
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SLUDGE: Remove useless zbuffer updating code
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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0fb4a1ddd2
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SLUDGE: Objectify input and event handler
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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caa51ef49a
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SLUDGE: Change all structure names to Uppercase
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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e617a53608
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SLUDGE: Objectify graphic classes
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2017-07-20 00:43:16 +02:00 |
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Simei Yin
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4fc6cef968
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SLUDGE: Objectify resource manager
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2017-07-18 19:05:04 +02:00 |
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Simei Yin
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4c4690a1e3
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SLUDGE: Update ZBuffer with changed backdrop
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2017-07-18 19:05:04 +02:00 |
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Simei Yin
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b789c1ef4a
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SLUDGE: Add sprite display color
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2017-07-16 14:39:31 +02:00 |
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Simei Yin
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17dd32f3db
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SLUDGE: Complete pasteCharacter to backdrop
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2017-07-16 14:39:31 +02:00 |
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Simei Yin
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ebd36a8df2
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SLUDGE: Complete burnSpriteToBackdrop
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2017-07-16 14:39:31 +02:00 |
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Simei Yin
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a3876ee8c1
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SLUDGE: Clean useless #if 0's
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2017-07-15 17:51:57 +02:00 |
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Simei Yin
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59f9157106
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SLUDGE: Remove gl-related graphics.h
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2017-07-15 17:51:57 +02:00 |
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Simei Yin
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b60aa5eae7
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SLUDGE: fix warnings
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2017-07-13 23:29:26 +02:00 |
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yinsimei
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d37888ad5f
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SLUDGE: use read/writeSint16LE instead of get/putSigned
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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f8e1fe0064
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SLUDGE: replace int types to scummvm defined ones
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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08304b848a
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SLUDGE: use Common/debug instead of sludge debug
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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07e4982027
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SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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9560969ea8
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SLUDGE: remove shader-related files
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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b5a77c9393
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SLUDGE: check point to non transparent part of a character
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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91d2b5d31e
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SLUDGE: kill a sprite bank
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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9a57db6b9c
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SLUDGE: correct text color for png font
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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ae54897ff5
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SLUDGE: add channel to debug text
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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44d7663a49
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SLUDGE: read headless png sprites
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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d63953d9ce
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SLUDGE: free resource when finish reading png sprite
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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52b627bae6
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SLUDGE: use Common::List to reproduce layer effects
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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f89f1aad4c
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SLUDGE: formatting code in sprites.cpp
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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f138547808
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SLUDGE: paste image to background
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2017-07-13 18:27:45 +02:00 |
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