Eugene Sandulenko
524193ac26
SLUDGE: Rename loadsave.* -> saveload.* for consistency
2021-05-15 17:17:23 +02:00
Eugene Sandulenko
e3da6f47b5
SLUDGE: Remove unused files and redundant header
2021-05-07 01:29:52 +02:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Vladimir Serbinenko
4b6bda0831
SLUDGE: Remove UTF8 code ( #2592 )
...
This is basically a duplicate of UTF8 from common.
So just use common code instead
2020-11-10 17:19:23 +01:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
af47301cca
SLUDGE: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Simei Yin
b6c2dc385a
SLUDGE: Split out function.h/cpp for upcoming refactoring
2018-05-29 22:37:10 +02:00
Simei Yin
d98016b222
SLUDGE: Objectify speech manager
2017-12-19 22:12:08 +01:00
Simei Yin
6858d3c6ae
SLUDGE: Remove unused files
2017-07-21 11:21:45 +02:00
Simei Yin
0fb4a1ddd2
SLUDGE: Objectify input and event handler
2017-07-20 19:10:01 +02:00
Simei Yin
0e7d9b4eb2
SLUDGE: Objectify parallex and create graphics manager
2017-07-20 00:43:16 +02:00
Simei Yin
8c57d2d825
SLUDGE: Remove unused memwatch
2017-07-15 17:51:57 +02:00
Simei Yin
59f9157106
SLUDGE: Remove gl-related graphics.h
2017-07-15 17:51:57 +02:00
yinsimei
800987ab95
SLUDGE: replace char *by Common::String
2017-07-13 18:27:45 +02:00
yinsimei
59ea5e5834
SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLine
2017-07-13 18:27:45 +02:00
yinsimei
08304b848a
SLUDGE: use Common/debug instead of sludge debug
2017-07-13 18:27:45 +02:00
yinsimei
1e261d6cd3
SLUDGE: remove unused libs
2017-07-13 18:27:45 +02:00
yinsimei
9560969ea8
SLUDGE: remove shader-related files
2017-07-13 18:27:45 +02:00
yinsimei
302c946279
SLUDGE: use U32String to replace sludge utf8 library
2017-07-13 18:27:45 +02:00
yinsimei
da842ee14e
SLUDGE: remove unused sound files and rename cpp
2017-07-13 18:27:45 +02:00
yinsimei
bee42dc52f
SLUDGE: remove platform dependent defines
2017-07-13 18:27:45 +02:00
yinsimei
cfe2e63793
SLUDGE: refactor HSIDecoder out of Imgloader
2017-07-13 18:27:45 +02:00
yinsimei
786e4c3dc3
SLUDGE: Refactor image loading function and apply in backdrop
2017-07-13 18:27:45 +02:00
yinsimei
b920f61a11
SLUDGE: Add the slusge specific image decoder
2017-07-13 18:27:45 +02:00
yinsimei
45dcfdfc0b
SLUDGE: Replace standard file reading functions by Common functions
2017-07-13 18:27:45 +02:00
yinsimei
219044abf9
SLUDGE: Add sludge files and make it compile
2017-07-13 18:27:45 +02:00
yinsimei
94439e2ce3
SLUDGE: Add first classes in scummvm to detect .slg game file
2017-07-13 18:27:45 +02:00