Commit Graph
28 Commits
Author SHA1 Message Date
Eugene Sandulenko 524193ac26 SLUDGE: Rename loadsave.* -> saveload.* for consistency 2021-05-15 17:17:23 +02:00
Eugene Sandulenko e3da6f47b5 SLUDGE: Remove unused files and redundant header 2021-05-07 01:29:52 +02:00
Orgad Shaneh a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
Vladimir Serbinenko 4b6bda0831 SLUDGE: Remove UTF8 code (#2592)
This is basically a duplicate of UTF8 from common.
So just use common code instead
2020-11-10 17:19:23 +01:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 af47301cca SLUDGE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Simei Yin b6c2dc385a SLUDGE: Split out function.h/cpp for upcoming refactoring 2018-05-29 22:37:10 +02:00
Simei Yin d98016b222 SLUDGE: Objectify speech manager 2017-12-19 22:12:08 +01:00
Simei Yin 6858d3c6ae SLUDGE: Remove unused files 2017-07-21 11:21:45 +02:00
Simei Yin 0fb4a1ddd2 SLUDGE: Objectify input and event handler 2017-07-20 19:10:01 +02:00
Simei Yin 0e7d9b4eb2 SLUDGE: Objectify parallex and create graphics manager 2017-07-20 00:43:16 +02:00
Simei Yin 8c57d2d825 SLUDGE: Remove unused memwatch 2017-07-15 17:51:57 +02:00
Simei Yin 59f9157106 SLUDGE: Remove gl-related graphics.h 2017-07-15 17:51:57 +02:00
yinsimei 800987ab95 SLUDGE: replace char *by Common::String 2017-07-13 18:27:45 +02:00
yinsimei 59ea5e5834 SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLine 2017-07-13 18:27:45 +02:00
yinsimei 08304b848a SLUDGE: use Common/debug instead of sludge debug 2017-07-13 18:27:45 +02:00
yinsimei 1e261d6cd3 SLUDGE: remove unused libs 2017-07-13 18:27:45 +02:00
yinsimei 9560969ea8 SLUDGE: remove shader-related files 2017-07-13 18:27:45 +02:00
yinsimei 302c946279 SLUDGE: use U32String to replace sludge utf8 library 2017-07-13 18:27:45 +02:00
yinsimei da842ee14e SLUDGE: remove unused sound files and rename cpp 2017-07-13 18:27:45 +02:00
yinsimei bee42dc52f SLUDGE: remove platform dependent defines 2017-07-13 18:27:45 +02:00
yinsimei cfe2e63793 SLUDGE: refactor HSIDecoder out of Imgloader 2017-07-13 18:27:45 +02:00
yinsimei 786e4c3dc3 SLUDGE: Refactor image loading function and apply in backdrop 2017-07-13 18:27:45 +02:00
yinsimei b920f61a11 SLUDGE: Add the slusge specific image decoder 2017-07-13 18:27:45 +02:00
yinsimei 45dcfdfc0b SLUDGE: Replace standard file reading functions by Common functions 2017-07-13 18:27:45 +02:00
yinsimei 219044abf9 SLUDGE: Add sludge files and make it compile 2017-07-13 18:27:45 +02:00
yinsimei 94439e2ce3 SLUDGE: Add first classes in scummvm to detect .slg game file 2017-07-13 18:27:45 +02:00