Commit Graph
38 Commits
Author SHA1 Message Date
Sebastian Krzyszkowiak 800d48f9da SLUDGE: Fix channel mapping in setBurnColor 2023-01-17 13:37:44 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko 34f7e04c4f SLUDGE: Initial code for bg effects 2021-05-17 01:55:21 +02:00
Eugene Sandulenko 7d5788836d SLUDGE: Implement Crossfade transition
This completes all the transition modes
2021-05-17 01:55:20 +02:00
Eugene Sandulenko 4af234930d SLUDGE: Implement Snapshotbox transition 2021-05-17 01:55:14 +02:00
Eugene Sandulenko d96ac486c9 SLUDGE: Implement Blinds transition 2021-05-16 17:09:32 +02:00
Eugene Sandulenko d359183fc0 SLUDGE: Implement TV transition 2021-05-16 17:09:32 +02:00
Eugene Sandulenko ada51d0b49 SLUDGE: Implement Dissolve transition 2021-05-16 17:09:32 +02:00
Eugene Sandulenko bc38a0a08c SLUDGE: Implement FADE transition 2021-05-15 00:10:01 +02:00
Eugene Sandulenko 836825abcf SLUDGE: Merge Parallax stuff back into GraphicsManager 2021-05-14 01:01:58 +02:00
Eugene Sandulenko b93aa9b05d SLUDGE: Fix transparency handling 2021-05-12 23:19:19 +02:00
Eugene Sandulenko 5c15a99fb8 SLUDGE: Reduced header dependecy. No nested includes 2021-05-07 01:29:53 +02:00
Eugene Sandulenko 2270799dac SLUDGE: Dump images 2021-05-07 01:29:52 +02:00
Simei Yin 4b271c6e7c SLUDGE: Remove global variable fadeMode and move transition functions to GraphicsManager 2018-04-29 09:57:32 +02:00
Simei Yin da491601d4 SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor save&load 2018-04-27 19:48:29 +02:00
Simei Yin 5ced495769 SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManager 2018-04-27 19:48:29 +02:00
Simei Yin 867b8dbb92 SLUDGE: Reset engine when launching a new game data file 2017-08-22 16:20:15 +02:00
Simei Yin 302a14677d SLUDGE: Fix sprite darkness bug and refactor 2017-08-15 07:47:56 +02:00
Simei Yin 1892d60c7a SLUDGE: Apply dark color to sprite using multipy mode 2017-08-12 12:14:59 +02:00
Simei Yin 949dcaa4e2 SLUDGE: Prepare sprites for lightmap 2017-08-11 06:35:14 +02:00
Simei Yin a751ad5530 SLUDGE: Add thumbnail for save&load interface 2017-08-08 14:08:29 +02:00
Simei Yin 7da077b93a SLUDGE: Clear screen before every display 2017-08-01 09:29:34 +02:00
Simei Yin a1be6d4209 SLUDGE: Move sprite bank to graphics manager 2017-07-21 14:00:24 +02:00
Simei Yin 0fb4a1ddd2 SLUDGE: Objectify input and event handler 2017-07-20 19:10:01 +02:00
Simei Yin caa51ef49a SLUDGE: Change all structure names to Uppercase 2017-07-20 19:10:01 +02:00
Simei Yin 7e95f7dc63 SLUDGE: Fix backdrop loading for images not of the window size 2017-07-20 02:00:18 +02:00
Simei Yin e617a53608 SLUDGE: Objectify graphic classes 2017-07-20 00:43:16 +02:00
Simei Yin 0e7d9b4eb2 SLUDGE: Objectify parallex and create graphics manager 2017-07-20 00:43:16 +02:00
Simei Yin 59f9157106 SLUDGE: Remove gl-related graphics.h 2017-07-15 17:51:57 +02:00
yinsimei f8e1fe0064 SLUDGE: replace int types to scummvm defined ones 2017-07-13 18:27:45 +02:00
yinsimei 07e4982027 SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics 2017-07-13 18:27:45 +02:00
yinsimei 536ddf7e89 SLUDGE: change struct texture to Surface 2017-07-13 18:27:45 +02:00
yinsimei bee42dc52f SLUDGE: remove platform dependent defines 2017-07-13 18:27:45 +02:00
yinsimei a8ccd05315 SLUDGE: header formatting 2017-07-13 18:27:45 +02:00
yinsimei 786e4c3dc3 SLUDGE: Refactor image loading function and apply in backdrop 2017-07-13 18:27:45 +02:00
yinsimei ca2ee02496 SLUDGE: code formatting 2017-07-13 18:27:45 +02:00
yinsimei c4a5af22ea SLUDGE: Add namespace 2017-07-13 18:27:45 +02:00
yinsimei 219044abf9 SLUDGE: Add sludge files and make it compile 2017-07-13 18:27:45 +02:00