Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Eugene Sandulenko
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836825abcf
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SLUDGE: Merge Parallax stuff back into GraphicsManager
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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28e4e46707
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SLUDGE: Reduce header dependencies
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2021-05-07 01:29:53 +02:00 |
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Eugene Sandulenko
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e3da6f47b5
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SLUDGE: Remove unused files and redundant header
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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73c9875529
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SLUDGE: Wrap status bar into a class
This lets us get rid of the global constructors
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2021-05-07 01:29:52 +02:00 |
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Adrian Frühwirth
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9bee9e1ba6
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JANITORIAL: Fix whitespace
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2018-04-19 12:08:31 +02:00 |
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Simei Yin
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7c74e81e0a
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SLUDGE: Objectify PeopleManager
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2018-04-15 22:10:41 +02:00 |
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Simei Yin
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91db7c5967
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SLUDGE: Replace linked list by Common::List in RegionManager
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2018-04-15 01:09:35 +02:00 |
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Simei Yin
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b575aac25a
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SLUDGE: Rename KillAll to Kill in RegionManager
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2018-04-15 01:09:35 +02:00 |
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Simei Yin
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af9d07a241
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SLUDGE: Objectify Region Manager
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2018-04-15 00:21:17 +02:00 |
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Simei Yin
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fe9968a074
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SLUDGE: Arrange include order
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2017-12-19 22:16:21 +01:00 |
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Simei Yin
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d98016b222
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SLUDGE: Objectify speech manager
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2017-12-19 22:12:08 +01:00 |
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Simei Yin
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fd2cf90bb3
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SLUDGE: Objectify cursor manager
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2017-07-21 11:21:45 +02:00 |
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Simei Yin
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0fb4a1ddd2
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SLUDGE: Objectify input and event handler
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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caa51ef49a
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SLUDGE: Change all structure names to Uppercase
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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e617a53608
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SLUDGE: Objectify graphic classes
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2017-07-20 00:43:16 +02:00 |
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Simei Yin
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0e7d9b4eb2
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SLUDGE: Objectify parallex and create graphics manager
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2017-07-20 00:43:16 +02:00 |
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Simei Yin
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59f9157106
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SLUDGE: Remove gl-related graphics.h
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2017-07-15 17:51:57 +02:00 |
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Simei Yin
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3672d99d4e
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SLUDGE: Complete parallax
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2017-07-15 17:51:57 +02:00 |
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yinsimei
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f8e1fe0064
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SLUDGE: replace int types to scummvm defined ones
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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08304b848a
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SLUDGE: use Common/debug instead of sludge debug
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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52b627bae6
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SLUDGE: use Common::List to reproduce layer effects
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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714196132c
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SLUDGE: load zBuffer sprites as backdrop copies
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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eb9968332e
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SLUDGE: change background and zByffer restore order in freeze
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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4b941e16db
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SLUDGE: remove a low-level graphic loop
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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82f023d9bd
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SLUDGE: free surfaces in freeze struct
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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9418891237
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SLUDGE: get freeze and unfreeze scene work
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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a8ccd05315
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SLUDGE: header formatting
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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10ff6994ae
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SLUDGE: format code and remove oneliners
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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786e4c3dc3
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SLUDGE: Refactor image loading function and apply in backdrop
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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ca2ee02496
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SLUDGE: code formatting
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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c4a5af22ea
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SLUDGE: Add namespace
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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219044abf9
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SLUDGE: Add sludge files and make it compile
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2017-07-13 18:27:45 +02:00 |
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