Donovan Watteau
27f9a460b5
JANITORIAL: Fix "the the" and similar typos
2022-07-29 19:36:40 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
005561d305
COMMON: Increase Stream pos, seek, size from int32 to int64
2021-07-08 18:24:28 -07:00
D G Turner
538bb7ab3e
SHERLOCK: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 01:21:09 +00:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Strangerke
013406abdd
SHERLOCK: Fix uninitialized variables
2016-06-13 07:33:17 +02:00
Paul Gilbert
3da3dda187
SHERLOCK: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:27 -04:00
Paul Gilbert
ad7372b0c2
SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillow
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In Pratt's Loft, the player can probe the pillow with either the needle
or the hatpin. However, the German version accidentally set up use
actions for the hatpin twice, resulting in a crash if you tried to use it
2016-02-13 19:44:39 -05:00
Paul Gilbert
52f8b6dfe0
SHERLOCK: RT: Work around bad animation frame data in German version
2016-02-12 20:09:40 -05:00
Martin Kiewitz
9255fd3744
SHERLOCK: SS: Make "Picked up" text multilingual
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Bug #7002 should be fully solved now
2016-02-11 22:38:56 +01:00
Paul Gilbert
9b17bf31d4
SHERLOCK: Fix Coverity warnings about uninitialized fields
2015-11-16 19:10:22 -05:00
Paul Gilbert
f1e2e00621
SHERLOCK: RT: Fix clouds appearing inside Dewar's lab
2015-10-15 08:03:16 -04:00
Paul Gilbert
2c28a1e12d
SHERLOCK: RT: Fix crash visiting Lawton's house after he's fled
2015-08-29 21:38:08 -04:00
Torbjörn Andersson
303bbe75d5
SHERLOCK: Fix comment typos
2015-08-29 21:30:55 +02:00
Paul Gilbert
d4e5e44792
SHERLOCK: Standardize sequence stack code for both games
2015-08-18 20:53:31 -04:00
Paul Gilbert
1aba10f952
SHERLOCK: RT: Fix hang on ALLOW_TALK_CODE sequence code
2015-08-17 19:08:15 -04:00
Paul Gilbert
5deb896890
SHERLOCK: RT: Reset _startSeq when an object sequence is changed
2015-08-15 12:16:47 -04:00
Paul Gilbert
00918f1aaa
SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
2015-08-15 11:27:35 -04:00
Paul Gilbert
68499c79c4
SHERLOCK: RT: Fix hasAborts to return correct results
2015-08-15 10:15:35 -04:00
Paul Gilbert
2b19dba460
SHERLOCK: RT: Fix resetting sprite sequences
2015-08-15 07:00:23 -04:00
Paul Gilbert
92cda8c7be
SHERLOCK: RT: Stop running sprite scripts when an object is hidden
2015-08-02 23:39:29 -04:00
Paul Gilbert
aede69df3c
SHERLOCK: RT: Add check for resetting sequence in setObjSequence
2015-08-01 14:19:11 -04:00
Paul Gilbert
6847da28b2
SHERLOCK: RT: Fix sitting down at lab table
2015-07-19 22:10:05 -04:00
Paul Gilbert
903875f0fe
SHERLOCK: RT: Fix for leaving inside Baker Street
2015-07-09 19:24:07 -04:00
Paul Gilbert
6b3df0d966
SHERLOCK: RT: Implement handling of 2nd object requiredFlag
2015-07-08 20:49:00 -04:00
Paul Gilbert
8570f052a3
SHERLOCK: RT: Cleanup and fleshing out of saving
2015-07-05 19:16:54 -04:00
Paul Gilbert
f1d1d3c711
SHERLOCK: SS: Fix loading of 'un-used' anim positions
2015-07-02 23:20:13 -04:00
Paul Gilbert
480003f48d
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
2015-07-02 20:53:40 -04:00
Filippos Karapetis
b74edc0937
SHERLOCK: SS: Don't multiply the walk coordinates twice
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Fixes a regression in Serrated Scalpel from commit dbf82dd92a
2015-07-02 21:02:05 +03:00
Paul Gilbert
dbf82dd92a
SHERLOCK: RT: Move ADJUST_CORD usage to initial anim loading
2015-07-01 19:20:18 -04:00
Paul Gilbert
6b3fe382ec
SHERLOCK: Change _lookPosition to use PositionFacing
2015-06-30 22:50:00 -04:00
Paul Gilbert
d2c4074fa6
SHERLOCK: RT: Fix incorrectly playing sounds when looking at objects
2015-06-30 21:18:26 -04:00
Paul Gilbert
7594507277
SHERLOCK: RT: Properly implement StreamingImageFile class
2015-06-27 19:23:42 -04:00
Paul Gilbert
9bbeaa668a
SHERLOCK: RT: Set up new values for color constants
2015-06-25 21:36:26 -04:00
Filippos Karapetis
5c8001224b
SHERLOCK: Add a sanity check in checkObject()
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This avoids the crash after the second intro scene
2015-06-18 12:25:55 +03:00
Paul Gilbert
e084437a6c
SHERLOCK: RT: Fix Sherlock spinning when he finishes walking
2015-06-17 19:46:16 -04:00
Filippos Karapetis
25e729efe0
SHERLOCK: Introduce a IS_3DO define
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This is similar to IS_SERRATED_SCALPEL and IS_ROSE_TATTOO, and makes
the code a bit easier to read
2015-06-16 09:59:27 +03:00
Matthew Hoops
cf07fb562d
SHERLOCK: Use a string literal as the format string
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It's a gcc warning, but can lead to crashes should a string with a specifier in it be passed in and no arguments on the stack.
2015-06-15 21:07:47 -04:00
Paul Gilbert
bc0a839175
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
2015-06-14 15:34:11 -04:00
Paul Gilbert
724fe7e4f6
SHERLOCK: Move _walkDest from People to Person
2015-06-14 12:10:26 -04:00
Martin Kiewitz
1b6a60f359
SHERLOCK: action processing uses fixed text class
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action error messages are now localized too
2015-06-14 17:52:11 +02:00
Paul Gilbert
b26bc29619
SHERLOCK: RT: Fix player animation when enterng scene
2015-06-14 10:57:05 -04:00
Paul Gilbert
be5df8e304
SHERLOCK: Compilation fix
2015-06-14 10:21:50 -04:00
Paul Gilbert
5b65b76a8f
SHERLOCK: RT: Fix initialization of character animation sequences
2015-06-14 09:39:20 -04:00
Paul Gilbert
5364b46d6a
SHERLOCK: RT: Move checkObject from Object to BaseObject
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checkObject needs to be called in checkSprite now, which is in
the Sprite class. So the method and a few others it depeends
on have been moved into BaseObject
2015-06-14 08:56:00 -04:00
Paul Gilbert
8629feb410
SHERLOCK: RT: Implemented walk setup
2015-06-14 00:43:19 -04:00
Paul Gilbert
2909c968e5
SHERLOCK: RT: Fix initial facing of characters within scene
2015-06-13 17:59:45 -04:00
Paul Gilbert
d314257968
SHERLOCK: Simplify UseType to derive from ActionType
2015-06-13 15:48:02 -04:00
Martin Kiewitz
c1102af1c3
SHERLOCK: 3DO: object loading: fix _use loading
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fixes murder scene room crash
2015-06-13 17:41:10 +02:00
Martin Kiewitz
45f27edb0a
SHERLOCK: 3DO: adjust sprite frame only for walk
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only adjust animation frame for walk.anim
map uses another set of images and the same sprite code
2015-06-13 16:43:45 +02:00