Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Henrik "Henke37" Andersson
736702332e
SHERLOCK: Debugger, call base postEnter
2020-05-10 23:39:31 +02:00
Paul Gilbert
b87318805f
SHERLOCK: Add debugger command to alter game flags
2016-09-15 18:43:39 -04:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Paul Gilbert
707afebbf1
SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine
2015-09-09 20:26:05 -04:00
Torbjörn Andersson
ce2ba7ddc7
SHERLOCK: Add "listfiles" debugger command
...
To make it easier to use the "dumpfile" command. There is little-
to-no sanity checking in this one...
2015-08-30 06:41:30 +02:00
Torbjörn Andersson
e734bb5078
SHERLOCK: Rework the "song" debugger command
...
Instead of taking a room number (which didn't work in Rose Tattoo),
it now takes a song name. To see which songs are available, use the
"songs" command.
Note that this is still only works for Serrated Scalpel, since I
haven't implemented getting a list of available songs for Rose
Tattoo. I need to study the resource manager a bit first...
2015-08-29 18:09:54 +02:00
Paul Gilbert
10c96babbc
SHERLOCK: Debugger locations command to show all locations on the map
2015-07-13 20:17:02 -04:00
Paul Gilbert
6c03654980
SHERLOCK: Split up Debugger class for both games
2015-07-12 22:30:32 -04:00
Martin Kiewitz
4ed4dfadca
SHERLOCK: 3DO: play EA intro movie
2015-06-08 21:01:07 +02:00
Filippos Karapetis
0f8f40c111
SHERLOCK: Implement the "dumpfile" debugger command
...
This can help us debug resources bundled within LIB files
2015-06-07 20:51:44 +03:00
Matthew Hoops
b6fdc7be88
AUDIO: Make makeAIFFStream return a RewindableAudioStream
...
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-06-06 17:20:41 -04:00
Martin Kiewitz
97813f89ec
SHERLOCK: rework 3DO audio, add AIFC file support
...
- rework 3DO audio decoders to decode into buffer only
- 3DO audio decoders also use streams without separate size arg now
- add support for ADP4 + SDX2 inside AIFC files
- add debug command "3do_playaudio" to play AIFC files
- remove audio flags and replace with stereo bool
2015-06-06 22:50:36 +02:00
Torbjörn Andersson
12e4152429
SHERLOCK: Clarify "song" command usage
...
Though now that I've realized that loadMusic() takes a room number,
I see there seems to be at least one song that can't be played
this way...
2015-06-03 22:33:12 +02:00
Torbjörn Andersson
405914d655
SHERLOCK: Add "song" debugger command
...
It could be more user-friendly, but should work well enough for now.
2015-06-03 22:12:53 +02:00
Martin Kiewitz
7b9455c242
SHERLOCK: unpause engine, when exiting the console
2015-06-03 22:12:02 +02:00
Martin Kiewitz
b7506019a6
SHERLOCK: 3DO movie player,thx clone2727 for video
2015-06-03 13:11:09 +02:00
Paul Gilbert
1df183ffcb
SHERLOCK: Move method comments from cpp to headers
2015-05-19 07:37:55 -04:00
Willem Jan Palenstijn
902b791165
SHERLOCK: Make copyright headers consistent
2015-05-09 18:06:05 +02:00
Paul Gilbert
4950deaf33
SHERLOCK: Cleanup for Debugger class
2015-05-09 09:24:22 -04:00
Paul Gilbert
b4c3d9840c
SHERLOCK: Extra method comments
2015-05-01 17:17:24 -10:00
Paul Gilbert
3c77a521dc
SHERLOCK: Implement main scene loop and more inventory code
2015-03-22 09:02:31 -04:00
Paul Gilbert
5a7ea9318d
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
2015-03-18 23:01:47 -04:00
Paul Gilbert
1452c18ffb
SHERLOCK: Added events manager and debugger classes
2015-03-15 18:42:24 -04:00