Commit Graph
72 Commits
Author SHA1 Message Date
AndywinXp 1e9d51c28a SCUMM: COMI: Implement the original main menu
Every functionality has been implemented (audio options, text options, saving and loading).
The only thing currently missing from the menu is the thumbnail handling.
2022-08-06 13:33:56 +02:00
athrxx 9956afb53f SCUMM: (v0-2): fix regression from 2fd8bf67
(versions < 3 don't have the VAR_VIDEOMODE var)
2022-07-17 01:56:18 +02:00
athrxx 2fd8bf67db SCUMM: fix videomode var handling (LOOM CGA actor palette glitch)
(original bug)

In LOOM, the scripts actually read the videomode var and make actor palette adjustments based on that. Which means for games saved in EGA mode, with the wrong videomode var value,  there will be glitches.

This concerns not only Bobbin, but the script does things for various actors and costumes in various situations.

We just set the videomode var to the actual config after loading.

For Bobbin in normal costume, I also include a post-load fix for savegames that will not have the actor palettes fixed by the scripts (savegames that we allow in situations where the original would prevent them).
2022-07-16 14:51:11 +02:00
athrxx f28300f27f SCUMM: (V1) - add support for CGA black & white 2022-07-11 18:16:29 +02:00
athrxx 97fbe867cb SCUMM: (MMv1/ZAKv1) - add support for CGA, CGA Composite and Hercules modes
This does not improve anything about these modes for v2 and v3, except:
- brighter CGA colors
- v2 will also get the more accurate Hercules mouse cursor

I will do improve v2/v3 as separate tasks. v3 seems to be mostly fine, anyway, except for the actors (we dither them just like the backgrounds, but that looks different in DOSBox).
2022-07-10 01:04:38 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
D G Turner 4d97f7581a SCUMM HE: Fix Compilation When HE is Disabled 2019-10-24 01:28:07 +01:00
Eugene Sandulenko e15428c43f SCUMM HE: Fix libcurl compilation checks 2019-10-24 00:15:33 +02:00
Eugene Sandulenko 22ba110e82 SCUMM HE: Set up networking variable later during execution 2019-10-24 00:15:33 +02:00
Eugene Sandulenko 614858eb4b SCUMM HE: Work on receiving part of Moonbase Commander networking 2019-10-22 21:13:54 +02:00
Eugene Sandulenko dcc388cbaa SCUMM HE: Moved remnants of Moonabse to HE100 2016-05-26 21:53:23 +02:00
Eugene Sandulenko 44333f7453 SCUMM HE: Added main Moonbase AI code 2016-05-22 00:45:05 +02:00
Filippos Karapetis 2cbd2402a5 SCUMM: Remove trailing whitespace 2014-10-28 16:15:43 +02:00
Kirben aca10de1b5 SCUMM: Add support for quit script in HE90+ games. 2014-08-20 09:26:39 +10:00
D G Turner e065b24d56 SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".
This required a small amount of extra code changes to ensure that
_debugMode is kept in sync when the debugger is used to change the
level.
2014-05-13 15:14:54 +01:00
Johannes Schickel 3847465163 SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Kirben 0c8f8898ff SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo. 2013-08-16 15:19:17 +10:00
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Tobias Gunkel 2f1336cdf0 SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parameter of resetSentence() 2012-02-11 08:29:03 +01:00
Tobias Gunkel b337823bab SCUMM: fix verb and script handling
- getVerbEntrypoint() should not handle walk-to differently (revert 0x0D handling back to original behavior)
- VAR_ACTIVE_ACTOR actually is VAR_ACTIVE_OBJECT2
- runSentenceScript(): "if (_cmdVerb == kVerbWalkTo)" must be "if (_cmdVerb != kVerbWalkTo)"
2012-02-11 08:28:26 +01:00
Eugene Sandulenko 0dafa7f80f ALL: Reduce audio/ header dependency 2011-08-06 11:30:42 +01:00
Matthew Hoops a50abde1b1 BUILD: Allow for disabling Bink support 2011-07-13 12:08:26 -04:00
Matthew Hoops 9374215789 SCUMM: Add support for Bink video 2011-07-02 16:37:41 -04:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn 2c00aed172 SCUMM: Avoid hiding overloaded virtual method
svn-id: r55809
2011-02-07 17:53:34 +00:00
Arnaud Boutonné d063b074cd JANITORIAL: Suppress some useless includes
svn-id: r55091
2011-01-02 14:06:42 +00:00
Travis Howell ae3b6f0aa3 SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
svn-id: r52796
2010-09-18 14:18:48 +00:00
Torbjörn Andersson 416b568744 SCUMM: Re-enable PCjr music for Indy 3
Apart from adding the necessary detector flags, in cases where we used
to only check for PC Speaker we now also need to check for PCjr. Note
that I have only tested this with the VGA version. And even with that
one, I've only given it the briefest of tests.

svn-id: r51988
2010-08-11 15:36:29 +00:00
Travis Howell 920e47cca0 Fix missing songs in the HE73 version of Putt-Putt Saves the Zoo.
svn-id: r49010
2010-05-12 05:01:58 +00:00
Travis Howell ca7d670b4b Fix regression in Let's Explore the Jungle with Buzzy.
svn-id: r47621
2010-01-28 00:24:02 +00:00
Travis Howell 326d64d07d Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with different values.
svn-id: r47562
2010-01-26 08:31:27 +00:00
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00
Travis Howell e49065c821 Add support for distaff images in PCE version of Loom.
svn-id: r45433
2009-10-27 09:17:09 +00:00
Travis Howell 4ff0c2619b Fix Moonbase Commander startup.
svn-id: r43670
2009-08-23 14:51:04 +00:00
Travis Howell c02ad3b7bf Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
svn-id: r42737
2009-07-25 06:27:41 +00:00
Fabio Battaglia ab3d3ae1cf scumm: added the missing word "version" in a comment
svn-id: r41635
2009-06-18 13:50:26 +00:00
Eugene Sandulenko cda17beff5 Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
svn-id: r41282
2009-06-06 18:21:49 +00:00
Travis Howell b238d0de00 VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones and the Last Crusade.
svn-id: r40020
2009-04-19 13:49:59 +00:00
Max Horn 6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Travis Howell a59890ed64 Disable video play back in 16bit color HE games for now.
svn-id: r35375
2008-12-15 05:08:25 +00:00
Jordi Vilalta Prat 38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell 9f5eefdeec Correct VAR_SOUNDCARD setting for PC Speaker and list all modes for VAR_SOUNDCARD.
svn-id: r31482
2008-04-11 08:12:22 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Max Horn dce7a57cad VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
svn-id: r30271
2008-01-05 23:05:16 +00:00
Travis Howell 410a4a974e Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
2007-12-27 11:40:29 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 68175c713b Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing
svn-id: r26679
2007-04-29 18:26:27 +00:00
Max Horn 43779ab10c Hard crash when not using adlib/pcspk in a Loom/MonkeyEGA is not nice, we should try to add a safe fallback mode at some point
svn-id: r26676
2007-04-29 12:20:35 +00:00
Travis Howell 28408d8b7b Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now.
svn-id: r25850
2007-02-25 11:38:19 +00:00