Commit Graph
56 Commits
Author SHA1 Message Date
sluicebox daed465639 SCI: Add option for high resolution Mac fonts
This adds the existing GAMEOPTION_HIGH_RESOLUTION_GRAPHICS option to
Mac games with native fonts. Default is enabled. If disabled, then the
low resolution Mac fonts are used and the game isn't upscaled.
2022-11-06 23:05:20 -08:00
sluicebox 1efdb1cb6c SCI: Add support for Macintosh fonts
High-resolution native Macintosh fonts are now supported in the
following games when the game's executable is present:

- Castle of Dr. Brain
- Freddy Pharkas
- King's Quest 6
- Leisure Suit Larry 1
- Leisure Suit Larry 5
- Space Quest 1

And in these games when classicmacfonts.dat is present:

- Leisure Suit Larry 6 (floppy)
- Quest for Glory 1
2022-11-06 23:05:20 -08:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert 0136043f09 COMMON: Revert Change Rect and Point to have int32 fields
This reverts commit 1c3e7fb4e9.
2021-07-06 20:35:42 -07:00
Paul Gilbert 1c3e7fb4e9 COMMON: Change Rect and Point to have int32 fields 2021-07-04 18:24:26 -07:00
sluicebox 05d5299c54 SCI: Remove unused 640x480 mode from SCI16 code
This is old SCI32 code that should have been removed from
GfxScreen when GfxScreen32 was created.
2021-05-14 17:37:19 -06:00
wonst719 b7664c24dc SCI: Korean fan translation support 2020-11-08 22:26:31 +02:00
Willem Jan Palenstijn 2cc67cd29b SCI: Add custom palette mods for SQ3 and LSL2
This adds a devtools script to convert scifx config files from FreeSCI
into C++ code to apply the palette mods.

The actual palette mods are by Matt Hargett, and from FreeSCI.
2020-10-31 11:44:28 +02:00
Filippos Karapetis c5df234521 SCI: Render text in games running at a 480x300 resolution
It looks awful for now, but at least there is text showing up on screen
2020-10-28 22:12:41 +02:00
Willem Jan Palenstijn 0be765b288 SCI: Add support for RGB rendering 2020-10-24 02:55:01 +03:00
sluicebox b8390fa161 GRAPHICS: Add interface for horizontal shake 2019-11-19 00:20:40 +01:00
Colin Snover a4eb6a5ca5 SCI: Remove old SCI32 view scaling code from SCI16 graphics code 2017-09-27 20:27:34 -05:00
Colin Snover 31daa956d6 SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
Eugene Sandulenko dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Colin Snover 75ccabc325 SCI: Implement accurate renderer architecture for SCI32 2016-02-18 13:18:02 -06:00
Martin Kiewitz 209907d01e SCI: Screen pixel optimizations
Put things like putPixel() into screen.h, so that it can be inlined.
Also don't use look up tables for those methods anymore and instead
calculate offsets manually, because that should be faster.
2016-02-06 23:41:20 +01:00
Willem Jan Palenstijn 30b5497e24 SCI: Clarify function name 2015-05-03 13:45:05 +02:00
Martin Kiewitz 031b9b8ced SCI: restore: clear screen when restoring
primarily to clear kPortrait graphics in kq6
when restoring during portrait animation
2015-04-26 15:50:12 +02:00
Martin Kiewitz 72e6a9eeab SCI: some more work on 480x300 mac support 2014-11-09 12:54:41 +01:00
Martin Kiewitz 94160a28e3 SCI: work on SCI0/01 Mac 480x300 scaling 2014-06-01 13:41:14 +02:00
Johannes Schickel 8fc7d60feb SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Filippos Karapetis c0beaf2337 SCI: Differentiate between screen width and pitch
This properly addresses the odd screen width (630) in Phantasmagoria 1
2012-07-26 11:06:51 +03:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn 76cf7bc907 SCI: Slight cleanup to undithering code 2011-05-09 14:41:49 +02:00
Lars Skovlund 40d922206b SCI32: Support for views with 640x400 native resolution
(fixes Wolfgang closeup, room 720)
2011-03-30 21:30:51 +02:00
Matthew Hoops e1883a6cf4 SCI: Limit SCI32 view scaling to when we're actually scaling
Fixes bug #3253208
2011-03-29 10:56:19 -04:00
md5 91d2d04f90 SCI: Some renaming related to the undithering code
Renamed some variables, functions and comments related to the
undithering code, to make them a bit easier to understand
2011-03-10 18:05:59 +02:00
Willem Jan Palenstijn b40b87fdb5 SCI: Fix flood fill matching in EGA mode
In EGA games a pixel in the framebuffer is only 4 bits. We store a full
byte per pixel to allow undithering, but when comparing pixels for
flood-fill purposes, we should only compare the visible color of a
pixel.

This fixes bug #3078365 in Iceman.
2011-03-04 18:24:46 +01:00
Matthew Hoops 7b5792d6d2 SCI: Fix window height for some Mac SCI1/1.1 games
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-18 15:58:23 -05:00
Matthew Hoops 266806d892 SCI: Fix Mac icon bar palettes
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly.

In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-17 13:38:23 -05:00
Matthew Hoops 4d088332a2 SCI: Add support for GK1 Mac high-res fonts
svn-id: r55754
2011-02-03 15:51:51 +00:00
Filippos Karapetis 8b14137c07 SCI: Some video related changes
- Now playVideo() is used when playing videos from the console (reducing
code duplication)
- Added support for 16bpp scaling in scale2x, so that the 16-bit color
Duck videos are scaled correctly

svn-id: r54210
2010-11-11 19:22:56 +00:00
Martin Kiewitz bb716c23fa SCI: adding force to memorial area for SQ3/intro
makes the view getting fully undithered

svn-id: r54068
2010-11-04 18:37:03 +00:00
Matthew Hoops 79bf94c877 SCI: Move kernelShakeScreen to GfxScreen so it can be used in SCI32 (it's used in GK1)
svn-id: r51583
2010-08-01 17:54:48 +00:00
Martin Kiewitz c77c84f5c5 SCI: also sync palette after playing movies, fixes kq6 intro
svn-id: r50798
2010-07-11 10:11:31 +00:00
Martin Kiewitz c1aecd0b9b SCI: change drawing of fonts, so that we never do triple pixel line duplications. sierra didn't do this, but it looks much better - "fixes" gk1, kq6 font rendering when running in hires
svn-id: r50599
2010-07-02 15:58:09 +00:00
Martin Kiewitz 1287e6f252 SCI: adjust brRect and nsRect, if sci2 hires views are used, fixes hotspots in gk1
svn-id: r50536
2010-06-30 15:44:26 +00:00
Max Horn 7e0240ab14 SCI: Comment cleanup
svn-id: r50423
2010-06-28 11:20:51 +00:00
Max Horn db2d41a433 SCI: Make src param of GfxScreen::scale2x const
svn-id: r50420
2010-06-28 11:19:45 +00:00
Filippos Karapetis 52ddc711d0 SCI: separated the graphics initialization code a bit
- Moved all of the graphics initialization code on startup inside initGraphics()
- Moved all of the screen initialization (resolution, upscaled graphics etc) code inside GfxScreen()

svn-id: r50412
2010-06-28 08:18:55 +00:00
Martin Kiewitz a0db16294a SCI: adding workaround for some underwater rooms in iceman - removing visual&priority lines that appear because of non dither mode (would merge with dithered fill color combination normally)
svn-id: r49113
2010-05-20 05:48:37 +00:00
Martin Kiewitz f3b2627179 SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits are drawn at the right position
svn-id: r49041
2010-05-15 15:16:32 +00:00
Martin Kiewitz eb2b3f352e SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6)
svn-id: r49040
2010-05-15 14:17:50 +00:00
Martin Kiewitz 59a255226f SCI: SCI_SCREEN_MASK_* now GFX_SCREEN_MASK_*, using enum - added new enum GFX_SCREEN_UPSCALED_*
svn-id: r49039
2010-05-15 08:57:13 +00:00
Martin Kiewitz cd4812dfd9 SCI: support for kanji (sjis), minor centering issue left
svn-id: r48674
2010-04-16 18:23:50 +00:00
Max Horn 92c896d883 Patch #2973290: Semicolon cleanup
svn-id: r48359
2010-03-22 20:28:08 +00:00
Martin Kiewitz 03dd0ac7bb SCI: screen specific debug functions are now called directly w/o SciGui/32
svn-id: r47905
2010-02-05 15:53:36 +00:00
Martin Kiewitz ab2941bb52 SCI: adding some minor documentation for the various graphic classes
svn-id: r47904
2010-02-05 15:48:45 +00:00
Martin Kiewitz 5f39e3b7b5 SCI: kPicNotValid now uses GfxScreen directly and not SciGui/32
svn-id: r47889
2010-02-04 20:52:56 +00:00
Martin Kiewitz 5cf510648a SCI: syncWithFramebuffer() is now called directly w/o SciGui/SciGui32
svn-id: r47781
2010-01-31 21:59:37 +00:00