Commit Graph
642 Commits
Author SHA1 Message Date
Martin Kiewitz f1696ce7ef SCI: change on reanimate kDisposeWindow behaviour, fixes sq5 window removal
svn-id: r47299
2010-01-14 20:53:37 +00:00
Filippos Karapetis 33db6acd7f Changed all kGraph calls which handle rectangles to use kGraphCreateRect(). Also, changed kGraphCreateRect() to return a rect, rather than update a rect pointer
svn-id: r47253
2010-01-11 16:28:46 +00:00
Filippos Karapetis 6d53dfe917 Some portrait-related changes, to be used when portrait loading/unloading is done. Also, added a comment on where the class is used
svn-id: r47251
2010-01-11 14:12:52 +00:00
Filippos Karapetis 6a07bbd5f4 Moved all the cache limits inside helpers.h and removed an obsolete TODO
svn-id: r47250
2010-01-11 12:23:04 +00:00
Filippos Karapetis 8c4e0de67d Hide the mouse cursor while a video is being played
svn-id: r47240
2010-01-11 09:28:00 +00:00
Martin Kiewitz d2d740af2a SCI: fixed typo when getting resourceId on kPortrait call - fixes resource not found in kq6 within pawn shop
svn-id: r47223
2010-01-10 11:33:10 +00:00
Martin Kiewitz 231e122c63 SCI: updateBox now also supports hires mode
svn-id: r47219
2010-01-10 09:42:55 +00:00
Martin Kiewitz da09ee6732 SCI: switching to hires kDrawCel when 8th parameter is passed, fixed kDrawCel port adjust - fixes kq6 hires inventory
svn-id: r47217
2010-01-10 08:55:19 +00:00
Martin Kiewitz 140b22a374 SCI: implement crazy hack that fixes coordinates of some cel placements. I'm not sure if thats what sierra sci actually does or if we get coordinates 0,0 due some error somewhere. Fixes portrait window placement in kq6 - strangely they are still not at the correct height perhaps related to not adjusting "correctly" (whatever this means in this ugly mess that hires was implemented) inside BitsSave()
svn-id: r47140
2010-01-07 20:29:48 +00:00
Martin Kiewitz 9577a45cdd SCI: fixed save/restorebits within screen class for displayscreen case, fixes kq6 menu bar
svn-id: r47125
2010-01-07 15:50:58 +00:00
Martin Kiewitz 7f358e3bbd SCI: changed kernel signature for kDrawCel, enabled upscaled hires savebox code ("crashed" before because afterwards kDrawCel will get the handle from the savebox call)
svn-id: r47121
2010-01-07 15:25:03 +00:00
Martin Kiewitz edc7fcf121 SCI: sync displayScreen with framebuffer after successful video playback (fixes background vanishing in mainmenu of gk1demo)
svn-id: r47089
2010-01-06 18:59:39 +00:00
Filippos Karapetis 254850aa23 - Some work on kLocalToGlobal and kGlobalToLocal for SCI2+
- Removed the custom types MemoryHandle, LoopNo, CelNo (cause we ended up having code like LoopNo loopNo = ...)
- Improved the sanity checks in frameOut()

svn-id: r47087
2010-01-06 17:25:54 +00:00
Filippos Karapetis d99aa0f126 More renaming
svn-id: r47009
2010-01-05 01:37:57 +00:00
Filippos Karapetis 84cd8d2dc7 Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
svn-id: r47007
2010-01-05 01:22:16 +00:00
Filippos Karapetis f66d5a7f53 SCI: Removed the old graphics code
svn-id: r47005
2010-01-05 00:54:53 +00:00
Martin Kiewitz 01eb329be2 SCI: kPalette / animate adjustments to behave more like sierra sci, also doesnt crash in island of brain anymore
svn-id: r46975
2010-01-04 16:44:58 +00:00
Filippos Karapetis 5560f93c2a SCI/new sound code: update sound cues when kGetEvent() is called, instead of kAnimate(), fixes music fading in LSL3
svn-id: r46973
2010-01-04 16:16:58 +00:00
Filippos Karapetis 74ae4ecc48 Added a comment for the reason updateSci0Cues() is called within kAnimate()
svn-id: r46833
2010-01-01 15:35:27 +00:00
Filippos Karapetis afc4bc1295 SCI/new music code:
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list)
- Fixed sound playing when loading games, by properly resetting the MIDI driver
- Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes
- Now saving/loading signal, loop and hold for each sound, as well as reverb
- Added stub code for setting reverb and channel hold
- The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797
- Removed duplicate song list accessing code
- Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do
- Cleanup

svn-id: r46812
2010-01-01 06:41:52 +00:00
Filippos Karapetis bcc33871c1 The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
svn-id: r46737
2009-12-30 10:09:48 +00:00
Filippos Karapetis fabe51c129 Renamed gameName -> gameId, to keep the same vocabulary everywhere
svn-id: r46635
2009-12-27 12:54:03 +00:00
Filippos Karapetis 69fa167902 SCI32: The view related functions pass a view object as parameter, and the engine should deduce the parameters it needs from that object. Added stub view functions based on that fact. Also, added a sanity check in kCelHigh and kCelWide
svn-id: r46527
2009-12-24 13:50:50 +00:00
Matthew Hoops ef79d7f017 SCI32:
- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing).
	- Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music.
	- Some other minor SCI32 changes.

svn-id: r46462
2009-12-21 14:32:54 +00:00
Filippos Karapetis 2a3cbcbc57 Fixed text controls when subtitles are enabled in multilingual SCI01 games
svn-id: r46461
2009-12-21 14:06:47 +00:00
Filippos Karapetis 0c1b646c7f - Started wrapping the current sound code around appropriate defines
- Introduced a new resource type, SoundResource, used in the new music code

svn-id: r46421
2009-12-19 16:19:53 +00:00
Martin Kiewitz df422c0894 SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor hiding/showing in kq6)
svn-id: r46224
2009-11-30 19:34:45 +00:00
Filippos Karapetis ece0444f9c Changed some comments back to DOxygen (inline) style and removed some more dead code
svn-id: r46029
2009-11-20 22:41:17 +00:00
Martin Kiewitz b64afbdac0 SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour
svn-id: r45683
2009-11-05 07:27:36 +00:00
Filippos Karapetis f83d7c6339 Reapplied the LSL1 casino workaround, which got disabled accidentally in commit #45661
svn-id: r45665
2009-11-04 14:17:14 +00:00
Martin Kiewitz 429c06c5ae SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, also moved code
svn-id: r45661
2009-11-04 12:54:27 +00:00
Filippos Karapetis 12e3375f3b Removed the reference to SciGuiCursor from EngineState
svn-id: r45660
2009-11-04 12:19:05 +00:00
Filippos Karapetis f755311114 priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
svn-id: r45658
2009-11-04 11:52:11 +00:00
Filippos Karapetis 34aaac37fc Removed some more hacks for accessing the segment manager
svn-id: r45631
2009-11-03 14:24:47 +00:00
Martin Kiewitz fdc6524fb3 SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called (fixes cels disappearing after removing windows)
svn-id: r45588
2009-10-31 22:50:05 +00:00
Johannes Schickel f709046167 Fix compilation.
svn-id: r45582
2009-10-31 19:55:49 +00:00
Martin Kiewitz b29fd4dacd SCI/newgui: SciGuiPortrait created
svn-id: r45579
2009-10-31 19:48:28 +00:00
Johannes Schickel 67a7492fa2 Comment out unused variables.
svn-id: r45574
2009-10-31 18:36:13 +00:00
Filippos Karapetis c64fa600b7 - Added some TODOs
- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game
- Added extra param to kDrawCel(), used in KQ6 Windows

The icon bar in KQ6 Windows is shown a bit better now

svn-id: r45567
2009-10-31 17:54:28 +00:00
Martin Kiewitz 99cd8d5d2f SCI/newgui: kGraph support for Save-UpscaledHires-Box (not sure if coordinates are really hires, it seems that they are not)
svn-id: r45564
2009-10-31 15:25:47 +00:00
Johannes Schickel 0867129399 Formatting.
svn-id: r45553
2009-10-30 23:44:12 +00:00
Filippos Karapetis 86cafd561f Some work on the kPortrait kernel function, used to show hires character portraits in the Windows CD version of KQ6
svn-id: r45552
2009-10-30 22:55:35 +00:00
Filippos Karapetis 89811d1ea4 Cleanup
svn-id: r45506
2009-10-29 19:32:27 +00:00
Filippos Karapetis ebfcea35ec - Implemented savegame deletion for SQ4 floppy
- Added a more proper way to disable the "Change Directory" button, by checking its name, rather than the string it contains

svn-id: r45504
2009-10-29 18:07:39 +00:00
Filippos Karapetis 6eea032245 Disable the "Delete" button for all versions of SQ4 floppy, and the "Change Directory" button for all games (English and non-English versions)
svn-id: r45503
2009-10-29 16:27:23 +00:00
Martin Kiewitz 8178d548eb SCI/newgui: Defining color white and others in SciGuiScreen and using that. Also clears screen with 0 on sci1.1 games (needs further investigation), fixes pictures
svn-id: r45500
2009-10-29 14:16:20 +00:00
Filippos Karapetis 8150fc07bc Added a workaround for the casino door in LSL1
svn-id: r45494
2009-10-28 23:32:28 +00:00
Martin Kiewitz 5f71650520 SCI/newgui: BaseSetter moved to SciGui
svn-id: r45480
2009-10-28 19:19:35 +00:00
Martin Kiewitz 88e56f87eb SCI/newgui: IsItSkip moved into SciGui
svn-id: r45479
2009-10-28 19:10:39 +00:00
Martin Kiewitz 5abe6c8054 SCI/newgui: Cleanup
svn-id: r45478
2009-10-28 18:59:11 +00:00