Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Coen Rampen
832791407c
SAGA: Fix music fade-outs
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This fixes the fade-outs in IHNM, most notably at the end of the title screen
when using GM. Fades would take 30 seconds instead of the intended 3, and the
engine did not wait for the fade to finish but immediately played the next
track, which aborted the fade.
Note that the engine still does not always wait for a fade to finish when it is
triggered from a script. For example after AM's speech when dying in
Gorrister's chapter, in the original interpreter the music fades out while the
screen fades to black. In ScummVM, the screen does not fade out, so the music
fade is immediately aborted by playing the next track.
2021-07-29 20:24:43 +02:00
mataniko
06242a712b
JANITORIAL: Rename EVENT_RTL
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Now that ScummVM is adding RTL support, the EVENT_RTL should be disambigious that it is for returning to launcher
2020-05-12 10:36:38 +02:00
D G Turner
f26bb57ef8
SAGA: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 15:11:36 +00:00
Torbjörn Andersson
7615f926d5
SAGA: Tweak music timing in IHNM intro
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This wasn't a regression. The music has always been cut off at an
awkward point.
2015-06-28 16:38:47 +02:00
Johannes Schickel
c1be2aedbb
SAGA: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Johannes Schickel
e30cb84210
SAGA: Take advantage of Sufrace::getPixels.
2013-08-03 04:02:52 +02:00
Johannes Schickel
8617edea04
SAGA: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:33 +02:00
Johannes Schickel
ebb5cb7e4c
SAGA: Get rid of casts on OSystem::copyRectToScreen calls.
2012-06-16 02:39:00 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Andrew Kurushin
599094d3a0
SAGA: fix SAGA_DEBUG; fix IHNM cutaway typo
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svn-id: r53781
2010-10-24 22:40:37 +00:00
Andrew Kurushin
67cc1b8a84
SAGA: replace Resource:loadResource malloc with ByteArray class
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svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
e3ea3b5b7e
SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
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svn-id: r53773
2010-10-24 20:22:21 +00:00
Andrew Kurushin
f24394b85f
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
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add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
2010-10-22 23:13:17 +00:00
Filippos Karapetis
80acb21a56
Added automatic detection of the IHNM demo
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svn-id: r49047
2010-05-16 10:36:21 +00:00
Filippos Karapetis
d5b6996c45
- Split the IHNM script functions into a different file
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
2009-01-02 16:52:38 +00:00
Max Horn
df20d264fd
Pushing down some header deps (on common/system.h, mostly)
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svn-id: r35542
2008-12-25 20:40:00 +00:00
Filippos Karapetis
437384a838
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
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- Added detection for the voice file of FTA2
svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
f3a60a8c96
Cleanup
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svn-id: r35259
2008-12-06 13:35:27 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
7f480ac571
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
cbadb51ce7
SAGA works with new GMM implementation
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svn-id: r33000
2008-07-11 01:09:48 +00:00
Christopher Page
dd423f803b
SAGA: Fixed memory leaks in the SAGA engine
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svn-id: r32673
2008-06-12 16:58:02 +00:00
Filippos Karapetis
eea2aadbd8
Renamed files for consistency
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svn-id: r32283
2008-05-26 11:14:30 +00:00