Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Orgad Shaneh
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5733e3de1c
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PRINCE: Use nullptr
Using clang-tidy modernize-use-nullptr
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2021-11-14 15:51:59 +02:00 |
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D G Turner
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a45106412a
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PRINCE: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
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2019-11-27 02:34:35 +00:00 |
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Eugene Sandulenko
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9a5ba52e6b
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PRINCE: Cleanup debug output
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2018-05-06 19:33:45 +02:00 |
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Adrian Frühwirth
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7f85a988c0
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Revert "PRINCE: Don't output debug information unless requested"
This reverts commit dfbf6b7287.
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2018-05-06 09:25:31 +02:00 |
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Adrian Frühwirth
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dfbf6b7287
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PRINCE: Don't output debug information unless requested
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2018-05-06 01:24:12 +02:00 |
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Eugene Sandulenko
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fab199d37e
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JANITORIAL: Make GPL headers uniform
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2016-09-03 12:46:38 +02:00 |
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Filippos Karapetis
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0f0ca25e43
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PRINCE: Remove trailing whitespace
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2014-10-28 16:21:53 +02:00 |
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Torbjörn Andersson
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0579bf6f18
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PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)
Since heroSetTable[] is an array of int, use >= ARRAYSIZE() instead
of > sizeof().
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2014-10-25 20:57:52 +02:00 |
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Strangerke
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f553a48329
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PRINCE: Reduce the scope of several variables in Hero
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2014-10-10 20:13:26 +02:00 |
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lukaslw
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9db1d77d47
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PRINCE: Remove readScript and LittleEndianReader templates from Script
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
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2014-10-09 17:54:46 +02:00 |
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lukaslw
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257fd35f5a
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PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLoop
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2014-10-09 00:04:55 +02:00 |
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lukaslw
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a554fa9f7d
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PRINCE: Changing all occurrences of NULL to nullptr
To beconsistent and to keep just one of them
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2014-10-08 18:09:18 +02:00 |
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lukaslw
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e1774dc446
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PRINCE: countDrawPosition() - clean up
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2014-09-30 15:43:16 +02:00 |
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lukaslw
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9bda7c37c3
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PRINCE: Shadows drawing - update
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2014-08-16 22:54:38 +02:00 |
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lukaslw
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89bda02eb1
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PRINCE: showHeroShadow - shadowLine data reading fix
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2014-08-15 20:32:32 +02:00 |
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lukaslw
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1354146548
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PRINCE: showHeroShadow - left side clipping fix
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2014-08-14 04:41:58 +02:00 |
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lukaslw
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7026f687ff
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PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
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2014-08-10 21:47:35 +02:00 |
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lukaslw
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01b243d996
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PRINCE: Hero::getData() - fix
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2014-08-09 22:11:52 +02:00 |
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lukaslw
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5791d48c46
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PRINCE: showHero - special animations drawing position fix
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2014-08-04 22:07:00 +02:00 |
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lukaslw
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2bed872498
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PRINCE: showHero() - special animations fix
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2014-08-04 21:31:19 +02:00 |
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lukaslw
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c3a3bdebd7
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PRINCE: showHero() update
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2014-08-04 12:02:00 +02:00 |
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lukaslw
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85f4c2ccd2
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PRINCE: showHeroShadow - update
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2014-08-04 08:55:20 +02:00 |
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lukaslw
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3c29d61f67
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PRINCE: Code clean-up
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2014-08-01 17:38:04 +02:00 |
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lukaslw
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b3589c76da
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PRINCE: Parallax and animSet loading update
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2014-08-01 00:35:31 +02:00 |
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lukaslw
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34f496c38a
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PRINCE: Second hero implementation
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2014-07-31 20:59:41 +02:00 |
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lukaslw
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60881987d0
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PRINCE: Animations - update
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2014-07-31 05:29:03 +02:00 |
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lukaslw
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08dd3f6d37
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PRINCE: showHero() - kHeroStateRun fix
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2014-07-31 00:09:12 +02:00 |
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lukaslw
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08d781b6ad
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PRINCE: Game saving - basic implementation
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2014-07-29 02:25:42 +02:00 |
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lukaslw
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9ea766ce2b
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PRINCE: Hero state names - update
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2014-07-26 19:31:54 +02:00 |
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lukaslw
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2a1b354a6d
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PRINCE: Hero bored timer - update
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2014-07-25 15:21:31 +02:00 |
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lukaslw
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9264796288
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PRINCE: showHero(), heroMoveGotIt() - frames counting fix
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2014-07-25 02:03:02 +02:00 |
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lukaslw
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933b6b7997
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PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() update
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2014-07-23 20:41:17 +02:00 |
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lukaslw
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2024fea1ec
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PRINCE: showHero(), scrollHero() update
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2014-07-21 17:20:16 +02:00 |
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lukaslw
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6a4ea9ef87
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PRINCE: Destination direction of hero movement
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2014-07-21 16:36:16 +02:00 |
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lukaslw
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d024d998ab
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PRINCE: showHero() update
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2014-07-21 16:14:42 +02:00 |
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lukaslw
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2749f97dd9
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PRINCE: freeHeroAnim(), O_SETHEROANIM()
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2014-07-20 17:38:17 +02:00 |
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lukaslw
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f66a285551
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PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, O_SETPATH, O_LOADPATH
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2014-07-19 18:10:11 +02:00 |
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lukaslw
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5a5211fbbc
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PRINCE: tracePath() - fix
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2014-07-19 03:11:27 +02:00 |
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lukaslw
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40e1ddf88a
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PRINCE: showHero() update - hero movement and turning
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2014-07-18 21:16:16 +02:00 |
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lukaslw
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f4a35de7eb
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PRINCE: showHero() update
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2014-07-18 15:35:43 +02:00 |
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lukaslw
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dfddfbbd79
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PRINCE: scanDirections() fix
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2014-07-17 14:28:44 +02:00 |
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lukaslw
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b0c454fc9b
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PRINCE: Pathfinding - bug fixing, first correct path
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2014-07-14 03:26:17 +02:00 |
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lukaslw
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59e8dc2fd3
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PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME
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2014-07-08 16:38:09 +02:00 |
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lukaslw
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31ea215447
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PRINCE: Hero animations fix - frame height calculation
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2014-06-22 20:09:22 +02:00 |
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lukaslw
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306c234eb7
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PRINCE: moveSet - names change
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2014-06-22 20:09:17 +02:00 |
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lukaslw
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f00eeeda91
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PRINCE: Hero talking - dialog option choosing
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2014-06-22 20:09:15 +02:00 |
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lukaslw
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854de5845b
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PRINCE: Hero Z coordinate fix
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2014-06-22 20:08:39 +02:00 |
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lukaslw
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94ab6b268c
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PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
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2014-06-22 20:08:37 +02:00 |
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lukaslw
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5f222a55ef
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PRINCE: Hero - checkMasks fix
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2014-06-22 20:08:33 +02:00 |
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