Commit Graph
46 Commits
Author SHA1 Message Date
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko f5b9c2ef40 PRINCE: Remove leftover include 2022-04-06 01:02:11 +02:00
Eugene Sandulenko 4c1d2153a3 PRINCE: Add Spanish translation support. PR #3721
After clearing up the miscommunication, the Spanish support is there.
2022-03-24 14:45:42 +01:00
Eugene Sandulenko 0577986bb6 PRINCE: Blacklist Spanish translation by Pakolmo as he denied us from using his translation. PR#3721 2022-03-22 22:08:55 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 5733e3de1c PRINCE: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
ysj1173886760 9d0818015e PRINCE: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Eugene Sandulenko 31066e7ecb PRINCE: Use AD_ENTRY2s in the detection table 2020-11-28 17:41:23 +01:00
Denis Telyukh ae9a76d527 PRINCE: support amateur Russian localization from "Russian project" 2020-10-29 19:23:49 +01:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 4458a2e243 PRINCE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
mataniko 581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Eugene Sandulenko 992828b2ab PRINCE: Drop platform in target generation on detection 2020-03-10 16:30:49 +01:00
Bastien Bouclet ac7daaf914 PRINCE: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko 003d389076 PRINCE: Added override keywords 2020-02-05 16:07:12 +01:00
Paul Gilbert 5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet 9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Eugene Sandulenko 2d0cfc7148 PRINCE: Remove ADGF_TESTING flag 2019-10-04 23:01:18 +02:00
Eugene Sandulenko 0e4e584014 PRINCE: Distinguish translated versions during detection 2019-09-18 20:01:17 +02:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Eugene Sandulenko ba666dfc32 PRINCE: Fixed game type for bundled Russian version 2018-05-06 19:33:44 +02:00
Adrian Frühwirth 13a08a0bb0 PRINCE: Add play time metadata to savegames 2018-05-06 00:00:38 +02:00
Eugene Sandulenko c234630931 PRINCE: Initial support for packed Russian version 2018-05-05 23:17:35 +02:00
Bastien Bouclet ff4498bda3 PRINCE: Push down the AD includes 2018-05-01 12:48:05 +02:00
Adrian Frühwirth 5d1ed6d68f PRINCE: Update detected game titles 2018-04-29 08:57:23 +02:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Adrian Frühwirth 8ed5969ea1 PRINCE: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:32 +02:00
Eugene Sandulenko 6a56599435 PRINCE: Added detection for alternative Russian version 2017-11-20 22:32:28 +01:00
Eugene Sandulenko c8dca57555 PRINCE: Refactored detection code into widely accepted schema 2016-10-21 10:32:48 +02:00
Eugene Sandulenko fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Johannes Schickel 3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
lukaslw ce1e776eee PRINCE: Add loading during startup and syncSoundSettings features 2014-11-09 01:42:54 +01:00
lukaslw 8ad075a764 PRINCE: Allow RTL engine feature 2014-11-09 00:11:34 +01:00
lukaslw 3c29d61f67 PRINCE: Code clean-up 2014-08-01 17:38:04 +02:00
lukaslw 08d781b6ad PRINCE: Game saving - basic implementation 2014-07-29 02:25:42 +02:00
Kamil Zbróg 8c85eff622 PRINCE: code formating fixed 2013-11-04 11:28:10 +00:00
Kamil Zbróg 5357724657 PRINCE: code cleanup 2013-10-24 20:31:08 +01:00
Kamil Zbróg 1a55957647 PRINCE: Detection of german and polish game 2013-10-11 01:01:56 +01:00