Commit Graph
25 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Henrik "Henke37" Andersson 3629415345 PINK: make toConsole const 2020-02-15 22:05:44 +01:00
Andrei Prykhodko 07b4495e2b PINK: fixed ActionPlay behavior when startFrame is wrong
This fixes Trac bug #10800
2019-01-15 23:11:00 +02:00
D G Turner 3f99c2c9dd PINK: Fix For Assertion When Looking Under Bed in Six House.
The action which triggers the assertion is CheckUnderBedDB.

This changes ActionPlay::OnStart method to be similar to superclass
implementation with regard to _startFrame to avoid this.

However, the animation still glitches repeating several times, but this
is a script bug in the original and should be addressed in a workaround
in a future commit.

This should fix the main issue in Trac bug #10800.
2018-11-11 01:58:50 +00:00
Andrei Prykhodko cd87d76932 PINK: added more debug output, removed unneeded 2018-07-21 19:40:12 +03:00
Andrei Prykhodko cb3945cf4f PINK: hid debug output under channels and levels 2018-07-21 16:23:57 +03:00
Andrei Prykhodko 4f13195e8c PINK: added PDA rightHand movement 2018-06-30 20:04:11 +03:00
whiterandrek c4461cb4c3 PINK: fix playing of sprites which have incorrect stopFrame 2018-06-28 23:51:32 +02:00
whiterandrek 02524d81c8 PINK: remove sprite unnecessary updating by another hack 2018-06-28 23:51:32 +02:00
whiterandrek 2fb268b155 PINK: reworked sprite class(ActionCEL) and his inheritors. 2018-06-28 23:51:32 +02:00
whiterandrek a76d86a342 PINK: add check to startFrame because it can be greater than sprite's frames number 2018-06-28 23:51:32 +02:00
whiterandrek da0adc92a2 PINK: reformat Action's code 2018-06-28 23:51:32 +02:00
whiterandrek e98c14c3d7 PINK: fix formatting 2018-06-28 23:51:32 +02:00
whiterandrek 82974a9ce3 PINK: fix indentation 2018-06-28 23:51:32 +02:00
whiterandrek 37574a3bcf PINK: remove >> << operators 2018-06-28 23:51:32 +02:00
whiterandrek c32c642eba PINK: change _endFrame type from uint32 to int32 2018-06-28 23:51:32 +02:00
whiterandrek a45e58319d PINK: fix signed vs unsigned comparison 2018-06-28 23:51:32 +02:00
whiterandrek 39ed15d2f7 PINK: fix includes 2018-06-28 23:51:32 +02:00
whiterandrek 9566439683 PINK: fixed sprites which start playing with delay 2018-06-28 23:51:32 +02:00
whiterandrek 08d0652297 PINK: implemented stopFrame 2018-06-28 23:51:32 +02:00
whiterandrek 78c4ed85ab PINK: implemented page state saving 2018-06-28 23:51:32 +02:00
whitertandrek c6df869fec PINK: Basic implementation of CEL decoder. Fixed sprite positioning 2018-06-28 23:51:32 +02:00
whitertandrek bba35c5f2c PINK: Started implementation of Director class . For now engine can play logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL 2018-06-28 23:51:32 +02:00
whitertandrek 8874ccb9de PINK: added debug information to actions 2018-06-28 23:51:32 +02:00
whitertandrek 467d3f1ab8 PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
2018-06-28 23:51:32 +02:00