Avijeet
01d264569c
PINK: Rename director.h/cpp to screen.h/cpp
2022-06-27 14:15:34 +03:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0816e46ba6
PINK: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Andrei Prykhodko
ed05445ab1
PINK: moved HandlerTimerActions to handler.h/.cpp files
2020-06-04 22:42:26 +03:00
Andrei Prykhodko
c06e2abfb0
PINK: added menu commands
2018-07-22 21:26:09 +03:00
Andrei Prykhodko
98e7bdee4b
PINK: move save/load engine functions to separate file
2018-06-28 23:51:32 +02:00
whiterandrek
a8cbdba16f
PINK: added commands to Console
2018-06-28 23:51:32 +02:00
whiterandrek
07e1621ebc
PINK: add missing objs to module.mk. Pointed by Henke37.
2018-06-28 23:51:32 +02:00
whiterandrek
22e25ed890
PINK: fix module.mk
2018-06-28 23:51:32 +02:00
whiterandrek
82974a9ce3
PINK: fix indentation
2018-06-28 23:51:32 +02:00
whiterandrek
cad72b1532
PINK: basic walk, left click and seqTimer implementation
2018-06-28 23:51:32 +02:00
whitertandrek
c6df869fec
PINK: Basic implementation of CEL decoder. Fixed sprite positioning
2018-06-28 23:51:32 +02:00
whitertandrek
bba35c5f2c
PINK: Started implementation of Director class . For now engine can play logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
2018-06-28 23:51:32 +02:00
whitertandrek
26f2ff6640
PINK: added InventoryActor and SequenceAudio
2018-06-28 23:51:32 +02:00
whiterandrek
f29b0a8f35
PINK: added ActionText
2018-06-28 23:51:32 +02:00
whitertandrek
8671e8bee3
PINK: added ActionPlayWithSfx and ActionSfx
2018-06-28 23:51:32 +02:00
whitertandrek
636e226d73
PINK: added ActionTalk class
2018-06-28 23:51:32 +02:00
whitertandrek
46d576d9ce
PINK: added ActionLoop
2018-06-28 23:51:32 +02:00
whitertandrek
e856e0bd67
PINK: added SupportingActor and HandlerMgr
2018-06-28 23:51:32 +02:00
whitertandrek
467d3f1ab8
PINK: did a big file movement for better readability. Almost implemented
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conditions and sideEffects. Added more classes. Now engine can play intro's sound.
2018-06-28 23:51:32 +02:00
whitertandrek
198710adac
PINK: Implemented Page loading.
2018-06-28 23:51:32 +02:00
whitertandrek
5d1c4af5f6
PINK: Implemented MFC archive, some pink objects and their initialization
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Thanks fullpipe engine developer for MFC archive
2018-06-28 23:51:32 +02:00
whitertandrek
280b249657
PINK: Initial commit
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Implemented skeleton of engine, detection, broFile and started orbFile
implementation.
2018-06-28 23:51:32 +02:00