Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
635377951e
PINK: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
ysj1173886760
96aa98ed14
ENGINE: change the name of the delimiter of DebugChannelDef
2021-05-22 01:34:57 +02:00
ysj1173886760
11ba16558a
PINK: change the AD to adapt for new api
2021-05-22 01:34:57 +02:00
ysj1173886760
c32fb48a38
PINK: move adding debugchannels to detection
2021-05-22 01:34:57 +02:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
...
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0816e46ba6
PINK: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Bastien Bouclet
3c625d3b1c
PINK: Add override keywords
2020-02-09 12:43:16 +01:00
Eugene Sandulenko
f0a3ed06d8
PINK: Added override keywords
2020-02-05 16:04:50 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Bastien Bouclet
9894976ade
PINK: Push down the advanced detector include
...
So the whole engine is not rebuilt when making changes to shared code.
2018-12-10 19:12:18 +01:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
...
Also-By: Matthew Hoops <clone2727@gmail.com >
2018-12-10 06:47:27 +01:00
Andrei Prykhodko
6eaa7df0bc
PINK: added loading of thumbnail only when necessary
2018-06-29 12:56:20 +03:00
Andrei Prykhodko
feb3fde1cf
PINK: JANITORIAL: formatting fixes
2018-06-28 23:51:32 +02:00
Andrei Prykhodko
42a649fd80
PINK: fix saving/loading
2018-06-28 23:51:32 +02:00
Eugene Sandulenko
e9d1fa0c61
PINK: Allow running from original media
2018-06-28 23:51:32 +02:00
whiterandrek
e7a7d6960d
PINK: add savestate metadata support
2018-06-28 23:51:32 +02:00
whiterandrek
4f13df4828
PINK: add saving/loading of game.
...
It's bugged, but playable
2018-06-28 23:51:32 +02:00
whiterandrek
e98c14c3d7
PINK: fix formatting
2018-06-28 23:51:32 +02:00
whiterandrek
82974a9ce3
PINK: fix indentation
2018-06-28 23:51:32 +02:00
whiterandrek
39ed15d2f7
PINK: fix includes
2018-06-28 23:51:32 +02:00
whitertandrek
d058e5dfe6
PINK: moved game descriptions to detection_tables.h
2018-06-28 23:51:32 +02:00
whitertandrek
280b249657
PINK: Initial commit
...
Implemented skeleton of engine, detection, broFile and started orbFile
implementation.
2018-06-28 23:51:32 +02:00