Commit Graph
17 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Henrik "Henke37" Andersson 37e405c936 PINK: Flag a lot of stuff as const 2020-02-15 22:05:44 +01:00
Bastien Bouclet 3c625d3b1c PINK: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko eae52773dd PINK: Added override keywords 2020-01-31 14:07:05 +01:00
Andrei Prykhodko 7a6c8f70e6 PINK: removed unused functions 2018-06-28 23:51:32 +02:00
whiterandrek 02524d81c8 PINK: remove sprite unnecessary updating by another hack 2018-06-28 23:51:32 +02:00
whiterandrek 2fb268b155 PINK: reworked sprite class(ActionCEL) and his inheritors. 2018-06-28 23:51:32 +02:00
whiterandrek 82974a9ce3 PINK: fix indentation 2018-06-28 23:51:32 +02:00
whiterandrek 39ed15d2f7 PINK: fix includes 2018-06-28 23:51:32 +02:00
whiterandrek 9566439683 PINK: fixed sprites which start playing with delay 2018-06-28 23:51:32 +02:00
whiterandrek 0d82a3062c PINK: added movement for picked item from inventory 2018-06-28 23:51:32 +02:00
whiterandrek 78c4ed85ab PINK: implemented page state saving 2018-06-28 23:51:32 +02:00
whiterandrek 49d5ea28c0 PINK: added basic cursor implementation, fixed sequenceAudio restarting and skipping, fixed various mem leaks, hopefully fixed finding of transparent color index. 2018-06-28 23:51:32 +02:00
whitertandrek c37bd09354 PINK: implemented drawing of transparent drawing, but it seems that original handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else) 2018-06-28 23:51:32 +02:00
whitertandrek 0e39a87862 PINK: Implemented changing page and module, but without unloading old page. For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo. 2018-06-28 23:51:32 +02:00
whitertandrek c6df869fec PINK: Basic implementation of CEL decoder. Fixed sprite positioning 2018-06-28 23:51:32 +02:00
whitertandrek bba35c5f2c PINK: Started implementation of Director class . For now engine can play logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL 2018-06-28 23:51:32 +02:00