Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Johannes Schickel
2c629803a2
NEVERHOOD: Take advantage of Surface::getPixels.
2013-08-03 04:02:51 +02:00
Johannes Schickel
82b96d33ad
NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:33 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
johndoe123
9ba7a7f1a1
NEVERHOOD: Rename stuff in Sprite:
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- processDelta() to updateBounds()
- getRect() to getCollisionBounds()
- _drawRect to _drawOffset
- _rect to _collisionBounds
- _deltaRect to _collisionBoundsOffset
2013-05-08 20:47:33 +02:00
johndoe123
5ba8f2e9c8
NEVERHOOD: Add making of video to the main menu
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- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
2013-05-08 20:47:33 +02:00
johndoe123
9b7354dacb
NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the Mouse object is created and hiding the cursor when it's destroyed
2013-05-08 20:47:32 +02:00
johndoe123
f5c7070ace
NEVERHOOD: Add mouse cursor hiding/showing
2013-05-08 20:47:31 +02:00
johndoe123
a724e603da
NEVERHOOD: Use CursorMan
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- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
2013-05-08 20:47:07 +02:00
johndoe123
0ec039c5b0
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them
2013-05-08 20:39:39 +02:00
johndoe123
438b6bb53c
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
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- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08 20:38:48 +02:00
johndoe123
db9e45706c
NEVERHOOD: More work on Scene1002
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- Implement NavigationMouse and NavigationLists
- Some renaming
2013-05-08 20:38:48 +02:00
johndoe123
436f8952bb
NEVERHOOD: More work on Scene1002, Klayman and the rest
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- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
2013-05-08 20:38:47 +02:00
johndoe123
626cea6d1c
NEVERHOOD: Implement Mouse435
2013-05-08 20:38:47 +02:00
johndoe123
9f6e6c6f7f
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
2013-05-08 20:38:47 +02:00