Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
9dab832214
NEVERHOOD: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Torbjörn Andersson
70a2ca8b7d
JANITORIAL: Silence more GCC 7 warnings
...
All these fall through were marked as deliberate, so again I've only
changed the comment to silence GCC.
2017-08-06 13:30:51 +02:00
Ori Avtalion
21753098e1
NEVERHOOD: Reduce audio header dependencies
2016-05-21 13:44:27 +03:00
Filippos Karapetis
2325183751
NEVERHOOD: Remove duplicate defines
...
These have been left behind after the split of the scenes and the scene
sprites. Thanks to fingolfin for pointing out the duplicate defines
2014-12-07 15:45:43 +02:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Torbjörn Andersson
ab17bfb3d6
NEVERHOOD: Use constants for messages in a couple of places
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Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00
Filippos Karapetis
6849120a9e
NEVERHOOD: Simplify and document Module2800::createScene()
2014-01-05 18:01:10 +02:00
Torbjörn Andersson
acf63388ef
NEVERHOOD: Stop the background music when showing disk player
...
This is consistent with all other disk players in the game. Only
this one had it starting the music instead. Probably a typo.
2014-01-05 16:20:01 +01:00
Filippos Karapetis
43c226436c
NEVERHOOD: Change more message values to enums
2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Filippos Karapetis
1a59030b71
NEVERHOOD: Really stop the radio music during the radio tower cutscene
2013-11-02 16:21:36 +02:00
Filippos Karapetis
4cfb9ee82b
NEVERHOOD: Clean up some includes
2013-10-05 22:06:47 +03:00
Filippos Karapetis
8d1f601518
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
2013-10-05 21:50:33 +03:00
Filippos Karapetis
55a8e7a2de
NEVERHOOD: Split sprites from their scenes in module 1200
2013-10-05 21:30:48 +03:00
Filippos Karapetis
b963fcbfa8
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
...
This also reduces inter-header dependencies
2013-10-05 14:41:02 +03:00
Filippos Karapetis
9715318932
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
...
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis
f5b2d86d13
NEVERHOOD: Split the sprites in module 2800 into a separate file
2013-09-21 14:54:08 +03:00
Filippos Karapetis
9534ee0152
NEVERHOOD: Slight cleanup in Module2800::updateScene()
2013-09-17 11:48:18 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
37ebaa3763
NEVERHOOD: Fix incorrect sound heard when pressing the ladder button
...
When the ladder is down, pressing the ladder button shouldn't do
anything
2013-07-09 06:28:41 +03:00
Filippos Karapetis
7804c9cc7f
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
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The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
2013-07-01 12:34:47 +03:00
Filippos Karapetis
6bdc262c07
NEVERHOOD: Move some more cheat code to the cheat console command
2013-06-12 11:35:48 +03:00
Filippos Karapetis
974e7e80a8
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
2013-06-11 18:57:14 +03:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
...
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Torbjörn Andersson
251b760b99
NEVERHOOD: Removed debug (?) code that bypassed puzzle
...
The effect of the removed code was to bypass the potion-mixing
puzzle while shrunken. The puzzle works fine for me, so there's
no reason to keep this bypass. Also, it caused a dead code
warning, CID 1022345.
2013-06-01 16:47:56 +02:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00