Commit Graph
29 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 9dab832214 NEVERHOOD: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
D G Turner 2050ae13b6 NEVERHOOD: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Torbjörn Andersson 70a2ca8b7d JANITORIAL: Silence more GCC 7 warnings
All these fall through were marked as deliberate, so again I've only
changed the comment to silence GCC.
2017-08-06 13:30:51 +02:00
Ori Avtalion 21753098e1 NEVERHOOD: Reduce audio header dependencies 2016-05-21 13:44:27 +03:00
Filippos Karapetis 2325183751 NEVERHOOD: Remove duplicate defines
These have been left behind after the split of the scenes and the scene
sprites. Thanks to fingolfin for pointing out the duplicate defines
2014-12-07 15:45:43 +02:00
Johannes Schickel 6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Torbjörn Andersson ab17bfb3d6 NEVERHOOD: Use constants for messages in a couple of places
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00
Filippos Karapetis 6849120a9e NEVERHOOD: Simplify and document Module2800::createScene() 2014-01-05 18:01:10 +02:00
Torbjörn Andersson acf63388ef NEVERHOOD: Stop the background music when showing disk player
This is consistent with all other disk players in the game. Only
this one had it starting the music instead. Probably a typo.
2014-01-05 16:20:01 +01:00
Filippos Karapetis 43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis 962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis 8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis 1a59030b71 NEVERHOOD: Really stop the radio music during the radio tower cutscene 2013-11-02 16:21:36 +02:00
Filippos Karapetis 4cfb9ee82b NEVERHOOD: Clean up some includes 2013-10-05 22:06:47 +03:00
Filippos Karapetis 8d1f601518 NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 2013-10-05 21:50:33 +03:00
Filippos Karapetis 55a8e7a2de NEVERHOOD: Split sprites from their scenes in module 1200 2013-10-05 21:30:48 +03:00
Filippos Karapetis b963fcbfa8 NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
This also reduces inter-header dependencies
2013-10-05 14:41:02 +03:00
Filippos Karapetis 9715318932 NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis f5b2d86d13 NEVERHOOD: Split the sprites in module 2800 into a separate file 2013-09-21 14:54:08 +03:00
Filippos Karapetis 9534ee0152 NEVERHOOD: Slight cleanup in Module2800::updateScene() 2013-09-17 11:48:18 +03:00
Sven Hesse 989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Filippos Karapetis 37ebaa3763 NEVERHOOD: Fix incorrect sound heard when pressing the ladder button
When the ladder is down, pressing the ladder button shouldn't do
anything
2013-07-09 06:28:41 +03:00
Filippos Karapetis 7804c9cc7f NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
2013-07-01 12:34:47 +03:00
Filippos Karapetis 6bdc262c07 NEVERHOOD: Move some more cheat code to the cheat console command 2013-06-12 11:35:48 +03:00
Filippos Karapetis 974e7e80a8 NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" 2013-06-11 18:57:14 +03:00
Filippos Karapetis 0d3902b345 NEVERHOOD: Change the debuglevel of the scene changing debug output
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Torbjörn Andersson 251b760b99 NEVERHOOD: Removed debug (?) code that bypassed puzzle
The effect of the removed code was to bypass the potion-mixing
puzzle while shrunken. The puzzle works fine for me, so there's
no reason to keep this bypass. Also, it caused a dead code
warning, CID 1022345.
2013-06-01 16:47:56 +02:00
johndoe123 78e0d6a3f1 NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00