Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Filippos Karapetis
0e763f6aa2
NEVERHOOD: Remove duplicate file hash definition
2014-12-07 15:46:08 +02:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Filippos Karapetis
43c226436c
NEVERHOOD: Change more message values to enums
2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Filippos Karapetis
8d1f601518
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
2013-10-05 21:50:33 +03:00
Filippos Karapetis
55a8e7a2de
NEVERHOOD: Split sprites from their scenes in module 1200
2013-10-05 21:30:48 +03:00
Filippos Karapetis
9715318932
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
...
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis
d798a4f12a
NEVERHOOD: Split some more sprites from their respective scenes
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This splits modules 2400, 2500 and 2600
2013-10-01 01:24:56 +03:00
Max Horn
a993b8dc30
NEVERHOOD: Remove NRect constructor
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Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
2013-08-05 11:49:03 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
63624f8bfa
NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house
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This looks to be a logic error in the constructor of module 2400, since
all the other modules do not create scenes with the global entrance
number when they are instantiated without an entrance (i.e. when
loading). With that logic error, all the code that handled Kleymen's
entrance to a scene after restoring was incorrectly skipped
2013-06-28 11:20:40 +03:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
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These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00