Torbjörn Andersson
a58f0009b2
NEVERHOOD: Add missing door sound effects (bug #13224 )
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This was done by trial-and-error, but it sounds right when comparing it
to the playthrough referenced in the bug report.
2022-01-28 12:59:50 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
9dab832214
NEVERHOOD: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
johndoe123
67483e591f
NEVERHOOD: Correct fix for bug #6480
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The car clipping rectangle wasn't set correctly when the car is on the upper level.
2014-01-06 23:17:35 +01:00
johndoe123
62246364c3
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
2014-01-06 16:52:17 +01:00
Filippos Karapetis
43c226436c
NEVERHOOD: Change more message values to enums
2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Filippos Karapetis
55a8e7a2de
NEVERHOOD: Split sprites from their scenes in module 1200
2013-10-05 21:30:48 +03:00
Filippos Karapetis
b408b94bf1
NEVERHOOD: Split sprites from their scenes in module 1600
2013-10-05 14:52:48 +03:00
Filippos Karapetis
9715318932
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
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This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis
c977561b46
NEVERHOOD: Split some more sprites from their respective scenes
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This splits modules 2700, 2900 and 3000
2013-10-01 00:55:46 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
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These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00