Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Strangerke
b808d4818e
NEVERHOOD: Janitorial - Remove trailing spaces
2014-02-16 18:37:48 +01:00
johndoe123
a5b617a0a6
NEVERHOOD: Fix for bug #6481 : 'NEVERHOOD: Wrong walk sound in navigation scene'
2014-01-14 19:55:14 +01:00
Filippos Karapetis
43c226436c
NEVERHOOD: Change more message values to enums
2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Filippos Karapetis
f35298f9ee
NEVERHOOD: Move module-specific Klaymen code to its respective module
2013-10-06 04:56:41 +03:00
Filippos Karapetis
cb01f16007
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
2013-10-05 22:18:59 +03:00
Filippos Karapetis
4cfb9ee82b
NEVERHOOD: Clean up some includes
2013-10-05 22:06:47 +03:00
Filippos Karapetis
8d1f601518
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
2013-10-05 21:50:33 +03:00
Max Horn
a993b8dc30
NEVERHOOD: Remove NRect constructor
...
Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
2013-08-05 11:49:03 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
johndoe123
0634f51696
NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" scene was unreachable. Sound bug still present, though.
2013-06-25 22:49:01 +02:00
Filippos Karapetis
974e7e80a8
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
2013-06-11 18:57:14 +03:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
...
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Torbjörn Andersson
52be12830b
NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)
...
Leaving the panel in scene 1105 only worked if the panel was open.
If the panel was closed, nothing would happen on the first click,
and on the second it would crash. If I understood this correctly,
it was because trying to leave while the panel was closed would
(incorrectly) mark it as open, and then it would crash when trying
to remove the objects behind the panel from the scene.
2013-06-02 10:54:37 +02:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00