Commit Graph
19 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
D G Turner 2050ae13b6 NEVERHOOD: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Johannes Schickel 6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Strangerke b808d4818e NEVERHOOD: Janitorial - Remove trailing spaces 2014-02-16 18:37:48 +01:00
johndoe123 a5b617a0a6 NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene' 2014-01-14 19:55:14 +01:00
Filippos Karapetis 43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis 962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis 8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis f35298f9ee NEVERHOOD: Move module-specific Klaymen code to its respective module 2013-10-06 04:56:41 +03:00
Filippos Karapetis cb01f16007 NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 2013-10-05 22:18:59 +03:00
Filippos Karapetis 4cfb9ee82b NEVERHOOD: Clean up some includes 2013-10-05 22:06:47 +03:00
Filippos Karapetis 8d1f601518 NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 2013-10-05 21:50:33 +03:00
Max Horn a993b8dc30 NEVERHOOD: Remove NRect constructor
Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
2013-08-05 11:49:03 +02:00
Sven Hesse 989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
johndoe123 0634f51696 NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" scene was unreachable. Sound bug still present, though. 2013-06-25 22:49:01 +02:00
Filippos Karapetis 974e7e80a8 NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" 2013-06-11 18:57:14 +03:00
Filippos Karapetis 0d3902b345 NEVERHOOD: Change the debuglevel of the scene changing debug output
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Torbjörn Andersson 52be12830b NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)
Leaving the panel in scene 1105 only worked if the panel was open.
If the panel was closed, nothing would happen on the first click,
and on the second it would crash. If I understood this correctly,
it was because trying to leave while the panel was closed would
(incorrectly) mark it as open, and then it would crash when trying
to remove the objects behind the panel from the scene.
2013-06-02 10:54:37 +02:00
johndoe123 78e0d6a3f1 NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00