Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
9dab832214
NEVERHOOD: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Alexandre Detiste
6044504762
JANITORIAL: typos
...
some in the variable names, some in the comments;
no change for the strings that interract with original games assets
2021-10-31 20:46:31 +01:00
Torbjörn Andersson
58f2920371
NEVERHOOD: Only lock out monster cave from demo, not the other exit
...
You should still be able to return back to the TNT room. It's just the
monster cave that's cut off from the demo.
2021-09-14 11:29:37 +02:00
Torbjörn Andersson
4a54e4bfaa
NEVERHOOD: Don't crash when entering monster cave in the big demo
...
The demo doesn't include the cave, so show the thank you screen instead.
Otherwise, it will crash when loading a non-existing resource.
2021-09-14 07:30:06 +02:00
Henrik "Henke37" Andersson
fc700de0f5
NEVERHOOD: Unlock TNT room back door in big demo
2020-08-24 22:31:23 +02:00
Henrik "Henke37" Andersson
e5bd3ed180
NEVERHOOD: Lock out unavailable ride in demo
2020-08-24 22:31:23 +02:00
D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
johndoe123
6cfa27c2d5
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
2014-01-06 16:11:56 +01:00
Torbjörn Andersson
bb4a6c2899
NEVERHOOD: Add mousewheel support to original save/load dialogs
2014-01-06 14:47:17 +01:00
Torbjörn Andersson
ab17bfb3d6
NEVERHOOD: Use constants for messages in a couple of places
...
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Strangerke
29659ba948
NEVERHOOD: Fix spacing errors
2013-11-24 18:52:47 +01:00
Filippos Karapetis
c1226b7d4a
NEVERHOOD: Split the code that stops all music and sound effects
2013-09-17 03:27:11 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
7564be51d7
NEVERHOOD: Fix graphics glitch when opening the menu
2013-06-28 13:23:18 +03:00
Filippos Karapetis
323fe8c45b
NEVERHOOD: Stop all sounds before restoring / restarting
...
This fixes the static heard when loading a saved game to a scene with
music, when the current scene also has music
2013-06-12 11:35:47 +03:00
Filippos Karapetis
974e7e80a8
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
2013-06-11 18:57:14 +03:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
...
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Filippos Karapetis
9e0c843c9f
NEVERHOOD: Remove superfluous check
2013-06-09 17:11:24 +03:00
Filippos Karapetis
f2d0f76939
NEVERHOOD: Fix a memory leak when changing modules
2013-06-09 16:08:40 +03:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00
johndoe123
583f9abaf9
NEVERHOOD: Fix some logic bugs and minor changes
...
- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
2013-05-08 20:47:43 +02:00
johndoe123
a03879963f
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion
2013-05-08 20:47:43 +02:00
johndoe123
c96d2475b1
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu
2013-05-08 20:47:42 +02:00
johndoe123
53a81d11b8
NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
...
- Clean up GameModule
2013-05-08 20:47:42 +02:00
johndoe123
379a8cbbe0
NEVERHOOD: Add support for loading/saving games with the game's own menu
...
- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
...
- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
4389d32974
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
2013-05-08 20:47:41 +02:00
johndoe123
e51bea9b4e
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
2013-05-08 20:47:40 +02:00
johndoe123
18ce1acc12
NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
...
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint
- Remove const kScene2706 arrays and use it from the dat instead
2013-05-08 20:47:40 +02:00
johndoe123
df43b8bd68
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColorsPuzzle()
...
- Add Scene::isMessageList2, only used in Scene2101
2013-05-08 20:47:40 +02:00
johndoe123
a98d9aa58a
NEVERHOOD: Clean up DiskplayerScene
...
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
fa205be892
NEVERHOOD: Remove some obsolete TODOs
2013-05-08 20:47:39 +02:00
johndoe123
30178e46e5
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
...
- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
060287a4f8
NEVERHOOD: Improve frame-exact seeking for Scene2802
...
Thanks to clone2727 for his help!
2013-05-08 20:47:38 +02:00
johndoe123
9a1d9883ad
NEVERHOOD: Fix AsCommonCar turning
2013-05-08 20:47:38 +02:00
johndoe123
b2934eb166
NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
...
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist!
- Remove some old comments
- Fix resource extData handling which fixes some crashes
- Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08 20:47:38 +02:00
johndoe123
cc015e3d24
NEVERHOOD: Simplify resource loading
...
- Renamne and clean up
2013-05-08 20:47:38 +02:00
johndoe123
1b9807b312
NEVERHOOD: Remove more old comments
...
- Add the remaining idle stuff to Klayman
2013-05-08 20:47:38 +02:00
johndoe123
370f00e808
NEVERHOOD: New _sceneNum in Module2800
...
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
2013-05-08 20:47:38 +02:00
johndoe123
325c85fc41
NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*)
2013-05-08 20:47:38 +02:00
johndoe123
1904e944c5
NEVERHOOD: Add initCubeSymbolsPuzzle
...
- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
2013-05-08 20:47:37 +02:00
johndoe123
685ce4e312
NEVERHOOD: Add initCodeSymbolsPuzzle
2013-05-08 20:47:37 +02:00
johndoe123
6be5c11713
NEVERHOOD: More work on the menu system:
...
- Add handling of ascii and system key input
- Fix TextSurface::drawChar()
- Pause audio when entering the menu, resume it again afterwards
- Add TextEditWidget
- Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08 20:47:37 +02:00
johndoe123
c539060460
NEVERHOOD: Clean up Module2700 (like the ones before)
...
- Add Scene2703 and Scene2732
2013-05-08 20:47:36 +02:00
johndoe123
28e613c68b
NEVERHOOD: Clean up Module2500 (like the ones before)
2013-05-08 20:47:35 +02:00