Commit Graph
13 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
fracturehill a29cdd43c0 NANCY: Make RenderObject non-abstract
Made RenderObject non-abstract so it can be used in some simple cases without the need for subclassing.
2021-04-15 15:12:00 +03:00
fracturehill c9b2e4473d NANCY: Button fixes
Changed the Button class so it doesn't require subclassing. Added a visible button to the Help screen. Also moved several classes' constructors to fix compilation errors.
2021-04-15 15:11:59 +03:00
fracturehill 5a7a2d8086 NANCY: Fix off-by-one drawing errors
Changed the readRect() method so it correctly adds one more pixel to the width and height. Fixed a couple of off-by-one errors in the viewport scrolling code. Set the menu and help buttons as transparent to avoid drawing green lines when they're pressed.
2021-04-13 23:21:16 +03:00
fracturehill 9bb543a69e NANCY: Common sound handling changes
SoundManager is now responsible for loading and storing all common sounds (sounds with their own BOOT chunk). All playSound() calls with a hardcoded channel ID now use the chunk name instead. Also fixed some sound inaccuracies when switching between states.
2021-04-08 21:42:52 +03:00
fracturehill 85f8bf294d NANCY: Includes cleanup
Reordered and cleaned up #includes in the engine.
2021-04-01 21:25:32 +03:00
fracturehill ff078328bc NANCY: Includes cleanup
Cleaned up the engine's #includes. Also moved the NancyEngine::GameState enum to commontypes.h and renamed it to NancyState.
2021-03-26 01:17:07 +02:00
fracturehill e9adea4c4e NANCY: Formatting fixes
Almost every file in the engine code was using spaces instead of tabs, which is now fixed. Also added some missing spaces in a couple of files.
2021-03-24 17:20:46 +01:00
fracturehill 6728c96e68 NANCY: Add underscore to class member names
Fixed many instances of class member names not beginning with an underscore.
2021-03-24 17:20:46 +01:00
fracturehill a286a287f2 NANCY: Replace NanEngine macro
Replaced the nonstandard NanEngine macro with a proper pointer to the current NancyEngine instance.
2021-03-24 17:20:46 +01:00
fracturehill 20f432f8d3 NANCY: Engine refactor
Made all states (Scene, Credits, Help, etc.) singletons, as well as subclasses of a common State parent with a proper state switching API. Moved the OnPause virtual function from RenderObject to ActionRecord and hooked it into the state switching code. Also got rid of the NancyEngine pointer that got passed around between most classes, and replaced it with several convenience macros. As a result of these changes action records that render to the viewport no longer disappear after opening the menu, and state changes feel snappier.
2021-03-24 17:20:46 +01:00
fracturehill cb373ff04e NANCY: Add missing UI sfx
Added some missing sound effects when clicking on various UI elements.
2021-03-24 17:20:46 +01:00
fracturehill 5f35b8abcb NANCY: Implement help screen and UI buttons
The menu and help buttons on the sides of the frame are now functional, and the help screen is now also accessible. Also replaced the Frame class with a more general FullScreenImage that will be used across different game states.
2021-03-24 17:20:46 +01:00