Paweł Kołodziejski
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e70fbbee21
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MYST3: Janitorial
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2022-06-13 00:44:39 +02:00 |
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Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Cameron Cawley
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d18d321092
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MYST3: Split TinyGLTexture into two separate subclasses
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2021-12-05 20:28:23 +01:00 |
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Cameron Cawley
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9bd82872bd
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MYST3: Replace the Renderer::freeTexture function
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2021-12-05 20:28:23 +01:00 |
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Orgad Shaneh
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dda887aaba
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MYST3: Use nullptr
Using clang-tidy modernize-use-nullptr
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2021-11-14 15:51:59 +02:00 |
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Cameron Cawley
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f9dc98b0f6
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MYST3: Remove unneeded use of Graphics::ColorMasks
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2021-06-24 11:55:54 +02:00 |
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Bastien Bouclet
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b4d0b8eee6
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
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Bastien Bouclet
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f5319ce6e6
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MYST3: Allow the widescreen mod to work in windowed mode
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2018-08-11 11:17:40 +02:00 |
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David Fioramonti
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35d89e25a6
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MYST3: Add RoomID enum to help working with Rooms
No behavior changes.
Not all rooms were given useful names, but the most used
were. More useful names for the more obscure rooms can be added
later.
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2018-07-01 10:33:22 +02:00 |
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Bastien Bouclet
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b97e49c3ee
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MYST3: Change surface data to always be in the RGBA byte order
This eases uploading the textures to OpenGL, and will hopefully fix
endianness issues.
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2017-08-20 09:36:31 +02:00 |
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Bastien Bouclet
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19a8b11d85
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
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Pawel Kolodziejski
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728e4183fe
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MYST3: formatting code
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2014-07-03 20:18:21 +02:00 |
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Bastien Bouclet
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4d5d5d6a81
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MYST3: Add transition support
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2014-07-01 17:43:54 +02:00 |
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Pawel Kolodziejski
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8759900b6a
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ALL: synced with ScummVM
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2014-04-05 18:18:42 +02:00 |
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Einar Johan Trøan Sømåen
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bc5ca044a5
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Merge pull request #668 from somaen/videoFixes
Update VideoDecoders to use the new VideoDecoder-interface (for testing)
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2013-01-02 01:04:14 -08:00 |
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Bastien Bouclet
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b318106e52
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MYST3: Don't draw hidden inventory items
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2012-12-17 19:54:38 +01:00 |
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Bastien Bouclet
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28c54b6cc7
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MYST3: Start bink videos before using them
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2012-12-03 07:55:04 +01:00 |
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Einar Johan Trøan Sømåen
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1de8e77358
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VIDEO: Add seeking to BinkDecoder (WIP)
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2012-11-29 00:00:26 +01:00 |
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Joel Teichroeb
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34f07d99a6
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MYST: Fix a cast warning
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2012-04-21 15:36:07 -07:00 |
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Bastien Bouclet
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87e4bcf425
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MYST3: Implement opcodes 131, 188 and 190
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2012-02-01 18:28:17 +01:00 |
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Bastien Bouclet
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b8dbae83e3
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MYST3: Implement dragging the symbols from the inventory
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2012-01-31 10:00:58 +01:00 |
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Bastien Bouclet
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940ddfade5
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MYST3: Fix the viewport for cube nodes
Fixes movies and hotspots misalignment
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2012-01-28 11:26:41 +01:00 |
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Bastien Bouclet
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911fb152d8
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MYST3: Fix line endings
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2012-01-26 13:14:41 +01:00 |
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Bastien Bouclet
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d2a6eca3b1
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MYST3: Update the inventory to be read / saved from game state
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2012-01-13 09:41:11 +01:00 |
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Bastien Bouclet
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568ba3ddd6
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MYST3: Rename variables to gamestate
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2012-01-13 09:41:07 +01:00 |
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Bastien Bouclet
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6569f26b42
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MYST3: Rename some constants according to the naming conventions
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2012-01-11 14:14:38 +01:00 |
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Bastien Bouclet
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ae1cadae0e
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MYST3: Uniformize the file headers
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2012-01-10 20:41:51 +01:00 |
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Bastien Bouclet
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2ca689b2fb
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MYST3: Change the renderer not to depend on the scene
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2012-01-10 20:28:50 +01:00 |
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Bastien Bouclet
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6118c71aa4
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MYST3: Add a Renderer class to abstract to OpenGL calls.
Make the inventory and the cursor use it.
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2012-01-10 14:21:47 +01:00 |
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Bastien Bouclet
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14b97c7702
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MYST3: Mostly implement Saavedro's journal
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2012-01-09 18:38:29 +01:00 |
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Bastien Bouclet
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4272279a50
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MYST3: Implement opening books from the inventory
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2012-01-09 10:09:26 +01:00 |
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Bastien Bouclet
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4acbdde391
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MYST3: Stubbed using inventory items
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2012-01-07 20:01:02 +01:00 |
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Bastien Bouclet
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c72e7398bf
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MYST3: Add a debug command to get all the inventory objects
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2012-01-07 17:54:57 +01:00 |
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Bastien Bouclet
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d70d1294b9
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MYST3: Draw the inventory
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2012-01-07 17:36:25 +01:00 |
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Bastien Bouclet
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84e7e54c99
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MYST3: Move the inventory to its own file
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2012-01-06 21:06:23 +01:00 |
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