Commit Graph
69 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert 0136043f09 COMMON: Revert Change Rect and Point to have int32 fields
This reverts commit 1c3e7fb4e9.
2021-07-06 20:35:42 -07:00
Paul Gilbert 1c3e7fb4e9 COMMON: Change Rect and Point to have int32 fields 2021-07-04 18:24:26 -07:00
Eugene Sandulenko dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Strangerke 83a5ee43c2 MADS: Initialize some variables in player code 2016-01-11 06:54:11 +01:00
Paul Gilbert cf5856492c MADS: Phantom: Flesh out walk triggers 2016-01-07 18:11:24 +11:00
Filippos Karapetis f6e38119ec MADS: Phantom: More work on V2 scene data 2015-11-07 18:17:45 +02:00
Strangerke b06b0ef872 MADS: Janitorial: Remove trailing spaces and tabs 2015-10-27 23:33:23 +01:00
Filippos Karapetis 86722cc41f MADS: Phantom: Initial implementation of Player::setWalkTrigger() 2015-10-24 14:43:36 +03:00
Filippos Karapetis e232c9fdb6 MADS: Phantom: Implement resetFacing() 2015-10-21 23:42:33 +03:00
Strangerke 79fbcb96c3 MADS: Add logic for scene 103, some rework on animations 2015-10-15 11:21:31 +02:00
Strangerke 3ffa01ec2a MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine functions 2015-10-10 17:32:51 +02:00
Strangerke 7fbbf51593 MADS: Phantom - Implement Scene1xx functions 2015-09-22 10:39:43 +02:00
Johannes Schickel 5dd69b4dd1 MADS: Make GPL header consistent with what we normally use. 2015-05-09 15:56:27 +02:00
Paul Gilbert 0f02cdb4aa MADS: Fix crash in stream crossing death, simplify SpriteSets class 2015-03-14 10:11:19 -04:00
Paul Gilbert 82faf6b50d MADS: Fix walking to exit in guard room after dropping severed arm 2015-03-09 20:02:55 -04:00
Paul Gilbert bb175b39c1 MADS: Fix screwed up death animation when getting eaten in village stream 2015-03-05 07:40:47 -05:00
Paul Gilbert cecb9a9ecc MADS: Fix crash throwing bones to dog 2015-03-04 18:55:05 -05:00
Paul Gilbert df5742eee4 MADS: Fix player animation when getting blown up by mine 2015-02-21 15:52:01 -05:00
Paul Gilbert db325695f4 MADS: Fix proper cycling of idle animations 2015-02-15 11:07:33 -05:00
Paul Gilbert 7739e12e42 MADS: Stop player disappearing after cutscene of fish being eaten 2015-02-15 09:50:14 -05:00
Matthew Hoops 379aadb851 MADS: Silence gcc conversion warnings 2014-06-01 17:28:34 -04:00
Paul Gilbert 283db7d769 MADS: Fix starting to talk to doctor in scene 318 2014-05-31 11:27:14 -04:00
Strangerke 0eb5a7f0b2 MADS: Fix some more missing initializations 2014-05-28 07:19:18 +02:00
Johannes Schickel 9866aba2e4 MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
Paul Gilbert f744342498 MADS: Fix showing wait cursor when scene changes 2014-05-24 21:19:48 -04:00
Paul Gilbert 0d54216beb MADS: Fix checks for assets count when calling releasePlayerSprites 2014-05-24 15:05:23 -04:00
Paul Gilbert 6bfc9ce8f2 MADS: Completely remove synchronizeString in favour of syncString 2014-05-20 21:22:01 -04:00
Strangerke 7f82b0eafa MADS: Rework removePlayerSprites(), get rid of another TODO 2014-05-18 23:00:04 +02:00
Strangerke edb5db36b5 MADS: Add removePlayerSprites(), remove a TODO 2014-05-18 22:30:11 +02:00
Filippos Karapetis b7dd01fdef MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
Filippos Karapetis dfb53b180f MADS: Sprites aren't always cleared properly - add a FIXME 2014-05-04 14:03:39 +03:00
Paul Gilbert 84159c59ef MADS: Savegames are now working 2014-05-03 11:09:28 -04:00
Paul Gilbert b5949010a6 MADS: Implemented more savegame synchronization 2014-05-01 22:36:36 -04:00
Paul Gilbert cd74c7eac5 MADS: Further workarounds for player data being accessed during cutscenes 2014-04-28 22:36:49 -04:00
Paul Gilbert 0e9e6cda40 MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
Paul Gilbert 9f67216b11 MADS: Fix to stop game ending when loading a cutscene scene 2014-04-16 08:44:12 -04:00
Paul Gilbert 48f49eeb80 MADS: Fix player/sprite setup/teardown for scene 112 2014-04-16 08:27:13 -04:00
Paul Gilbert 7b907be937 MADS: General cleanup and minor renamings 2014-04-15 19:28:29 -04:00
Paul Gilbert cd77110093 MADS: Fixes for movement issues in the grasslands 2014-04-08 20:34:39 -04:00
Paul Gilbert 2457905ed4 MADS: Fixes for switching between scenes 2014-04-06 21:24:35 -04:00
Paul Gilbert 962d41e8ca MADS: Fix calculating player depth in the scene 2014-04-05 23:24:38 -04:00
Paul Gilbert 2a105149fe MADS: Fix pathfinding when dest pos is exactly the same as source pos 2014-04-05 14:27:14 -04:00
Paul Gilbert 3f8ee8fafa MADS: Cleanup of UISlots and flag types 2014-04-02 21:24:22 -04:00
Paul Gilbert 195c53a688 MADS: Added some missing code for scene change freeing 2014-03-30 22:37:08 -04:00
Paul Gilbert f3db90b646 MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
Paul Gilbert addb3e2900 MADS: Minor renamings and added display of walk nodes to debugger 2014-03-29 13:38:52 -04:00
Paul Gilbert 71b1343adf MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
Paul Gilbert fac216be33 MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk 2014-03-28 23:07:22 -04:00
Paul Gilbert 05459ac27f MADS: Clean up of Player::move method 2014-03-28 22:02:35 -04:00