Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Paul Gilbert
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b4e3d4abc1
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MADS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:26 -04:00 |
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Strangerke
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60443e49e8
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MADS: Check 'dialog' earlier to avoid untested null dereference
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2016-01-11 07:02:49 +01:00 |
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Strangerke
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8e161e0035
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MADS: NEBULAR: Fix another (potential) memory leak
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2015-11-25 00:22:24 +01:00 |
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Strangerke
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4cf4387ce4
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MADS: Nebular - Fix two memory leaks in dialogs
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2015-11-25 00:12:49 +01:00 |
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Johannes Schickel
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5dd69b4dd1
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MADS: Make GPL header consistent with what we normally use.
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2015-05-09 15:56:27 +02:00 |
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Filippos Karapetis
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ec999f1cb7
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MADS: Plug some memory leaks
Surfaces should be freed (to free their inner allocated surface
buffers) before being deleted
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2015-04-09 13:44:39 +03:00 |
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Torbjörn Andersson
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c8ac76b22b
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MADS: Show first character of the Rex Nebular copy protection word
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2015-04-06 10:42:16 +02:00 |
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Torbjörn Andersson
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f3251b5bb6
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MADS: Allow quitting in Rex's copy protection dialog
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2015-04-06 08:29:46 +02:00 |
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Filippos Karapetis
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661542b8c6
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MADS: Implement copy protection screen for Rex
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2015-04-06 03:12:15 +03:00 |
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Filippos Karapetis
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97ca67ecac
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MADS: Properly reset the sound flag
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2015-03-15 13:45:31 +02:00 |
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Filippos Karapetis
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19a9c068f9
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MADS: Hook up all of the remaining options, and add custom game options
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2015-03-15 04:05:06 +02:00 |
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Paul Gilbert
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b39abbfb49
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MADS: Save reverted options if you cancel out of Game Options dialog
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2015-03-14 14:04:41 -04:00 |
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Paul Gilbert
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561481499d
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MADS: Persist gameplay options
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2015-03-14 11:57:28 -04:00 |
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Filippos Karapetis
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1f8845e9f4
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MADS: Fix toggling of game options
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2015-03-14 13:04:46 +02:00 |
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Paul Gilbert
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c0df1248b5
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MADS: Properly handle reloading scenes when closing dialogs
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2015-03-13 21:54:20 -04:00 |
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Paul Gilbert
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dacd7d4022
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MADS: Correctly show main menu after showing credits
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2015-03-07 17:14:49 -05:00 |
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Paul Gilbert
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be489d88e6
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MADS: Fix palette loading for in-game dialogs
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2015-02-14 18:03:45 -05:00 |
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Paul Gilbert
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d31e602add
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MADS: Allow Escape key to close game options dialog
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2015-02-14 16:54:47 -05:00 |
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Strangerke
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35c17d5066
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MADS: Janitorial - fix some else statements with braces on separate lines or extra tabs
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2015-01-31 13:01:23 +01:00 |
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Strangerke
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c0b2d47f38
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MADS: Add safeguards in DialogsNebular::show
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2015-01-31 12:10:55 +01:00 |
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Paul Gilbert
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926404bd10
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MADS: Renamings of Layer and a transition type
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2015-01-17 20:51:52 -05:00 |
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Filippos Karapetis
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01e8286e1c
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MADS: Remove trailing whitespace
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2014-10-28 16:19:26 +02:00 |
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Filippos Karapetis
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879890e021
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MADS: Clear scene sprites and objects when showing a game menu
This shows the game menu, albeit with the wrong palette
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2014-10-18 20:46:17 +03:00 |
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Filippos Karapetis
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ad1aedec76
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MADS: Implement the Rex Cancel button in the game options dialog
The current options are now saved when the dialog opens, and are
restored to their original values if the user cancels
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2014-10-18 20:19:14 +03:00 |
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Paul Gilbert
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72303564f7
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MADS: Hook up Rex game endings to show the correct animation and/or credits
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2014-10-18 11:20:50 -04:00 |
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Filippos Karapetis
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33b770ac60
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MADS: Move all the anim and text view code into a common class
The animation and text players are more or less common among all MADS
games
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2014-10-15 11:43:30 +03:00 |
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Paul Gilbert
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f18178fd2c
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MADS: Fix palette for difficulty selection dialog
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2014-09-06 20:15:54 -04:00 |
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Paul Gilbert
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94068dddf7
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MADS: Properly free menu items when main menu is freed
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2014-09-06 17:55:01 -04:00 |
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Paul Gilbert
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350cd83050
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MADS: Fix starting TextView palette setup and scroll ending
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2014-09-05 21:33:38 -04:00 |
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Paul Gilbert
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6c25604b9a
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MADS: Fix palette setup for credits view
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2014-09-04 21:53:47 -04:00 |
|
Paul Gilbert
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82b2b2d65d
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MADS: Properly implement drawing to a subset of the screen
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2014-09-03 22:09:50 -04:00 |
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Paul Gilbert
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218fb94abf
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MADS: Hook in text credits view, beginnings of correct script processing
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2014-08-31 16:49:43 -04:00 |
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Strangerke
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09d1dee599
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MADS: Fix some more uninitialized variables
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2014-08-06 20:07:11 +02:00 |
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Paul Gilbert
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7416a4f4b2
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MADS: Beginnings of exit advert view
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2014-07-27 22:23:49 -04:00 |
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Paul Gilbert
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73dfbc70ac
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MADS: Beginnings of re-implementing text view class
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2014-07-27 16:48:23 -04:00 |
|
Paul Gilbert
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913751edae
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MADS: Main menu selections now working
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2014-07-27 11:10:59 -04:00 |
|
Paul Gilbert
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1d3e1c5a01
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MADS: Menuitems now animating correctly for the main menu
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2014-07-26 18:26:17 -04:00 |
|
Paul Gilbert
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5f2687fdb3
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MADS: Main menu background is now correctly loading
|
2014-07-25 22:07:34 -04:00 |
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Torbjörn Andersson
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9ea138a3f9
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MADS: Initialise _lineIndex
Without this, Rex Nebular crashes on startup for me.
|
2014-07-20 16:01:36 +02:00 |
|
Paul Gilbert
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23892e76cf
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MADS: Remove redundant saved surface from FullScreenDialog base class
|
2014-07-19 14:40:33 -04:00 |
|
Paul Gilbert
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a224e28c15
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MADS: Fixes for compilation warnings
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2014-07-18 20:33:49 -04:00 |
|
Paul Gilbert
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97d29debeb
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MADS: Beginnings of work on Rex Nebular main menu
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2014-07-18 20:20:18 -04:00 |
|
Paul Gilbert
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dd7b6f9c80
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MADS: Cleanup of fields and constants usage
|
2014-06-28 22:56:51 -04:00 |
|
Paul Gilbert
|
4ebf52d3b3
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MADS: Fix selection of lines in the difficulty dialog to match the original
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2014-06-28 21:36:43 -04:00 |
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Filippos Karapetis
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b356f7f923
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MADS: Started implementing the Rex in-game and option menus
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2014-06-28 21:57:46 +03:00 |
|
Paul Gilbert
|
456ce2a678
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MADS: Implement the difficulty selection dialog
|
2014-06-26 22:07:33 -04:00 |
|
Strangerke
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cd31c9e87a
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MADS: initialize a couple of variable in DialogLine
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2014-06-12 14:18:52 +02:00 |
|
Paul Gilbert
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2b8820f3f6
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MADS: More setup code for the difficulty dialog
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2014-06-07 14:10:31 -04:00 |
|
Paul Gilbert
|
17cc86d172
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MADS: Refactoring and cleanup of the game startup code
|
2014-06-06 20:04:46 -04:00 |
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