Commit Graph
126 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko 33f8e1228a MADS: Avoid adding '\0' to quotes 2021-10-14 13:21:07 +03:00
Filippos Karapetis c6b164a0aa MADS: Split V2 games into a new subengine
Fixes bug #11759
2021-01-09 00:58:36 +02:00
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
D G Turner e75722665d MADS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-06 03:34:11 +00:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Paul Gilbert b4e3d4abc1 MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
Strangerke 76c227b2eb MADS: Refactor camera code 2015-11-24 21:47:53 +01:00
Strangerke 2c158d0e41 MADS: initialize some variables 2015-11-24 17:59:44 +01:00
Strangerke 9dc814e03f MADS: Implement some more Camera code 2015-11-16 10:35:52 +01:00
Strangerke ec3a4b994a MADS: Some work on Camera 2015-11-16 00:31:09 +01:00
Strangerke 002a59c540 MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTimers 2015-11-12 00:52:21 +01:00
Strangerke af7a233d97 MADS: Phantom: Implement scene 310 2015-10-29 03:17:14 +01:00
Strangerke 7a6bc4f8cf MADS: Phantom: Implement scene 109 2015-10-19 07:15:42 +02:00
Strangerke 79fbcb96c3 MADS: Add logic for scene 103, some rework on animations 2015-10-15 11:21:31 +02:00
Strangerke 63ad675abf MADS: Allow multiple animations for Phantom and later games 2015-09-21 21:18:19 +02:00
Johannes Schickel 5dd69b4dd1 MADS: Make GPL header consistent with what we normally use. 2015-05-09 15:56:27 +02:00
Filippos Karapetis ec999f1cb7 MADS: Plug some memory leaks
Surfaces should be freed (to free their inner allocated surface
buffers) before being deleted
2015-04-09 13:44:39 +03:00
Paul Gilbert d9168c8fae MADS: Fix placement of blowgun in easy mode 2015-04-05 15:28:10 -05:00
Paul Gilbert 0f02cdb4aa MADS: Fix crash in stream crossing death, simplify SpriteSets class 2015-03-14 10:11:19 -04:00
Paul Gilbert c80c74e499 MADS: Refactoring of text/animation views to show outside game loop 2015-03-07 17:01:07 -05:00
Paul Gilbert 076ce7e6c1 MADS: Implement scroll wheel support for scrolling inventory 2015-02-21 17:45:20 -05:00
Paul Gilbert d31e602add MADS: Allow Escape key to close game options dialog 2015-02-14 16:54:47 -05:00
Paul Gilbert 926404bd10 MADS: Renamings of Layer and a transition type 2015-01-17 20:51:52 -05:00
Filippos Karapetis 01e8286e1c MADS: Remove trailing whitespace 2014-10-28 16:19:26 +02:00
Paul Gilbert dbfe4972e3 MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs 2014-10-18 11:55:30 -04:00
Paul Gilbert dd7b6f9c80 MADS: Cleanup of fields and constants usage 2014-06-28 22:56:51 -04:00
Paul Gilbert 92cc2a7bc8 MADS: Create savegame thumbnail from scenes before opening in-game dialogs 2014-06-28 22:40:25 -04:00
Paul Gilbert 2b8820f3f6 MADS: More setup code for the difficulty dialog 2014-06-07 14:10:31 -04:00
Torbjörn Andersson 2eb80dd811 MADS: Remove unused variable 2014-06-07 12:24:44 +02:00
Paul Gilbert 17cc86d172 MADS: Refactoring and cleanup of the game startup code 2014-06-06 20:04:46 -04:00
Paul Gilbert 9dc2aabb62 MADS: Remove redundant Palette::close method 2014-06-03 22:27:33 -04:00
Filippos Karapetis 6d6afda883 MADS: Properly set the scene revisited flag when loading a saved game 2014-06-01 15:18:31 +03:00
Paul Gilbert a96f260653 MADS: Change order of savegame loading to fix scene 318 2014-05-30 20:41:55 -04:00
Strangerke 91728aae9b MADS: Initialize several other variables 2014-05-27 21:51:08 +02:00
Paul Gilbert c06e330ba8 MADS: Fix displaying multi-line messages in conversation with village girl 2014-05-26 21:25:18 -04:00
Johannes Schickel 9866aba2e4 MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
Paul Gilbert 786c771bb8 MADS: Implement screen shaking 2014-05-24 16:36:34 -04:00
Paul Gilbert 0d54216beb MADS: Fix checks for assets count when calling releasePlayerSprites 2014-05-24 15:05:23 -04:00
Paul Gilbert 6bfc9ce8f2 MADS: Completely remove synchronizeString in favour of syncString 2014-05-20 21:22:01 -04:00
Strangerke 6d1fc8256f MADS: Some more British -> American English modifications 2014-05-19 20:56:03 +02:00
Strangerke e1a06ae543 MADS: Replace _ongoingGame by the use of quitGame() 2014-05-18 12:34:15 +02:00
Strangerke e7bef9019a MADS: Implement scene 803, add an ongoingGame global flag to exit the multiple game loops 2014-05-18 12:29:48 +02:00
Paul Gilbert 59da02fa9a MADS: Hook in the section 1 sound player 2014-05-12 20:21:33 -04:00
Filippos Karapetis b7dd01fdef MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
Paul Gilbert 800ff80c52 MADS: Default to first inventory item after loading a savegame 2014-05-03 13:20:29 -04:00
Paul Gilbert 84159c59ef MADS: Savegames are now working 2014-05-03 11:09:28 -04:00
Paul Gilbert a54aeaccce MADS: Misc savegame fixes and added meta query info 2014-05-02 21:29:33 -04:00
Paul Gilbert e258419a3e MADS: Add some further savegame loading logic 2014-05-01 22:42:47 -04:00
Paul Gilbert b5949010a6 MADS: Implemented more savegame synchronization 2014-05-01 22:36:36 -04:00