Commit Graph
22 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Coen Rampen 30a6c8428c MADE: Fix audible gap when sounds loop
For looping sounds the game script regularly checks if the sound has finished
playing, then plays it again. This works in the original interpreter (possibly
because it checks the first buffer of double-buffered sound output); it does
not work in ScummVM because the mixer will return if the sound has actually
stopped playing. This causes an audible gap when the sound loops.

This commit alters the sfSoundPlaying function to check if the current elapsed
playing time is less than 100ms before the end of the sound, which fixes the
issue. Not sure if this change is necessary or desirable for games other than
Return to Zork. This fixes issue #6443.
2021-10-09 16:59:45 +02:00
Coen Rampen 69629944e5 MADE: Use SFX sound type for sampled audio
The engine used the plain sound type for sampled sound effects and movie audio
and applied the SFX user volume control to the plain sound type. This caused
emulators like the AdLib emulator and Munt to be affected by the SFX user
volume control, because they use the plain sound type. This commit fixes this
by using the SFX sound type instead of the plain sound type. User volume is
applied by Engine::syncSoundSettings.

This commit also fixes the setSoundVolume script function. Volume was
previously applied to the SFX and speech sound types, which were not used.
Also, by directly using Mixer::setVolumeForSoundType, it would override the
user volume setting. This is fixed by storing the game sound volume in a field
and applying this to the current and future audio streams. This fixes bug
#6444.
2021-10-09 16:59:44 +02:00
Johannes Schickel 5b70d34479 MADE: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
Tarek Soliman 921f602ab8 JANITORIAL: Fix whitespace in pointer template arg 2012-02-15 10:07:08 -06:00
Johannes Schickel 7b126c5f24 MADE: Minimize #include usage. 2011-10-09 22:58:37 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Matthew Hoops 14c2fb2f08 Implement PlayNote/StopNote and PlayTele/StopTele for The Manhole.
svn-id: r51066
2010-07-20 16:05:25 +00:00
Filippos Karapetis decdc5771a Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modification (initialized _soundStarted in the ScriptFunctions constructor)
svn-id: r44589
2009-10-04 09:31:37 +00:00
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Benjamin Haisch 828a217a03 - Implemented "stand-alone" script dumper/disassembler; it can be enabled by defining DUMP_SCRIPTS in script.h and starting with at least debug level 1.
- Commented which script opcodes and extended functions are actually used or not.

svn-id: r32202
2008-05-20 20:00:10 +00:00
Filippos Karapetis 0c81b70ba3 Rewrote the MADE script dumper, hopefully in a more efficient way
svn-id: r32167
2008-05-18 10:57:58 +00:00
Benjamin Haisch 4a0b936495 Merged the three ScriptFunctionsXXX classes into ScriptFunctions
svn-id: r32105
2008-05-14 11:19:31 +00:00
Filippos Karapetis a9b4058ba9 Fixed some game crashes which occurred when ProjectReader::purgeCache() got called:
- MIDI music data is marked to be deleted in o1_STOPMUS now, instead of o1_PLAYMUS. 
- Added a FIXME to Screen::setFont() - purgeCache crashes the game if the active font is deleted

svn-id: r31948
2008-05-08 13:23:02 +00:00
Sven Hesse 7595f20e33 Silencing two signess compiler warnings
svn-id: r31897
2008-05-06 15:08:48 +00:00
Benjamin Haisch 9df82055f0 - The Manhole: New and Enhanced is now (partially) playable
- Implemented cmd_objectp
- Changed how the script externals array is set up
- Cleanup

svn-id: r31895
2008-05-06 11:45:23 +00:00
Benjamin Haisch b6c7385eb4 - Renamed XmidiResource to GenericResource
- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E

Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).

svn-id: r31871
2008-05-05 10:45:11 +00:00
Filippos Karapetis b69ffa922a In-game sound effects and voices should be working correctly now.
Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME

svn-id: r31666
2008-04-23 17:21:49 +00:00
Benjamin Haisch 651bc3a278 Removed Functor2 class definition.
svn-id: r31639
2008-04-21 07:29:35 +00:00
Torbjörn Andersson 7e07dd5ec7 Changed spaces to tabs.
svn-id: r31610
2008-04-20 15:36:40 +00:00
Filippos Karapetis d0590a09ea Initial import of the work in progress MADE engine
svn-id: r31599
2008-04-20 14:43:56 +00:00