Commit Graph
12 Commits
Author SHA1 Message Date
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 70ba16f857 MADE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
David Turner c76f0c6c02 MADE: Added basic debugging console to engine
MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.

svn-id: r54139
2010-11-08 12:17:19 +00:00
Johannes Schickel 56181a475c Change "=" to ":=" in some module.mk files for consistency.
svn-id: r45364
2009-10-24 21:55:53 +00:00
Benjamin Haisch 6c1cee1a1d Forgot the makefile, sorry
svn-id: r32107
2008-05-14 11:21:33 +00:00
Benjamin Haisch 0ec51de272 - Added some visual effects (palette fading etc.)
- Moved Screen::getAnimFrameCount directly into o1_GETFRAMECOUNT
- Renamed variables/cleanup

svn-id: r32104
2008-05-14 09:54:15 +00:00
Jordi Vilalta Prat 38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Benjamin Haisch b6c7385eb4 - Renamed XmidiResource to GenericResource
- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E

Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).

svn-id: r31871
2008-05-05 10:45:11 +00:00
Benjamin Haisch efeb8a3193 Added (early) midi player code.
Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS

svn-id: r31682
2008-04-23 23:22:02 +00:00
Benjamin Haisch 6069dba988 Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry.
svn-id: r31661
2008-04-23 08:08:37 +00:00
Filippos Karapetis d0590a09ea Initial import of the work in progress MADE engine
svn-id: r31599
2008-04-20 14:43:56 +00:00