Commit Graph
411 Commits
Author SHA1 Message Date
Eugene Sandulenko b07baf493b ALL: Make sure we always allow to override random seed 2023-01-02 16:12:44 +01:00
Walter Agazzi 12be54888e MADE: Improve detection for RTZ Demo
Fixes clash with Myst demo
2022-12-01 14:18:52 +01:00
Cameron Cawley f3cb449566 MADE: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
eientei a8bd58374d MADE: Add detection for FM-Towns version of The Manhole 2022-10-19 00:31:55 +02:00
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Cameron Cawley 1168056ec3 MADE: Use ADExtraGuiOptionsMap for the options 2022-07-07 23:46:04 +03:00
Donovan Watteau 5b1ec56f96 JANITORIAL: Fix some lost or outdated URLs in comments 2022-05-19 07:57:31 +03:00
Torbjörn Andersson e06f3c9a5a GUI: Allow game option checkboxes to be disabled
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Torbjörn Andersson fd8ba511fc MADE: Fix error message 2022-03-01 14:10:12 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Filippos Karapetis c14e47753d MADE: Disable unused variable
Thanks to eientei for reporting this
2021-12-24 03:15:12 +02:00
Eugene Sandulenko 48534d5e8c MADE: Added override keyword 2021-12-01 00:07:46 +01:00
Orgad Shaneh 6333092801 MADE: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh 3919f53326 ENGINES: Replace new[]/memset with new[]() 2021-11-10 19:53:15 +01:00
Eugene Sandulenko d33ef146ae MADE: Fixed detection entry after MacResMan changes 2021-10-17 20:48:03 +03:00
Coen Rampen dd8156b2d5 MADE: Add detection.cpp to POTFILES
A new GUI option was added here.
2021-10-16 20:28:58 +02:00
Coen Rampen 5369ed6ecc MADE: Add option for MIDI introduction music
The Return to Zork installer has an option to turn off the digital music during
the introduction and play MIDI music instead. ScummVM would always play the
digital music. This commit adds the installer option to the launcher GUI.
2021-10-09 16:59:45 +02:00
Coen Rampen 245c4cc923 MADE: Display MT-32 quit message
This commit adds the message displayed on the MT-32 display when the game quits.
2021-10-09 16:59:45 +02:00
Coen Rampen 8ec8f65d5f MADE: Improve unpausing game when movie is playing
The movie player would use OSystem::getMillis to check the elapsed playing time
to keep audio and video in sync. This would go wrong when the game was paused
during movie playback, as the player would try to make up for the pause time,
fast forwarding the movie and breaking A/V sync.
This commit improves this by using Engine::getTotalPlayTime, which subtracts
pause time, and Mixer::getElapsedTime, which returns the actual length of audio
played. The player seems to restart later than the audio when unpausing, so it
still catches up for about 10 frames, but it's not as bad as before and it does
not lose A/V sync.
2021-10-09 16:59:45 +02:00
Coen Rampen 30a6c8428c MADE: Fix audible gap when sounds loop
For looping sounds the game script regularly checks if the sound has finished
playing, then plays it again. This works in the original interpreter (possibly
because it checks the first buffer of double-buffered sound output); it does
not work in ScummVM because the mixer will return if the sound has actually
stopped playing. This causes an audible gap when the sound loops.

This commit alters the sfSoundPlaying function to check if the current elapsed
playing time is less than 100ms before the end of the sound, which fixes the
issue. Not sure if this change is necessary or desirable for games other than
Return to Zork. This fixes issue #6443.
2021-10-09 16:59:45 +02:00
Coen Rampen 0a702a6e3f MADE: Pause MIDI music when pausing engine
The MIDI music on external softsynths and devices would keep playing while the
engine was paused. This commit fixes this by implementing the
Engine::pauseEngineIntern method to pause the MIDI music when the engine is
paused.
2021-10-09 16:59:45 +02:00
Coen Rampen 2d5e8dbee6 MADE: New MIDI player
This rewrites the MADE music player to remove the use of the MidiPlayer. This
fixes the following issues in Return to Zork:
- User music volume control did not work for AdLib.
- MIDI channels were remapped; sometimes channels were missing (f.e. at the
  lighthouse exterior).
- Some music tracks did not play because the current track had to be stopped
  before playing a new track (f.e. the music over the credits after the intro).
- MIDI played at half volume and volume control would reset when a new track
  started playing.
- "Native MT-32" flag was not checked, so the Miles driver was not used for
  hardware MT-32.
- MT-32 to GM instrument mapping did not work.
- Roland GS mode now works.
2021-10-09 16:59:44 +02:00
Coen Rampen 69629944e5 MADE: Use SFX sound type for sampled audio
The engine used the plain sound type for sampled sound effects and movie audio
and applied the SFX user volume control to the plain sound type. This caused
emulators like the AdLib emulator and Munt to be affected by the SFX user
volume control, because they use the plain sound type. This commit fixes this
by using the SFX sound type instead of the plain sound type. User volume is
applied by Engine::syncSoundSettings.

This commit also fixes the setSoundVolume script function. Volume was
previously applied to the SFX and speech sound types, which were not used.
Also, by directly using Mixer::setVolumeForSoundType, it would override the
user volume setting. This is fixed by storing the game sound volume in a field
and applying this to the current and future audio streams. This fixes bug
#6444.
2021-10-09 16:59:44 +02:00
trembyle 6d3a5989d4 MADE: Add detection for more demos
Added to the description for demo reported in bug # 11202. There is
also a Mac demo on this disc.

There is also a standalone CD demo here:
https://archive.org/details/Return_to_Zork_demo
2021-09-19 14:52:46 +02:00
Max Horn 2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
antoniou79 04642eef8a ENGINES: Replace checkCD with isolated partial methods
This is PR #3018 "rebased" on the current HEAD, after the conflicts with PR #3003 and me botching the rebase in that PR

Old PR is here: https://github.com/scummvm/scummvm/pull/3018
2021-07-27 20:51:57 +02:00
Paul Gilbert 005561d305 COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
ysj1173886760 7af3a3f84c ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect. 2021-06-13 14:15:45 +02:00
Eugene Sandulenko 83efc45760 MADE: Added detection for rtz demo. Bugreport #11202 2021-04-21 00:57:31 +02:00
Eugene Sandulenko 9db243f45b MADE: Added detection for unsupported Manhole version. Bugreport #5855 2021-04-19 02:25:03 +02:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
sluicebox 93eeffc84d JANITORIAL: Update old bug tracker numbers 2021-03-03 02:15:05 +02:00
trembyle a400ad1657 MADE: Detect Korean variant
This is stable as only the videos are dubbed. No text was translated,
even in menus, so there are no font issues.
2020-12-07 01:35:53 +01:00
Cameron Cawley 4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Eugene Sandulenko 092886fcb3 I18N: Clarify files in POTFILES 2020-11-28 17:41:24 +01:00
Eugene Sandulenko 3bcff619e7 MADE: Add GOG.com version to detection and mark it as unsupported 2020-11-28 17:41:23 +01:00
Thierry Crozat ec03345cc9 MADE: Add additional comment on detection entries
Two detection entries for the v1.1 version have the same MD5 hash,
but different file size. According to GoodOldGeorg on the forum one
is a OEM version and the other is a retail version.
2020-10-12 13:11:32 +01:00
Thierry Crozat 0582662f64 MADE: Add detection entry for RTZ version reported in forum
The detection entry was also reported in bug #4198, but the one that
was actually added to the detection table with the same hash had a
different file size. I don't know if they are two different versions,
or if it was a mistake, so I kept the detection entry and just added
the new one.
2020-10-11 23:47:23 +01:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 f3b9477893 ENGINES: ALL: Add header guards for the new detection-header files. 2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 70ba16f857 MADE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 53131399f9 MADE: Move common game/detection related code into new header files
- Move enums from made.h -> detection_enums.h
- Move MadeGameDescription struct inside detector tables -> detection.h
2020-10-03 14:56:36 +02:00
mataniko 581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Paul Gilbert 87406e66b7 MADE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet 53fdcfbf0e MADE: Add override keywords 2020-02-09 12:43:15 +01:00