Commit Graph
109 Commits
Author SHA1 Message Date
Le Philousophe f4853e863d LURE: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
athrxx bd1dbecde9 TTS: (ENGINES) - add support for tts enable function
The new option only works as intended if the engine that have TTS support apply their own settings. It cannot be globally implemented before and after runGame(), since the engines don't all use the same config manager variables (sometimes "tts_enabled_speech", "tts_enabled" or "tts_narrator, sometimes more than one of these).
2022-04-26 21:08:41 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 04eacfa7d3 LURE: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
sluicebox 8e1d90f8e4 ALL: Remove clearAllDebugChannels() from Engine dtors 2021-06-14 12:42:38 -05:00
ysj1173886760 acc86e6140 LURE: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
NMIError 89e6ffc2e6 LURE: Use MT-32/GM MidiDriver
This change adds the MT-32/GM multisource MidiDriver to LotT. This adds the
following functionality:
- MT-32 initialization using the SysEx queue. ScummVM will remain responsive
while the SysExes are sent and the user can abort the process when skipping the
introduction or quitting the game.
- Use of Roland GS MT-32 instrument mapping.

It also allows for a proper implementation of music fade-outs. Some
functionality previously implemented in SoundManager is now done by the driver.
2020-12-06 16:37:08 +00:00
NMIError f45a55d809 LURE: Add audio initialization icon
When sending SysEx data to the MT-32, the game blinks an icon in the lower left
corner of the screen. This change adds that icon. It is stored in the
executable, so I added code to create_lure_dat to extract the icon and add it
to the ScummVM data file. The new version of this file is now required to run
the game.
2020-12-06 16:37:08 +00:00
NMIError 3d550b8535 LURE: Added MT-32 SysEx loading 2020-12-06 16:37:08 +00:00
aryanrawlani28 185fb72783 GUI: U32: Improve U32 code
- Revert accidentally put translations in mt32.cpp
- Use U32::format in some places earlier missed
- Add %u and %i for u32::format
- Add support for GUIErrorMsgFormat to use u32::format internally
- Use the above whereever needed
- Improve linux tts by removing redundant code
- Some places I had changed nullptr -> "". Revert this
2020-08-30 14:43:41 +02:00
aryanrawlani28 bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
Paul Gilbert 83d7030d84 LURE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Cameron Cawley f6015086e1 ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455) 2018-12-19 08:31:26 +02:00
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Ben Castricum ebaab44cd1 ALL: Leave out instructions for engine data issues 2016-12-08 13:38:56 +01:00
Ben Castricum 55512414dd ALL: Change instructions for engine data file issues
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum 1cf3f50b74 ALL: Unify 'wrong version of engine data' message 2016-12-06 09:38:25 +01:00
Ben Castricum eb7ffb1e2c ALL: Unify 'corrupted engine data' message 2016-12-06 09:38:19 +01:00
Ben Castricum e1ec91b69a ALL: Unify 'missing engine data' message 2016-12-05 21:04:50 +01:00
Johannes Schickel b03ca0e80a LURE: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
Matthew Hoops 9539017ee3 ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
Max Horn 4cbe4ede66 COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
dhewg 69dcb99369 LURE: Init volume levels on startup
And set global volume levels
2011-03-19 16:04:53 +01:00
Max Horn 2d1c8a3533 ALL: Fix whitespaces / indention
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn 970745e60c Move DebugChannel related code to new header
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn 460d69e885 COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
2010-04-27 21:40:52 +00:00
Torbjörn Andersson 428f8d6955 Fixed some cppcheck warnings.
svn-id: r47393
2010-01-19 20:41:51 +00:00
Paul Gilbert 43f19bc722 Added a new LureLanguage enumeration of supported languages, and changed game code to use it
svn-id: r47019
2010-01-05 08:24:27 +00:00
Paul Gilbert c8f991e89b Bugfix for crash if an error occurs before the game object (and thus the debugger) is created
svn-id: r47018
2010-01-05 05:25:18 +00:00
Johannes Schickel ac5a6552ca Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call.
svn-id: r43715
2009-08-24 23:04:25 +00:00
Paul Gilbert e2baabcab9 Enabled runtime save/loading from the GMM menu, and fixed launcher listing of savegames
svn-id: r36164
2009-01-31 12:15:21 +00:00
Max Horn 7cb437b56f Renamed SpecialDebugLevel to DebugChannel
svn-id: r36142
2009-01-30 05:10:24 +00:00
Paul Gilbert 52df26d4b2 Implemented the Engine::getDebugger method
svn-id: r36068
2009-01-26 06:53:23 +00:00
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel 5a0556f09c Committed my patch #2123680 "SDL: Backend transaction / rollback support".
svn-id: r35062
2008-11-14 22:08:10 +00:00
Max Horn 40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn 3248906156 Engine class changed:
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
  changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments

svn-id: r34720
2008-10-02 17:48:01 +00:00
Max Horn 9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn d3642080de Moved check for shouldRTL() from engines to scummvm_main
svn-id: r34310
2008-09-03 16:56:40 +00:00
Christopher Page dac805c281 Added -x and --list-saves support for LURE
svn-id: r33291
2008-07-25 19:41:17 +00:00
Christopher Page 7ecd54a9da Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
svn-id: r33081
2008-07-15 22:54:39 +00:00
Christopher Page 17ce8db211 Lure works with the new GMM implementation
svn-id: r32996
2008-07-10 22:34:48 +00:00
Christopher Page c1ae3f7dd0 Sound settings for Lure can be modified through the GMM
svn-id: r32855
2008-06-30 22:41:55 +00:00
Christopher Page 6e3474896c Kyra and Lure are now using the new _quit flag
svn-id: r32772
2008-06-25 00:55:18 +00:00
Christopher Page a596879c8e LURE: Fixed memory leaks in the LURE engine
svn-id: r32675
2008-06-12 18:11:09 +00:00
Christopher Page 203f62ad7c LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
svn-id: r32357
2008-05-28 23:28:11 +00:00
Paul Gilbert e2437d33f8 Implemented LureEngine::pauseEngineIntern
svn-id: r32238
2008-05-24 01:03:27 +00:00
Max Horn 88bb567e18 Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
2008-02-15 17:01:35 +00:00