Paul Gilbert
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706e779236
|
Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
|
2007-12-16 08:19:56 +00:00 |
|
Paul Gilbert
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f826e62771
|
Bugfix for the display of ASK, GIVE, and TELL actions in the status line
svn-id: r29825
|
2007-12-11 10:12:12 +00:00 |
|
Paul Gilbert
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5eb9b10bbd
|
Changed calls to pollEvent to be in while loops to ensure all pending events get processed
svn-id: r29576
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2007-11-20 12:26:06 +00:00 |
|
Paul Gilbert
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4d21471155
|
Cleaned up animation player and added support for a set of sounds to be played during an animation
svn-id: r29547
|
2007-11-18 05:10:56 +00:00 |
|
Paul Gilbert
|
eaee457431
|
Added missing destructor and sounds to barrel animation sequence
svn-id: r29531
|
2007-11-17 08:58:31 +00:00 |
|
Paul Gilbert
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ca10a4db08
|
Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
|
2007-11-17 06:53:13 +00:00 |
|
Paul Gilbert
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d5dc2e075a
|
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
svn-id: r29524
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2007-11-17 00:19:45 +00:00 |
|
Paul Gilbert
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7bf1b77f3c
|
removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered
svn-id: r29482
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2007-11-12 10:09:33 +00:00 |
|
Paul Gilbert
|
27a1f38862
|
Added sound to animation of falling down the chute
svn-id: r29451
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2007-11-08 11:06:24 +00:00 |
|
Paul Gilbert
|
e4125a0368
|
Current room is now correctly refreshed after showing credits
svn-id: r29278
|
2007-10-28 04:28:27 +00:00 |
|
Paul Gilbert
|
641ff5e9b7
|
Sound is now paused when displaying menu dialogs
svn-id: r29272
|
2007-10-28 03:34:10 +00:00 |
|
Paul Gilbert
|
864ed910fa
|
Bugfix to make sound toggle work correctly, and added flag state to savegames
svn-id: r29257
|
2007-10-25 10:39:19 +00:00 |
|
Paul Gilbert
|
6faff895c3
|
Changed text speed flag, and added saving of it to savegames
svn-id: r29250
|
2007-10-24 10:01:55 +00:00 |
|
Paul Gilbert
|
f1958a2218
|
Removed deprecated YNKeyStruct structure
svn-id: r29237
|
2007-10-21 05:13:44 +00:00 |
|
Paul Gilbert
|
d817f530e8
|
Changed string constant name to avoid clashing with inventory display constants
svn-id: r29168
|
2007-10-07 11:11:06 +00:00 |
|
Paul Gilbert
|
155d85b3b6
|
Removed some old redundant code and moved some string constants to the resource file
svn-id: r29069
|
2007-09-23 22:13:41 +00:00 |
|
Torbjörn Andersson
|
f4507e71d3
|
Indentation.
svn-id: r29057
|
2007-09-23 16:48:33 +00:00 |
|
Paul Gilbert
|
b2e97060ad
|
Initial sound implementation
svn-id: r28917
|
2007-09-16 04:06:49 +00:00 |
|
Max Horn
|
efbef7880b
|
Fixed code formatting (hanging braces); added static/const keywords to data tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
|
2007-09-08 11:18:35 +00:00 |
|
Paul Gilbert
|
ca96ba431c
|
Completed the restart/restore dialog screen and functionality
svn-id: r28714
|
2007-08-25 06:08:02 +00:00 |
|
Paul Gilbert
|
81fa23f091
|
Skeleton code added for restart/restore screen
svn-id: r28548
|
2007-08-12 11:15:06 +00:00 |
|
Paul Gilbert
|
cfff436ca7
|
Added proper room change fading effect
svn-id: r28212
|
2007-07-26 10:11:31 +00:00 |
|
Max Horn
|
6ef494ab28
|
Converted LURE code to use KEYCODEs
svn-id: r27668
|
2007-06-23 14:59:58 +00:00 |
|
Torbjörn Andersson
|
73f760becd
|
Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
constants.
svn-id: r27609
|
2007-06-22 12:42:28 +00:00 |
|
Paul Gilbert
|
8b3821e9ff
|
Lots of bugfixes - game is now completable
svn-id: r27606
|
2007-06-22 12:36:04 +00:00 |
|
Max Horn
|
218e132e37
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
2007-05-30 21:56:52 +00:00 |
|
Paul Gilbert
|
9631586ce8
|
Added code responsible for transforming the player back from Selena
svn-id: r26778
|
2007-05-07 12:17:24 +00:00 |
|
Max Horn
|
ed54ea9155
|
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
|
2007-03-17 19:02:05 +00:00 |
|
Max Horn
|
a6f3ed8173
|
Got rid of Lure::System
svn-id: r26155
|
2007-03-17 00:39:18 +00:00 |
|
Paul Gilbert
|
b79883f3af
|
Removed use of static support data record for player to simplify save process
svn-id: r25439
|
2007-02-09 10:54:55 +00:00 |
|
Paul Gilbert
|
a83be36a97
|
Expanded the chute animation to display the full sequence as the player leaves the dungeon
svn-id: r25302
|
2007-01-31 02:34:55 +00:00 |
|
Paul Gilbert
|
64817e3887
|
Added display of the two special between room animations: falling down the chute and hiding in the barrel
svn-id: r24623
|
2006-11-05 06:56:58 +00:00 |
|
Paul Gilbert
|
1a96e26bf6
|
Added functionality to allow saving/loading the game state
svn-id: r24070
|
2006-10-02 12:48:56 +00:00 |
|
Paul Gilbert
|
d9b5129fb8
|
Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
|
2006-09-07 11:21:20 +00:00 |
|
Paul Gilbert
|
92f2e9691e
|
Fixed handling of player occupied areas during room changes
svn-id: r23826
|
2006-09-03 08:39:06 +00:00 |
|
Paul Gilbert
|
037f04325d
|
Added code fragment to mark a room as found when the player enters it
svn-id: r23822
|
2006-09-03 05:02:25 +00:00 |
|
Paul Gilbert
|
37b4f2039a
|
Added support for selecting a sequence of commands in response to the Tell action
svn-id: r23786
|
2006-08-27 11:47:03 +00:00 |
|
Paul Gilbert
|
9af1acc901
|
Fixed item overwriting destination character in ASK action
svn-id: r23693
|
2006-08-07 13:23:30 +00:00 |
|
Paul Gilbert
|
1f8066c333
|
Added proper item selection handling for the ASK action
svn-id: r23632
|
2006-07-30 12:15:52 +00:00 |
|
Paul Gilbert
|
6b5150797a
|
Added support for ScummVM boot parameter values as well invoking the built-in debugger
svn-id: r23413
|
2006-07-08 08:39:42 +00:00 |
|
Torbjörn Andersson
|
85da5d8157
|
Fixed two Valgrind warnings. But there are still a couple of invalid reads
at startup.
svn-id: r22800
|
2006-05-31 13:36:01 +00:00 |
|
Paul Gilbert
|
5fa3985bcb
|
Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
|
2006-05-29 08:12:07 +00:00 |
|
Paul Gilbert
|
e22de3ab36
|
Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
svn-id: r22581
|
2006-05-23 12:41:28 +00:00 |
|
Torbjörn Andersson
|
21b91adcdf
|
Changed "it's" to "its" in a few comments.
svn-id: r22408
|
2006-05-11 08:04:41 +00:00 |
|
Torbjörn Andersson
|
dba0c5ca2c
|
Whitespace changes.
svn-id: r22407
|
2006-05-11 07:59:50 +00:00 |
|
Max Horn
|
0aabdf821c
|
Fix warning
svn-id: r22210
|
2006-04-29 11:56:59 +00:00 |
|
Paul Gilbert
|
1192f0dfca
|
Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
svn-id: r22209
|
2006-04-29 11:22:05 +00:00 |
|
Torbjörn Andersson
|
72906f2508
|
Made the Lure engine call updateScreen() more often - particularly when using
the menu bar at the top of the window - for smoother mouse movement. (After a
discussion with sev.)
svn-id: r21992
|
2006-04-17 23:37:22 +00:00 |
|
Torbjörn Andersson
|
d846f9a5e1
|
Added delays to the main and menu event loops to keep Lure from gobbling up all
available CPU time.
svn-id: r21787
|
2006-04-11 11:55:27 +00:00 |
|
Paul Gilbert
|
169c8d78d1
|
Implemented better handling of changing rooms via room exits
svn-id: r21782
|
2006-04-11 10:48:28 +00:00 |
|